ok so i friggn LOVE The mini ogres... I need someone to make smaller hammers.
also i need help getting the mini ogres to actually do dmg....
Code: Select all
defineObject{
name = "microogre",
class = "Monster",
model = "assets/models/monsters/tunnel_ogre.fbx",
meshName = "tunnel_ogre_mesh",
animations = {
idle = "mod_assets/animations/monsters/tunnel_ogre/tunnel_ogre_idle.fbx",
moveForward = "mod_assets/animations/monsters/tunnel_ogre/tunnel_ogre_walk.fbx",
turnLeft = "mod_assets/animations/monsters/tunnel_ogre/tunnel_ogre_turn_left.fbx",
turnRight = "mod_assets/animations/monsters/tunnel_ogre/tunnel_ogre_turn_right.fbx",
attack = "mod_assets/animations/monsters/tunnel_ogre/tunnel_ogre_attack.fbx",
getHitFrontLeft = "mod_assets/animations/monsters/tunnel_ogre/tunnel_ogre_get_hit_front_left_02.fbx",
getHitFrontRight = "mod_assets/animations/monsters/tunnel_ogre/tunnel_ogre_get_hit_front_right_02.fbx",
getHitBack = "mod_assets/animations/monsters/tunnel_ogre/tunnel_ogre_get_hit_back_02.fbx",
getHitLeft = "mod_assets/animations/monsters/tunnel_ogre/tunnel_ogre_get_hit_left_02.fbx",
getHitRight = "mod_assets/animations/monsters/tunnel_ogre/tunnel_ogre_get_hit_right_02.fbx",
fall = "mod_assets/animations/monsters/tunnel_ogre/tunnel_ogre_get_hit_back_02.fbx",
},
moveSound = "ogre_walk",
footstepSound = "ogre_footstep",
attackSound = "ogre_attack",
hitSound = "ogre_hit",
impactSound = "ogre_impact",
dieSound = "ogre_die",
--soundClipDistance = 8,
hitEffect = "hit_blood",
capsuleHeight = 0.6,
capsuleRadius = 0.6,
health = 165,
sight = 4,
attackPower = 20,
accuracy = 100,
protection = 6,
evasion = -10,
coolDown = { 2, 3 },
movementCoolDown = 2,
noRecoilInterval = { 0.1, 1.0 }, -- interval must end at 1, otherwise turn attack can be interrupted (looks ugly)
exp = 750,
lootDrop = { 25, "warhammer" },
healthIncrement = 50,
attackPowerIncrement = 10,
protectionIncrement = 1,
brain = "Melee",
}
Can anyone see why they cant actually hit the player ?