Thanks guys, I am taking all this feedback into account for next release.
Meditation: increased energy regen for mages. Much more regeneration if you "consume" some incense (more than double regen rate then, for a few minutes).
Saves between updates, I don't think it will work, alas.
Here are some screenshots about a few implemented systems.:
One of many new skills.
Now you get a bonus if you really know how to craft a particular type of item (no bonus here, the champions are "ignorant" in the crafting of this item. Attributes are also taken into considerations. So you could "specialize" in crafting, well, slings, for example.
The global list of skills. 5 levels (untrained, novice, adept, master, legendary.)
Hmmm, it seems you are a good runner now. You will be able to run for longer spans of time without tiring.
Books are randomized, between special skill points, global skill points, and native XP.
A work iin progress, rope are automatically used when crossing difficult or dangerous terrain. "Of Course", they also deteriorate with use.
As you can see, I don't do into "shiny stuff", I try to do into "old schools" skills and deep gameplay/systems.
A trip of a thousand leagues starts with a step.