[CLOSED] Call to modders/mappers: "One Room" round robin!

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
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Skuggasveinn
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Re: [OPEN] Call to modders/mappers: "One Room" round robin!

Post by Skuggasveinn »

ok, in that case I will just fix it from me end if you don't mind (since I've already done a lot of work)
And send the source to SpiderFighter

agreed ?

best regards.
Skuggasveinn.
Link to all my LoG 2 assets on Nexus.
Link to all my LoG 1 assets on Nexus.
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Neikun
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Re: [OPEN] Call to modders/mappers: "One Room" round robin!

Post by Neikun »

I think that's best.
I have updated my 103 levers pack on the nexus as well to prevent anyone else encountering this problem in their dungeon.. (now 107 levers!)
"I'm okay with being referred to as a goddess."
Community Model Request Thread
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SpiderFighter
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Re: [OPEN] Call to modders/mappers: "One Room" round robin!

Post by SpiderFighter »

Neikun wrote:Yay we discovered the bug at the same time! lol
Nice catch!! It's the little things that getcha every time.
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JohnWordsworth
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Re: [OPEN] Call to modders/mappers: "One Room" round robin!

Post by JohnWordsworth »

I'd love to add a room :)
My Grimrock Projects Page with links to the Grimrock Model Toolkit, GrimFBX, Atlas Toolkit, QuickBar, NoteBook and the Oriental Weapons Pack.
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SpiderFighter
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Re: [OPEN] Call to modders/mappers: "One Room" round robin!

Post by SpiderFighter »

JohnWordsworth wrote:I'd love to add a room :)
And we'd love to have you, John! Welcome aboard. Don't forget to shoot me a PM with your email addy, please.

Wilfrey has requested he be bumped a couple of spots, as he won't be available this weekend. I have not yet received email addresses for Xanathar
or uggardian, so that means Billick is up!

I'll post an adjusted list of contributers in a few minutes (just walked through the door).
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Skuggasveinn
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Re: [OPEN] Call to modders/mappers: "One Room" round robin!

Post by Skuggasveinn »

Ok I'm done, the source has been sent to SpiderFighter.

Info:
The file got a bit larger :D (has to do with one texture that needs to have interpolated alpha channel)
I used Neikun's shield hooks, and Phitt's Bookcases (had to modify the bookshelfs models so they are pritty much useless to others)
The room is a pure visual puzzle, and therefore I needed to make some changes to the wallset.
I cloned the Temple wallset into temple_oneroom and omitted the random factors from it (random facing floors, random placed decorations etc etc) since floor drains and wall drains killed the effect I was going for when they randomly showed up. (this has no effect on the other rooms)

lets keep the ball rolling :)

Skuggasveinn.
Link to all my LoG 2 assets on Nexus.
Link to all my LoG 1 assets on Nexus.
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SpiderFighter
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Re: [OPEN] Call to modders/mappers: "One Room" round robin!

Post by SpiderFighter »

Skuggasveinn wrote:I used Neikun's shield hooks, and Phitt's Bookcases [...]I cloned the Temple wallset into temple_oneroom and omitted the random factors from it (random facing floors, random placed decorations etc etc) since floor drains and wall drains killed the effect I was going for when they randomly showed up. (this has no effect on the other rooms)
Thank you SO MUCH for the posting custom assets that you've used!! That will make it much easier for those who follow. [EDIT: Although I do have to call you out publicly for making two rooms. ;) ]


Contributers: - if your name is in red you need to PM your email addy to me please, to avoid being bumped down the list.
Neikun (Entrance Room) - done!
Grimwold - done!
Skuggasveinn - done!
Ciccipicci - Working on room
pinnguaq
Billick (will work on Sunday)
Wilfrey (Will work on Monday)
Xanathar
uggardian
Komag
Merethif
BeNNyBiLL
HaunterV
Wolfrug
Lupe Fenrir
JohnWordsworth
SpiderFighter

[EDIT: There is some INSANELY creative stuff going on in this map already. I can't wait for everyone else to check this out (and that includes Almost Human...you guys are going to want to see this!).
Last edited by SpiderFighter on Fri Oct 26, 2012 8:41 pm, edited 1 time in total.
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Billick
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Re: [OPEN] Call to modders/mappers: "One Room" round robin!

Post by Billick »

I'm probably not going to have a chance to work on my room until Sunday, if somebody wants to go ahead of me.
Halls of Barrian - current version 1.0.3 - Steam Nexus
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SpiderFighter
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Re: [OPEN] Call to modders/mappers: "One Room" round robin!

Post by SpiderFighter »

Billick wrote:I'm probably not going to have a chance to work on my room until Sunday, if somebody wants to go ahead of me.
Adjusting the list right now...that brings us to Ciccipicci. Billick, make sure you ditch that file I sent you, so you don't accidentally work in the wrong map. :) I'll send you the new version on Sunday.

John

(Bah...edited the wrong post! Here's the u[dated list.)


Contributers: - if your name is in red you need to PM your email addy to me please, to avoid being bumped down the list.
Neikun (Entrance Room) - done!
Grimwold - done!
Skuggasveinn - done!
Ciccipicci - Working on room
pinnguaq
Billick (will work on Sunday)
Wilfrey (Will work on Monday)
Xanathar
uggardian
Komag
Merethif
BeNNyBiLL
HaunterV
Wolfrug
Lupe Fenrir
JohnWordsworth
SpiderFighter
Last edited by SpiderFighter on Fri Oct 26, 2012 11:01 pm, edited 2 times in total.
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Skuggasveinn
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Re: [OPEN] Call to modders/mappers: "One Room" round robin!

Post by Skuggasveinn »

[EDIT: Although I do have to call you out publicly for making two rooms. ]
True, but if you wana get technical I made 3 rooms :D

I was just going of the cue from the others, there is a crystal between Heikun's and Grimwold's rooms, so I just made a 3x3 room with a crystal after mine. (maybe not a bad idea, the explorer will have saves between rooms and allways come with full health into a new design)

Skuggasveinn.
Link to all my LoG 2 assets on Nexus.
Link to all my LoG 1 assets on Nexus.
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