[Wall Set] Northern Dungeon
Re: [Wall Set] Northern Dungeon
Simply breath taking! Now I know where to hide those Nomad Mittens
Re: [Wall Set] Northern Dungeon
I was thinking the exact thing!!Merethif wrote:Simply breath taking! Now I know where to hide those Nomad Mittens
Anyway I did some cold damage scripting, this is just a simple version:
Code: Select all
function freezeDeath()
local threshold = 30
if threshold <= 0 then return end
for i = 1, 4 do
if party:getChampion(i):getResistance("cold") < threshold then
if math.random() >= (party:getChampion(i):getResistance("cold")/threshold) then
if party:getChampion(i):getCondition("diseased") < 280 then
if not party:getChampion(i):hasCondition("diseased") then
hudPrint(party:getChampion(i):getName().." is not feeling good for the cold")
end
party:getChampion(i):setCondition("diseased", party:getChampion(i):getCondition("diseased") + 50)
else
party:getChampion(i):damage(10, "cold")
hudPrint(party:getChampion(i):getName().." is dying of freeze")
end
end
end
end
end
PLEASE NOTE: for some reason, I don't get the correct parameter of cold_resist for my champions. Mork has 31 cold resist, but if I print its value I keep obtaining 0. Anyone else is having this issue? This happens with everyone, with every 'resist' stat. - actually it's not working for protection, evasion and resist. for other stats I get the correct values.
EDIT: There's actually a glitch in my code, I'm fixing right now. I have no idea how I could not realize >_<
EDIT2: Ok, now it should works properly
EDIT3: Again, I realiaze why was not working well,,, it's getResistance, not getStat! -.-'
Re: [Wall Set] Northern Dungeon
Magnificent!
I will surely find use for this at some point, great work!
I will surely find use for this at some point, great work!
BASILEUS
Re: [Wall Set] Northern Dungeon
@crisman
I understand that now your script is ready to go. Yes?
Now we need hot lava dungeon, overgrown toxic dungeon and... well nothing non-magical goes right with shock resistance I guess.
@Daniv
I've noticed that ceiling lamp sometimes lead to some awkward clipping. In my test northern dungeon I got it right above healing crystal. At first I even though it's a new model for healing crystal. I think it might be better to remove that lamp from random appearing and just create a new objects to place it manually.
I understand that now your script is ready to go. Yes?
Now we need hot lava dungeon, overgrown toxic dungeon and... well nothing non-magical goes right with shock resistance I guess.
@Daniv
I've noticed that ceiling lamp sometimes lead to some awkward clipping. In my test northern dungeon I got it right above healing crystal. At first I even though it's a new model for healing crystal. I think it might be better to remove that lamp from random appearing and just create a new objects to place it manually.
Re: [Wall Set] Northern Dungeon
Ah, I always stick a ceiling shaft with a light over my healing crystals, so I missed that. I'll change it and update the zip file.
Re: [Wall Set] Northern Dungeon
[quote="Merethif"]@crisman
I understand that now your script is ready to go. Yes?
Now we need hot lava dungeon, overgrown toxic dungeon and... well nothing non-magical goes right with shock resistance I guess.
Right now it should works, yes, I'm just working on some tweaking! - it will alert you that a dead champion is dying for freeze, annoying, but it's not major issue, I've already fixed, but I will post it with the tweaks!
I'll give you a new one later, the time to test it properly! Hoping that I don't mess up again something
If you have any issue or suggestions please tell me!
Like the idea of poisonous cave
a Swamp cave!
I understand that now your script is ready to go. Yes?
Now we need hot lava dungeon, overgrown toxic dungeon and... well nothing non-magical goes right with shock resistance I guess.
Right now it should works, yes, I'm just working on some tweaking! - it will alert you that a dead champion is dying for freeze, annoying, but it's not major issue, I've already fixed, but I will post it with the tweaks!
I'll give you a new one later, the time to test it properly! Hoping that I don't mess up again something
If you have any issue or suggestions please tell me!
Like the idea of poisonous cave
a Swamp cave!
Re: [Wall Set] Northern Dungeon
Hey Daniv, you should post this on the C.A.P (Community Asset Pack) too.
You could do the same with your High Temple wallset.
You could do the same with your High Temple wallset.
"I'm okay with being referred to as a goddess."
Community Model Request Thread
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Lead Coordinator for Legends of the Northern Realms Project
Community Model Request Thread
See what I'm working on right now: Neikun's Workshop
Lead Coordinator for Legends of the Northern Realms Project
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Re: [Wall Set] Northern Dungeon
I'm gonna change an entire level of my "5-levels-dungeon" only to enjoy that great work.
THANKS A LOT MAN!!!!
THANKS A LOT MAN!!!!
Re: [Wall Set] Northern Dungeon
Awesome work Daniv!! Deciding whether to make Hell/Underworld hot or cold.... I think I have my answer
Labyrinth of Lies (viewtopic.php?f=14&t=4400)
Legacy of Lies (viewtopic.php?f=22&t=12983&hilit=+legacy)
Legacy of Lies (viewtopic.php?f=22&t=12983&hilit=+legacy)