monsters
- JohnWordsworth
- Posts: 1397
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Re: monsters
@wallasaurus: Very exciting progress. These bones are pretty complex little beggars aren't they!? Really exciting to consider some of those monsters from the first post appearing in custom dungeons. Great work!
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- Posts: 22
- Joined: Tue Oct 09, 2012 5:06 pm
Re: monsters
Thats really nice progress!
I really look forward to the first "full custom" monsters that will appear thanks to you!
I really look forward to the first "full custom" monsters that will appear thanks to you!
Dungeon maker, scripter and modeling beginner
My first Wallset
My first Wallset
Re: monsters
i need orc and mummies and goblins. for now ill use the herders.
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Re: monsters
This is super extremely exciting stuff. Nice work Wallasaurus
If I may make a suggestion??
Has anyone considered the Gazers (flying tenticly eye ball things that shoot lightning) from Ultima Underworld?
Or perhaps the Starks (flying chicken -like creatures that shoot fire) from Lands of Lore??
If I may make a suggestion??
Has anyone considered the Gazers (flying tenticly eye ball things that shoot lightning) from Ultima Underworld?
Or perhaps the Starks (flying chicken -like creatures that shoot fire) from Lands of Lore??
Labyrinth of Lies (viewtopic.php?f=14&t=4400)
Legacy of Lies (viewtopic.php?f=22&t=12983&hilit=+legacy)
Legacy of Lies (viewtopic.php?f=22&t=12983&hilit=+legacy)
- TheLastOrder
- Posts: 104
- Joined: Wed Oct 17, 2012 1:56 am
Re: monsters
Ghosts please!!!! Only destroyable with special weapons and magic!!
Re: monsters
You have to set that up yourself in your dungeons monsters.lua file. I'm not exactly sure how.TheLastOrder wrote:Only destroyable with special weapons and magic!!
I myself would like some sort of psychotic humanoid, with tufts of hair pulled out, dressed in rags, sunken eyes, scarred skin.
Walks hunched. Attacks with a club or some such.
If that isn't asking to much.
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- Posts: 99
- Joined: Thu Oct 11, 2012 5:12 pm
Re: monsters
Hey, you can always ask, right?
The list is quite long, so I will take things in a random order of my choosing.
I'm still working on the exporter, some small bugs to resolve before I can really get things in properly.
The list is quite long, so I will take things in a random order of my choosing.
I'm still working on the exporter, some small bugs to resolve before I can really get things in properly.
- SpiderFighter
- Posts: 789
- Joined: Thu Apr 12, 2012 4:15 pm
Re: monsters
Really nice work so far!!
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- Joined: Mon Oct 22, 2012 9:38 pm
Re: monsters
I can't believe that nobody actually requested treasure chests.
We only have a humble wooden box to 'hide' treasure in.
A real dungeon has treasure chests scaling from humble wooden boxes to majesticly decorated chests.
We only have a humble wooden box to 'hide' treasure in.
A real dungeon has treasure chests scaling from humble wooden boxes to majesticly decorated chests.
- SpiderFighter
- Posts: 789
- Joined: Thu Apr 12, 2012 4:15 pm
Re: monsters
Wow. Come to think of it, you're right...that is pretty amazing. I certainly hadn't thought of it.DarkCowboy wrote:I can't believe that nobody actually requested treasure chests.
We only have a humble wooden box to 'hide' treasure in.
A real dungeon has treasure chests scaling from humble wooden boxes to majesticly decorated chests.