Hello,
I'd like to create a healing pool, that player could recover their health by clicking on it.
But I'm not so sure that how I should do this. I have a very simple sketch of the model and I made it's class to button, but the editor says that I'm missing a button node. Any ideas how to make and apply the button node to a 3d-model?
Another possibility would be to modify a crystal, but I didn't find any customizable code for it.
P.S I created a simple pickaxe, what do you guys think?
Should I publish this?
Healing pool + pickaxe
Healing pool + pickaxe
Last edited by batupata on Mon Oct 22, 2012 6:26 pm, edited 2 times in total.
Re: Healing pool + pickaxe
Button nodes are handled by the animations files, so keep an eye on John's toolkit, as he's very close it seems.
You should totally throw that pickaxe on the nexus and C.A.P. :3
You should totally throw that pickaxe on the nexus and C.A.P. :3
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Lead Coordinator for Legends of the Northern Realms Project
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Re: Healing pool + pickaxe
Anyone else thinking pickaxe that can dig thru rubble? (Strength check for success or somethin)?
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Re: Healing pool + pickaxe
It's actually used in my dungeon to clear some random rubble that is blocking the way (atm the rubble means dungeon cave in)msyblade wrote:Anyone else thinking pickaxe that can dig thru rubble? (Strength check for success or somethin)?
Re: Healing pool + pickaxe
Ok I'm gonna publish it soon as I remake some of the textures (didn't really put too much effort into those)Neikun wrote:Button nodes are handled by the animations files, so keep an eye on John's toolkit, as he's very close it seems.
You should totally throw that pickaxe on the nexus and C.A.P. :3