Monsters and Scripting

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
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Grimwold
Posts: 511
Joined: Thu Sep 13, 2012 11:45 pm
Location: A Dungeon somewhere in the UK

Re: Monsters and Scripting

Post by Grimwold »

Glad it's working now. Yes the clone creates a "new" monster which is an exact duplicate of the original, except that the game is waiting for it to die and triggers the doors to open when it does.
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