Community Asset Pack (C.A.P.) [Updated: 24/01/13]

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
Post Reply
Batty
Posts: 509
Joined: Sun Apr 15, 2012 7:04 pm

Re: Community Asset Pack (C.A.P.) [Updated: 23/10/12]

Post by Batty »

ok, now get started on buttons :lol:
User avatar
Neikun
Posts: 2457
Joined: Thu Sep 13, 2012 1:06 pm
Location: New Brunswick, Canada
Contact:

Re: Community Asset Pack (C.A.P.) [Updated: 23/10/12]

Post by Neikun »

Funny enough, it was my dabbling with buttons that made me want to switch to levers.

Related: I just turned a regular wall button into a hard to see secret button.
SpoilerShow
Image
"I'm okay with being referred to as a goddess."
Community Model Request Thread
See what I'm working on right now: Neikun's Workshop
Lead Coordinator for Legends of the Northern Realms Project
  • Message me to join in!
Batty
Posts: 509
Joined: Sun Apr 15, 2012 7:04 pm

Re: Community Asset Pack (C.A.P.) [Updated: 23/10/12]

Post by Batty »

We definitely could use more hard to see buttons as the current "secret" buttons aren't so secret anymore.
User avatar
Neikun
Posts: 2457
Joined: Thu Sep 13, 2012 1:06 pm
Location: New Brunswick, Canada
Contact:

Re: Community Asset Pack (C.A.P.) [Updated: 23/10/12]

Post by Neikun »

Alcoves with unclickable objects in them until we can crack into animations I suppose.
"I'm okay with being referred to as a goddess."
Community Model Request Thread
See what I'm working on right now: Neikun's Workshop
Lead Coordinator for Legends of the Northern Realms Project
  • Message me to join in!
User avatar
HaunterV
Posts: 676
Joined: Mon Apr 16, 2012 9:54 pm
Location: Barrie, Ontario, Canada

Re: Community Asset Pack (C.A.P.) [Updated: 23/10/12]

Post by HaunterV »

Updated the OP with links to the DLs
Grimrock Community 'FrankenDungeon 2012. Submit your entry now!: http://tinyurl.com/cnupr7h
SUBMIT YOUR ASSETS! Community Asset Pack (C.A.P.): http://tinyurl.com/bqvykrp
Behold! The HeroQuest Revival!: http://tinyurl.com/cu52ksc
User avatar
Neikun
Posts: 2457
Joined: Thu Sep 13, 2012 1:06 pm
Location: New Brunswick, Canada
Contact:

Re: Community Asset Pack (C.A.P.) [Updated: 23/10/12]

Post by Neikun »

Torch holders can be done in the same fashion. Should I?
Who doesn't want a marble torch holder?

Progress: 37 custom torch holders.
Progress: 22 custom lanterns.
Last edited by Neikun on Fri Oct 26, 2012 2:43 am, edited 5 times in total.
"I'm okay with being referred to as a goddess."
Community Model Request Thread
See what I'm working on right now: Neikun's Workshop
Lead Coordinator for Legends of the Northern Realms Project
  • Message me to join in!
User avatar
HaunterV
Posts: 676
Joined: Mon Apr 16, 2012 9:54 pm
Location: Barrie, Ontario, Canada

Re: Community Asset Pack (C.A.P.) [Updated: 23/10/12]

Post by HaunterV »

Neikun wrote:Torch holders can be done in the same fashion. Should I?
Who doesn't want a marble torch holder?

Progress: 15 custom torch holders.

I like them ones that werent used in te main game. they don't do well shadow wise imo in a big room but in a hallway tehy are friggn killer. I just dont want a torch in them
Grimrock Community 'FrankenDungeon 2012. Submit your entry now!: http://tinyurl.com/cnupr7h
SUBMIT YOUR ASSETS! Community Asset Pack (C.A.P.): http://tinyurl.com/bqvykrp
Behold! The HeroQuest Revival!: http://tinyurl.com/cu52ksc
User avatar
Neikun
Posts: 2457
Joined: Thu Sep 13, 2012 1:06 pm
Location: New Brunswick, Canada
Contact:

Re: Community Asset Pack (C.A.P.) [Updated: 23/10/12]

Post by Neikun »

HaunterV wrote:
Neikun wrote:Torch holders can be done in the same fashion. Should I?
Who doesn't want a marble torch holder?

Progress: 15 custom torch holders.

I like them ones that weren't used in the main game. they don't do well shadow wise imo in a big room but in a hallway they are friggn' killer. I just don't want a torch in them
I can make it so the the torches don't clip. Is that alright?
I'm planning on retexturing the lanterns as well and releasing the torches&lanterns as a combo pack.

Edit: Perhaps the best way to do a lantern that is lit without a torch is to define it as a decoration, and place a torch particle system on it.
"I'm okay with being referred to as a goddess."
Community Model Request Thread
See what I'm working on right now: Neikun's Workshop
Lead Coordinator for Legends of the Northern Realms Project
  • Message me to join in!
User avatar
HaunterV
Posts: 676
Joined: Mon Apr 16, 2012 9:54 pm
Location: Barrie, Ontario, Canada

Re: Community Asset Pack (C.A.P.) [Updated: 23/10/12]

Post by HaunterV »

Neikun wrote:
HaunterV wrote:#stuff

Edit: Perhaps the best way to do a lantern that is lit without a torch is to define it as a decoration, and place a torch particle system on it.
That's what I'm hoping for. Braziers and lanterns that are lit with a torch but do not consume it, or use a new item... the "flint and tinder" and they either stay lit like an everburning torch or they fade out over 15-30 minutes.

I want to light my dungeons with lanterns n junk but i don't want players to get access to hundreds of torches.
Grimrock Community 'FrankenDungeon 2012. Submit your entry now!: http://tinyurl.com/cnupr7h
SUBMIT YOUR ASSETS! Community Asset Pack (C.A.P.): http://tinyurl.com/bqvykrp
Behold! The HeroQuest Revival!: http://tinyurl.com/cu52ksc
User avatar
Neikun
Posts: 2457
Joined: Thu Sep 13, 2012 1:06 pm
Location: New Brunswick, Canada
Contact:

Re: Community Asset Pack (C.A.P.) [Updated: 23/10/12]

Post by Neikun »

HaunterV wrote:
Neikun wrote:
HaunterV wrote:#stuff

Edit: Perhaps the best way to do a lantern that is lit without a torch is to define it as a decoration, and place a torch particle system on it.
That's what I'm hoping for. Braziers and lanterns that are lit with a torch but do not consume it, or use a new item... the "flint and tinder" and they either stay lit like an everburning torch or they fade out over 15-30 minutes.

I want to light my dungeons with lanterns n junk but i don't want players to get access to hundreds of torches.
Batty did something like that. It should be featured in the first post of the Custom Alcove thread.
"I'm okay with being referred to as a goddess."
Community Model Request Thread
See what I'm working on right now: Neikun's Workshop
Lead Coordinator for Legends of the Northern Realms Project
  • Message me to join in!
Post Reply