Community Asset Pack (C.A.P.) [Updated: 24/01/13]
- JohnWordsworth
- Posts: 1397
- Joined: Fri Sep 14, 2012 4:19 pm
- Location: Devon, United Kingdom
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Re: Community Asset Pack (C.A.P.)?
@Neikun: That ghost archer is awesome. Not only does it look great, in a dark room it could actually be quite a surprise as I expect it would not be immediately noticeable - a great way to keep players on their toes!
My Grimrock Projects Page with links to the Grimrock Model Toolkit, GrimFBX, Atlas Toolkit, QuickBar, NoteBook and the Oriental Weapons Pack.
Re: Community Asset Pack (C.A.P.)?
Unfortunately transparency in the Grimrock engine behaves a bit strange. Everything but 'opaque' (which is an all or nothing setting, either you have 100% opacity or 0%) glows in the dark. So no surprise effect since the archer seems to use the 'translucent' blend mode. But on the other hand in this case it may still look quite cool as the glow actually makes sense (which is not the case in other cases, like moss hanging from planks...hrmph). And I agree, the archer looks great.JohnWordsworth wrote:@Neikun: That ghost archer is awesome. Not only does it look great, in a dark room it could actually be quite a surprise as I expect it would not be immediately noticeable - a great way to keep players on their toes!
Re: Community Asset Pack (C.A.P.)?
Thanks guys.
If you want the skeleton to be dark, like dark dark dark. Switch blend more to Modulative.
If you want the skeleton to be dark, like dark dark dark. Switch blend more to Modulative.
"I'm okay with being referred to as a goddess."
Community Model Request Thread
See what I'm working on right now: Neikun's Workshop
Lead Coordinator for Legends of the Northern Realms Project
Community Model Request Thread
See what I'm working on right now: Neikun's Workshop
Lead Coordinator for Legends of the Northern Realms Project
- Message me to join in!
Re: Community Asset Pack (C.A.P.)?
"I'm okay with being referred to as a goddess."
Community Model Request Thread
See what I'm working on right now: Neikun's Workshop
Lead Coordinator for Legends of the Northern Realms Project
Community Model Request Thread
See what I'm working on right now: Neikun's Workshop
Lead Coordinator for Legends of the Northern Realms Project
- Message me to join in!
Re: Community Asset Pack (C.A.P.)?
High Temple wall set:
viewtopic.php?f=14&t=3522
Northern Dungeon wall set:
viewtopic.php?f=14&t=3825
viewtopic.php?f=14&t=3522
Northern Dungeon wall set:
viewtopic.php?f=14&t=3825
Last edited by Daniv on Wed Nov 21, 2012 2:45 am, edited 3 times in total.
Re: Community Asset Pack (C.A.P.)?
Thanks Daniv.
I really love your work. (You may have noticed by the skeleton floor prop)
I really love your work. (You may have noticed by the skeleton floor prop)
"I'm okay with being referred to as a goddess."
Community Model Request Thread
See what I'm working on right now: Neikun's Workshop
Lead Coordinator for Legends of the Northern Realms Project
Community Model Request Thread
See what I'm working on right now: Neikun's Workshop
Lead Coordinator for Legends of the Northern Realms Project
- Message me to join in!
Re: Community Asset Pack (C.A.P.)?
You can add Molt in there as well. I have nothing else to add at the moment...
http://grimrock.nexusmods.com/mods/43
http://grimrock.nexusmods.com/mods/43
BASILEUS
Re: Community Asset Pack (C.A.P.)?
I've added tapestries pack to Nexus. Feel free to add it to C.A.P
http://grimrock.nexusmods.com/mods/59/
I'm planning to add shields pack as well when I feel it's finished (together with shield hook if I got permission from crisman since it uses his single hook model).
http://grimrock.nexusmods.com/mods/59/
I'm planning to add shields pack as well when I feel it's finished (together with shield hook if I got permission from crisman since it uses his single hook model).
Re: Community Asset Pack (C.A.P.)?
For plants, moss etc. you could try turning alpha testing on and setting blend mode to Opaque.Phitt wrote:Unfortunately transparency in the Grimrock engine behaves a bit strange. Everything but 'opaque' (which is an all or nothing setting, either you have 100% opacity or 0%) glows in the dark. So no surprise effect since the archer seems to use the 'translucent' blend mode. But on the other hand in this case it may still look quite cool as the glow actually makes sense (which is not the case in other cases, like moss hanging from planks...hrmph). And I agree, the archer looks great.JohnWordsworth wrote:@Neikun: That ghost archer is awesome. Not only does it look great, in a dark room it could actually be quite a surprise as I expect it would not be immediately noticeable - a great way to keep players on their toes!
Re: Community Asset Pack (C.A.P.)?
Updated OP
Grimrock Community 'FrankenDungeon 2012. Submit your entry now!: http://tinyurl.com/cnupr7h
SUBMIT YOUR ASSETS! Community Asset Pack (C.A.P.): http://tinyurl.com/bqvykrp
Behold! The HeroQuest Revival!: http://tinyurl.com/cu52ksc
SUBMIT YOUR ASSETS! Community Asset Pack (C.A.P.): http://tinyurl.com/bqvykrp
Behold! The HeroQuest Revival!: http://tinyurl.com/cu52ksc