monsters

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
wallasaurus
Posts: 99
Joined: Thu Oct 11, 2012 5:12 pm

Re: monsters

Post by wallasaurus »

Ok guys,

here's the WIP slug, please have a go and see if it works, and bugs please let me know. :) have a good weekend!

https://dl.dropbox.com/u/5440025/GRIMROCK/slug.7z
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JohnWordsworth
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Location: Devon, United Kingdom
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Re: monsters

Post by JohnWordsworth »

Can't wait to have a play with the slug over the weekend! Oh, and the film 'Legend', man - I used to love that film! That and Labyrinth of course.
My Grimrock Projects Page with links to the Grimrock Model Toolkit, GrimFBX, Atlas Toolkit, QuickBar, NoteBook and the Oriental Weapons Pack.
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Neikun
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Re: monsters

Post by Neikun »

JohnWordsworth wrote:Can't wait to have a play with the slug over the weekend! Oh, and the film 'Legend', man - I used to love that film! That and Labyrinth of course.
I loved labyrinth because David Bowie in tights :oops: :roll:
Haha
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Ciccipicci
Posts: 154
Joined: Mon Oct 08, 2012 12:55 am

Re: monsters

Post by Ciccipicci »

It works greatly!
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thomson
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Re: monsters

Post by thomson »

DarkCowboy wrote:I can't believe that nobody actually requested treasure chests.
We should make sure that some of them are booby-trapped, cursed etc.
HaunterV wrote:community wide facepalm.
LOL!
[MOD] Eye of the Beholder: Waterdeep sewers forum sources; Grimtools (LoG1 -> LoG2 converter) sources
Aeon
Posts: 31
Joined: Sun Mar 04, 2012 5:12 pm
Location: Rhineland, Germany

Re: monsters

Post by Aeon »

They look great and work like a charm. Keep up the good work, I already see more awesome new creatures coming! :-D
wallasaurus
Posts: 99
Joined: Thu Oct 11, 2012 5:12 pm

Re: monsters

Post by wallasaurus »

Glad to hear they are working - now I have done all the stick import/export I can get cracking on all the good stuff! Making :)

I'm going to get my brother to help as well, he can make props, furniture, that kind of thing. :)
Aeon
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Joined: Sun Mar 04, 2012 5:12 pm
Location: Rhineland, Germany

Re: monsters

Post by Aeon »

Nice to hear that :-) Although the list of requests is already quite long, I would like to see some H.P.Lovecraft inspired creatures in the future, for example like this one:

Image

Such monsters can make good Bosses as well ;-)
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crisman
Posts: 305
Joined: Sat Sep 22, 2012 9:23 pm
Location: Italy

Re: monsters

Post by crisman »

I tried the slug and it looks fantastic :D
Really a great work!
For other monsters, I was thinking that Minotaurs can be a nice addition! :)
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SpiderFighter
Posts: 789
Joined: Thu Apr 12, 2012 4:15 pm

Re: monsters

Post by SpiderFighter »

wallasaurus wrote:Ok guys,

here's the WIP slug, please have a go and see if it works, and bugs please let me know. :) have a good weekend!

https://dl.dropbox.com/u/5440025/GRIMROCK/slug.7z
He's working great! No issues, as far as I can tell.

I've given these little guys some of the attributes of a crab and spider, and they're now quite formidible (and even a bit menacing when you see them sliding quickly toward you)!
SpoilerShow
health = 400,
sight = 3,
attackPower = 40,
movementCoolDown = 1.5,
coolDown = { 0.5, 4 },
evasion = 0,
noRecoilInterval = { 0.1, 0.5 },
exp = 400,
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