EDITING CHALLENGE II: Updated 12/11/12 post mortum
Re: EDITING CHALLENGE II: Warden's Woe (Scaled back)
Count me as interested. I have an idea that I'm going to explore. Can't guarantee I'll get something done, but will do my best.
- Edsploration
- Posts: 104
- Joined: Wed Sep 19, 2012 4:32 pm
Re: EDITING CHALLENGE II: Warden's Woe (Scaled back)
I started working on an entry. I'm doing two things which I've never done or seen done before, so we'll see if they work or not...
And I'm only half following the theme, and half doing really silly stuff.
And I'm only half following the theme, and half doing really silly stuff.
Open Project -> Community FrankenDungeon: viewtopic.php?f=14&t=4276
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- Posts: 59
- Joined: Sun Oct 14, 2012 7:13 am
Re: EDITING CHALLENGE II: Warden's Woe (Scaled back)
I want to play it when you're done.Edsploration wrote:I'm only half following the theme, and half doing really silly stuff.
Re: EDITING CHALLENGE II: Warden's Woe (Scaled back)
Even if only 2 ppl participate, it's still a contest and it's still beneficial to the community.
Look forward to all of your submissions guys.
Look forward to all of your submissions guys.
Grimrock Community 'FrankenDungeon 2012. Submit your entry now!: http://tinyurl.com/cnupr7h
SUBMIT YOUR ASSETS! Community Asset Pack (C.A.P.): http://tinyurl.com/bqvykrp
Behold! The HeroQuest Revival!: http://tinyurl.com/cu52ksc
SUBMIT YOUR ASSETS! Community Asset Pack (C.A.P.): http://tinyurl.com/bqvykrp
Behold! The HeroQuest Revival!: http://tinyurl.com/cu52ksc
Re: EDITING CHALLENGE II: Warden's Woe (Scaled back)
I'm working on a submission for this. My only fear is that I won't have enough of what I want done by the submission date. Also contrary to my previous statement, my dungeon is going to be a lot more like the orginal specification. Somewhere along the line I got inventive and found a way to manipulate the wardens to my liking. Now I just wish people would stop inviting me to league of legends games after I finish work, so I can crunch it out in the evenings!
Re: EDITING CHALLENGE II: Warden's Woe (Scaled back)
Try your best Benny, hell, try your best everyone! i have some nice prizes in my steam inbox for the winner to choose from. this is probably the last challenge of 2012 as we all have the CFD and personal projects to attend to.
Grimrock Community 'FrankenDungeon 2012. Submit your entry now!: http://tinyurl.com/cnupr7h
SUBMIT YOUR ASSETS! Community Asset Pack (C.A.P.): http://tinyurl.com/bqvykrp
Behold! The HeroQuest Revival!: http://tinyurl.com/cu52ksc
SUBMIT YOUR ASSETS! Community Asset Pack (C.A.P.): http://tinyurl.com/bqvykrp
Behold! The HeroQuest Revival!: http://tinyurl.com/cu52ksc
Re: EDITING CHALLENGE II: Warden's Woe (Scaled back)
OK, my dungeon is done as far as I'm concerned. It's not been tested by anyone but myself so I am going to refrain from public release and just supply the .dat file through my dropbox link in this thread -> https://dl.dropbox.com/u/12843270/Warden%20Workshop.dat
The title of the mod is "Warden Workshop". This is a none combat mod, the player recieves no damage throughout. You play as a Goromorg, who just so happens to be the one goromorg who invented the warden golems. Throughout the dungeon you will be presented with numerous puzzle solving challenges. These vary from simple logic puzzels, to skill based timing puzzels and mystery solving. But most importantly, are the wardens, of which you get the chance to control (well command somewhat, I won't spoil it, you just have to play it). Don't bother trying to create a party for this map, as it will be set on startup. Hopefully you won't have any problems with the map, although difficulty balance of the puzzels may vary. I've added a few secret shortcuts to the harder puzzles as I beleive they may be too hard to solve, take these only when all else fails .
ENJOY.
Oh and report back to me any problems and/or issues so I can fix them up quickly.
-BeNNyBiLL
The title of the mod is "Warden Workshop". This is a none combat mod, the player recieves no damage throughout. You play as a Goromorg, who just so happens to be the one goromorg who invented the warden golems. Throughout the dungeon you will be presented with numerous puzzle solving challenges. These vary from simple logic puzzels, to skill based timing puzzels and mystery solving. But most importantly, are the wardens, of which you get the chance to control (well command somewhat, I won't spoil it, you just have to play it). Don't bother trying to create a party for this map, as it will be set on startup. Hopefully you won't have any problems with the map, although difficulty balance of the puzzels may vary. I've added a few secret shortcuts to the harder puzzles as I beleive they may be too hard to solve, take these only when all else fails .
ENJOY.
Oh and report back to me any problems and/or issues so I can fix them up quickly.
-BeNNyBiLL
Last edited by BeNNyBiLL on Sun Oct 28, 2012 10:25 pm, edited 1 time in total.
- Skuggasveinn
- Posts: 562
- Joined: Wed Sep 26, 2012 5:28 pm
Re: EDITING CHALLENGE II: Warden's Woe (Scaled back)
really like the companion warden
but I didn't go very far, the game crashed on the first healing crystal, it also crashes everytime I try to save the game.
Skuggasveinn.
but I didn't go very far, the game crashed on the first healing crystal, it also crashes everytime I try to save the game.
Code: Select all
init_script: cannot serialize table 'goramere' with metatable
init_script: cannot serialize table 'goramere' with metatable
stack traceback:
[C]: in function 'error'
[string "ScriptEntity.lua"]: in function 'saveValue'
[string "ScriptEntity.lua"]: in function 'saveState'
[string "GameMode.lua"]: in function 'saveGame'
[string "SaveGameMenu.lua"]: in function 'update'
[string "GameMode.lua"]: in function 'update'
[string "Grimrock.lua"]: in function 'display'
[string "Grimrock.lua"]: in main chunk
OS Version 6.1
OEM ID: 0
Number of processors: 12
Page size: 4096
Processor type: 586
Total memory: 32768 MB
Free memory: 27475 MB
Display device 0:
Device name: \\.\DISPLAY1
Device string: NVIDIA GeForce GTX 690
State flags: 08000005
Display device 1:
Device name: \\.\DISPLAY2
Device string: NVIDIA GeForce GTX 690
State flags: 00000000
Re: EDITING CHALLENGE II: Warden's Woe (Scaled back)
Thank you Skuggasveinn. It seems doing most of the testing in the editor was a bad idea (as you can't save in the editor!). I'll look straight into it. Although I'm not entirely sure what could be in the lua tables that won't serialize. If anybody else has had similar save game issues with custom dungeons please share.
Re: EDITING CHALLENGE II: Warden's Woe (Scaled back)
I've fixed the issue. I left a global reference to a party member inside one of my scripts. I'll have the fixed version uploaded shortly.