Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
Neikun
Posts: 2457 Joined: Thu Sep 13, 2012 1:06 pm
Location: New Brunswick, Canada
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by Neikun » Fri Oct 26, 2012 3:13 am
Lollgramoth wrote: @Neikun: Thumbsup! Thats a lot of choises you give us.
Whoops. Fell asleep at the desk.
Yeah, choice and ease of installation are the goals behind these first mods of mine.
Here they are!
Torch Holder & Wall Lantern combo pack!
http://grimrock.nexusmods.com/mods/68
Grimwold
Posts: 511 Joined: Thu Sep 13, 2012 11:45 pm
Location: A Dungeon somewhere in the UK
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by Grimwold » Fri Oct 26, 2012 12:42 pm
@Neikun.. I meant to say I noticed an odd thing with the "wall lantern using a torch" when working on my One Room.. I left a single square between your room and mine, and the tail of the torch was showing through the wall... it took me a while to actually notice it, but when I did, I had to move everything another square to the left as I actually had a button on that very spot.
Neikun
Posts: 2457 Joined: Thu Sep 13, 2012 1:06 pm
Location: New Brunswick, Canada
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by Neikun » Fri Oct 26, 2012 12:55 pm
Oh, whoops. Set the anchorPos from vex(x,y,3) to vec(x,y,2)
HaunterV
Posts: 676 Joined: Mon Apr 16, 2012 9:54 pm
Location: Barrie, Ontario, Canada
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by HaunterV » Fri Oct 26, 2012 7:01 pm
Updated the OP
batupata
Posts: 8 Joined: Wed Oct 17, 2012 6:31 pm
Location: Finland
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by batupata » Fri Oct 26, 2012 7:33 pm
Ciccipicci wrote: Something doesn't work with the codes. All into the right place but white model ingame.
Whoops, I forgot to rename one thing
It should work now!
Asteroth
Posts: 471 Joined: Wed Oct 24, 2012 10:41 am
Location: Eastern U.S.
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by Asteroth » Sat Oct 27, 2012 7:10 am
Neikun
Posts: 2457 Joined: Thu Sep 13, 2012 1:06 pm
Location: New Brunswick, Canada
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by Neikun » Sat Oct 27, 2012 2:33 pm
You can remove the Obsidian lever and Marble lever d/l links as they're broken now.
HaunterV
Posts: 676 Joined: Mon Apr 16, 2012 9:54 pm
Location: Barrie, Ontario, Canada
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by HaunterV » Sat Oct 27, 2012 2:57 pm
Updated the OP
Also Neikun we need slimes with faces !
Neikun
Posts: 2457 Joined: Thu Sep 13, 2012 1:06 pm
Location: New Brunswick, Canada
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by Neikun » Sat Oct 27, 2012 3:19 pm
Hahaha. I'll see what I can do?
Hmmm Well that wasn't quite right..
Ooh Fleshy.
Yes, those are eyes.
Last edited by
Neikun on Sat Oct 27, 2012 3:53 pm, edited 2 times in total.