Community Asset Pack (C.A.P.) [Updated: 24/01/13]

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
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Neikun
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Re: Community Asset Pack (C.A.P.) [Updated: 21/10/12]

Post by Neikun »

Good idea for a time stamp for updates.
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Neikun
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Re: Community Asset Pack (C.A.P.) [Updated: 21/10/12]

Post by Neikun »

I've got a small entry. If I make a bunch of stuff like it, I'll probably put it on the nexus.

Marble Lever:
http://www.filedropper.com/marblelever
All the textures are in-game textures, so only a model file is needed.
Image:
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EDIT: Made an obsidian one as well.
Obsidian Lever:
http://www.filedropper.com/obsidianlever
Image:
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I've decided to work on a lever pack.
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Progress: 103 custom levers.
Some of these look spectacular. (See fancy_lever_wood when released)
-Holy moley, guys. I'm going a little crazy over here.
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guys...
Side project, dragon eggs:
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Okay. Phew. They're done. I"m going to pack them and put them on the nexus. Link coming shortly.
Last edited by Neikun on Wed Oct 24, 2012 2:45 am, edited 10 times in total.
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Grimwold
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Re: Community Asset Pack (C.A.P.) [Updated: 21/10/12]

Post by Grimwold »

Neikun wrote: I've decided to work on a lever pack.
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Progress: 14 custom levers.
I envisage another side project... lightsabers!!
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Neikun
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Re: Community Asset Pack (C.A.P.) [Updated: 21/10/12]

Post by Neikun »

Ahahaha. A little trickier, but maybe..
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HaunterV
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Re: Community Asset Pack (C.A.P.) [Updated: 23/10/12]

Post by HaunterV »

Updated 23/10/12
Grimrock Community 'FrankenDungeon 2012. Submit your entry now!: http://tinyurl.com/cnupr7h
SUBMIT YOUR ASSETS! Community Asset Pack (C.A.P.): http://tinyurl.com/bqvykrp
Behold! The HeroQuest Revival!: http://tinyurl.com/cu52ksc
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Neikun
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Re: Community Asset Pack (C.A.P.) [Updated: 23/10/12]

Post by Neikun »

Just a suggestion, you should post Nexus links rather than forum post links.

Also, there's no need to list patrols, or monster groups as it's up to the downloader to script the monster in groups.
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HaunterV
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Re: Community Asset Pack (C.A.P.) [Updated: 23/10/12]

Post by HaunterV »

Neikun wrote:Just a suggestion, you should post Nexus links rather than forum post links.

Also, there's no need to list patrols, or monster groups as it's up to the downloader to script the monster in groups.
wait... you can script them into groups ?

i take it 4 cubes in a squad would make the editor crash?
Grimrock Community 'FrankenDungeon 2012. Submit your entry now!: http://tinyurl.com/cnupr7h
SUBMIT YOUR ASSETS! Community Asset Pack (C.A.P.): http://tinyurl.com/bqvykrp
Behold! The HeroQuest Revival!: http://tinyurl.com/cu52ksc
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Neikun
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Re: Community Asset Pack (C.A.P.) [Updated: 23/10/12]

Post by Neikun »

More than likely. But yeah, monster groups are a single model placed into a group via scripting.
Example, base Skeleton Patrol:

Code: Select all

defineObject{
	name = "skeleton_patrol",
	class = "MonsterGroup",
	monsterType = "skeleton_warrior",
	count = 4,
}
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Re: Community Asset Pack (C.A.P.) [Updated: 23/10/12]

Post by Grimwold »

just don't try Crowern patrols either... they manage to get themselves split up sometimes when they attack, which really messes things up.
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Re: Community Asset Pack (C.A.P.) [Updated: 23/10/12]

Post by Neikun »

103 Custom Levers released! (finally)
Phew. I didn't even get all the possible combinations. I could have used marble and obsidian levers on other bases too, but I thought 103 should be enough to get you guys started.

Nexus Link:
http://grimrock.nexusmods.com/mods/64

@HaunterV Please add the nexus link to the OP.
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