Community Asset Pack (C.A.P.) [Updated: 24/01/13]
Re: Community Asset Pack (C.A.P.) [Updated: 23/10/12]
Batty's lanterns look and work great but I don't like the light effect. It seems whiter like a lamp more than the dim that comes from a torch hanging on the wall.
If someone could give Batty's lanterns that torch feel it would be awesome.
One reason I ask is because I was told I had too many torches in my CFD that I used for nothing but light and shadow effects so you can go through whole level with no torch in hand that when one was finally used as a puzzle it got over looked. When I replaced some of those with lanterns it didn't have same vibe.
If someone could give Batty's lanterns that torch feel it would be awesome.
One reason I ask is because I was told I had too many torches in my CFD that I used for nothing but light and shadow effects so you can go through whole level with no torch in hand that when one was finally used as a puzzle it got over looked. When I replaced some of those with lanterns it didn't have same vibe.
The FORCE is with me!!!
Re: Community Asset Pack (C.A.P.) [Updated: 23/10/12]
I like the ceiling one made available again, however i cant for the life of me get a localized torch burning sound effect to play for it.Brodie301 wrote:Batty's lanterns look and work great but I don't like the light effect. It seems whiter like a lamp more than the dim that comes from a torch hanging on the wall.
If someone could give Batty's lanterns that torch feel it would be awesome.
One reason I ask is because I was told I had too many torches in my CFD that I used for nothing but light and shadow effects so you can go through whole level with no torch in hand that when one was finally used as a puzzle it got over looked. When I replaced some of those with lanterns it didn't have same vibe.
Grimrock Community 'FrankenDungeon 2012. Submit your entry now!: http://tinyurl.com/cnupr7h
SUBMIT YOUR ASSETS! Community Asset Pack (C.A.P.): http://tinyurl.com/bqvykrp
Behold! The HeroQuest Revival!: http://tinyurl.com/cu52ksc
SUBMIT YOUR ASSETS! Community Asset Pack (C.A.P.): http://tinyurl.com/bqvykrp
Behold! The HeroQuest Revival!: http://tinyurl.com/cu52ksc
Re: Community Asset Pack (C.A.P.) [Updated: 23/10/12]
Hello!
Here's the pickaxe I promised to add here in my other thread (didn't bother to remake the textures though).
Image of the pickaxe in game:
Add these codes:
items.lua: (Feel free to change the stats )
materials.lua (sorry for the material quality)
Download the model and textures: Pickaxe via Mediafire and place them to the appropriate folders.
Hope you like it
Edit: Fixed the problem of item being white.
Here's the pickaxe I promised to add here in my other thread (didn't bother to remake the textures though).
Image of the pickaxe in game:
Add these codes:
items.lua: (Feel free to change the stats )
Code: Select all
defineObject{
name = "pickaxe",
class = "Item",
uiName = "Pickaxe",
model = "mod_assets/models/pickaxe.fbx",
gfxAtlas = "mod_assets/textures/customicons.tga",
gfxIndex = 0,
attackPower = 15,
accuracy = -15,
coolDownTime = 4.2,
description = "An old picaxe, but still somehow functioning. \nCould be used for mining...",
attackMethod = "meleeAttack",
attackSwipe = "vertical",
attackSound = "swipe_heavy",
impactSound = "impact_blade",
weight = 4.8,
}
Code: Select all
defineMaterial{
name = "pickaxe",
diffuseMap = "mod_assets/textures/pickaxe_diffuse.tga",
specularMap = "mod_assets/textures/pickaxe_spec.tga",
normalMap = "mod_assets/textures/pickaxe_normal.tga",
doubleSided = false,
lighting = true,
alphaTest = false,
blendMode = "Opaque",
textureAddressMode = "Wrap",
glossiness = 0,
depthBias = 0,
}
Hope you like it
Edit: Fixed the problem of item being white.
Last edited by batupata on Fri Oct 26, 2012 7:38 pm, edited 1 time in total.
Re: Community Asset Pack (C.A.P.) [Updated: 23/10/12]
Looking forward to using this :3
"I'm okay with being referred to as a goddess."
Community Model Request Thread
See what I'm working on right now: Neikun's Workshop
Lead Coordinator for Legends of the Northern Realms Project
Community Model Request Thread
See what I'm working on right now: Neikun's Workshop
Lead Coordinator for Legends of the Northern Realms Project
- Message me to join in!
- Ciccipicci
- Posts: 154
- Joined: Mon Oct 08, 2012 12:55 am
Re: Community Asset Pack (C.A.P.) [Updated: 23/10/12]
Something doesn't work with the codes. All into the right place but white model ingame.
Re: Community Asset Pack (C.A.P.) [Updated: 23/10/12]
Where is the ceiling lantern script or what is called in the editor? Can't seem to find it.
Edit: Found it!!!
viewtopic.php?f=14&t=3645&hilit=Spiderw ... tification
Edit: Found it!!!
viewtopic.php?f=14&t=3645&hilit=Spiderw ... tification
The FORCE is with me!!!
Re: Community Asset Pack (C.A.P.) [Updated: 23/10/12]
I like that pickaxe greatly. Thanks for sharing.
I've uploaded some of my custom re-textured items on Nexus. Mostly the ones I've already posted on that forum (all items have amended icons though).
Custom Shields Pack with shield hook alcove (I'll be adding more shields at some point probably):
http://grimrock.nexusmods.com/mods/67/
Throwing hammer:
http://grimrock.nexusmods.com/mods/66/
I've uploaded some of my custom re-textured items on Nexus. Mostly the ones I've already posted on that forum (all items have amended icons though).
Custom Shields Pack with shield hook alcove (I'll be adding more shields at some point probably):
http://grimrock.nexusmods.com/mods/67/
Throwing hammer:
http://grimrock.nexusmods.com/mods/66/
Re: Community Asset Pack (C.A.P.) [Updated: 23/10/12]
The textures on top of the screen shots really helps makes diving into scripting seem less intimidating!
Hey.. the shapes between the two don't look quite the same..
Hey.. the shapes between the two don't look quite the same..
"I'm okay with being referred to as a goddess."
Community Model Request Thread
See what I'm working on right now: Neikun's Workshop
Lead Coordinator for Legends of the Northern Realms Project
Community Model Request Thread
See what I'm working on right now: Neikun's Workshop
Lead Coordinator for Legends of the Northern Realms Project
- Message me to join in!
Re: Community Asset Pack (C.A.P.) [Updated: 23/10/12]
Torch holder & Wall Lantern combo pack:
Progress: 37 custom torch holders.
Progress: 22 custom lanterns.
Working on packing them up now.
Progress: 37 custom torch holders.
Progress: 22 custom lanterns.
Working on packing them up now.
"I'm okay with being referred to as a goddess."
Community Model Request Thread
See what I'm working on right now: Neikun's Workshop
Lead Coordinator for Legends of the Northern Realms Project
Community Model Request Thread
See what I'm working on right now: Neikun's Workshop
Lead Coordinator for Legends of the Northern Realms Project
- Message me to join in!
-
- Posts: 35
- Joined: Fri Jun 15, 2012 7:31 am
- Location: Germany
Re: Community Asset Pack (C.A.P.) [Updated: 23/10/12]
@Neikun: Thumbsup! Thats a lot of choises you give us.