[DONE] Grimrock Model Tookit
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Re: [WIP] Grimrock Model Tookit
AWESOME! Excited now! (more excited should I say!)
Re: [WIP] Grimrock Model Tookit
Hmm. Animations.
Animations are the key..
Animations GOLD *double kickdrum solo*
As I type this out, I feel like I may be speaking entirely from an after-work endorphin rush.
To translate: This is really gorram exciting.
Animations are the key..
Animations GOLD *double kickdrum solo*
As I type this out, I feel like I may be speaking entirely from an after-work endorphin rush.
To translate: This is really gorram exciting.
"I'm okay with being referred to as a goddess."
Community Model Request Thread
See what I'm working on right now: Neikun's Workshop
Lead Coordinator for Legends of the Northern Realms Project
Community Model Request Thread
See what I'm working on right now: Neikun's Workshop
Lead Coordinator for Legends of the Northern Realms Project
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- JohnWordsworth
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Re: [WIP] Grimrock Model Tookit
GMT 0.3.0.0 Release Notes
GMT Homepage | Direct Download
I'm really happy now as this means that I'll be able to get on with all of the suggestions and improvements that I've received in the last week or so. They are next on my list (along with any bugs the new changes bring!). Sorry I didn't get a build to you sooner Wallasaurus, exceptionally busy weekend in the end!
GMT Homepage | Direct Download
- User Interface: Redesign of user interface adds utility tabs to right hand panel.
- Animation support: Using the animation tab on the right you can select a direction of animation files which are then loaded and they populate the combo box underneath.
- Customisable Lighting: There is now a lighting tab on the right hand side that allows you to customise the 5 lights I use to light a scene.
- Bug Fixes: Textures are now released properly. When viewing untextured models, the models are grey instead of white.
I'm really happy now as this means that I'll be able to get on with all of the suggestions and improvements that I've received in the last week or so. They are next on my list (along with any bugs the new changes bring!). Sorry I didn't get a build to you sooner Wallasaurus, exceptionally busy weekend in the end!
My Grimrock Projects Page with links to the Grimrock Model Toolkit, GrimFBX, Atlas Toolkit, QuickBar, NoteBook and the Oriental Weapons Pack.
Re: [WIP] Grimrock Model Tookit
I'mma load this up right away!
Question about lights.
If you change the color of lights, does that change them on the model when in game?
Question about lights.
If you change the color of lights, does that change them on the model when in game?
"I'm okay with being referred to as a goddess."
Community Model Request Thread
See what I'm working on right now: Neikun's Workshop
Lead Coordinator for Legends of the Northern Realms Project
Community Model Request Thread
See what I'm working on right now: Neikun's Workshop
Lead Coordinator for Legends of the Northern Realms Project
- Message me to join in!
- JohnWordsworth
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Re: [WIP] Grimrock Model Tookit
@Neikun: Enjoy! Lights are just for in-app enjoyment only - I dont think there is a way to attach lights to the actual model file (you can attach lights with lua though I believe!).
My Grimrock Projects Page with links to the Grimrock Model Toolkit, GrimFBX, Atlas Toolkit, QuickBar, NoteBook and the Oriental Weapons Pack.
Re: [WIP] Grimrock Model Tookit
I'm playing with buttons loaded with brick wall textures. I noticed that the animation isn't playing for wall_button. (I got the animation to work with the monsters)
Example of my current tinkerings
Example of my current tinkerings
SpoilerShow
"I'm okay with being referred to as a goddess."
Community Model Request Thread
See what I'm working on right now: Neikun's Workshop
Lead Coordinator for Legends of the Northern Realms Project
Community Model Request Thread
See what I'm working on right now: Neikun's Workshop
Lead Coordinator for Legends of the Northern Realms Project
- Message me to join in!
Re: [WIP] Grimrock Model Tookit
John,
I'm using the newest version & no matter which .obj I try to import I get this:
helllllp
I'm using the newest version & no matter which .obj I try to import I get this:
helllllp
Re: [WIP] Grimrock Model Tookit
I'm getting the same thing.
Found another bug.
Occasionally the material library does not entirely load and I must manually reload to display all the textures.
Found another bug.
Occasionally the material library does not entirely load and I must manually reload to display all the textures.
"I'm okay with being referred to as a goddess."
Community Model Request Thread
See what I'm working on right now: Neikun's Workshop
Lead Coordinator for Legends of the Northern Realms Project
Community Model Request Thread
See what I'm working on right now: Neikun's Workshop
Lead Coordinator for Legends of the Northern Realms Project
- Message me to join in!
Re: [WIP] Grimrock Model Tookit
Simply amazing!JohnWordsworth wrote:...
- JohnWordsworth
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Re: [WIP] Grimrock Model Tookit
@Neikun: That's interesting with the wall buttons. I'll take a look at that. Perhaps it uses a slightly different system to animate the different segments.
@Batty: Apologies - it looks like I might have broken something . I'll take a look at that ASAP, but in the interim you can download a previous version. Sorry about that!
@Neikun: Hmm, I'll take a look at the Material library reloading. Might be something silly!
@Isaac: How do you make your animated GIFs? I love 'em, but haven't found a good tool to convert AVIs to GIFs!
@Batty: Apologies - it looks like I might have broken something . I'll take a look at that ASAP, but in the interim you can download a previous version. Sorry about that!
@Neikun: Hmm, I'll take a look at the Material library reloading. Might be something silly!
@Isaac: How do you make your animated GIFs? I love 'em, but haven't found a good tool to convert AVIs to GIFs!
My Grimrock Projects Page with links to the Grimrock Model Toolkit, GrimFBX, Atlas Toolkit, QuickBar, NoteBook and the Oriental Weapons Pack.