placing pillar decorations manually

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Goodygumdrops
Posts: 6
Joined: Mon Oct 15, 2012 8:26 pm

placing pillar decorations manually

Post by Goodygumdrops »

I've got the wall decorations like this:
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Code: Select all

defineObject{
	name = "metal_hooks_wall",
	class = "Decoration",
	model = "assets/models/env/metal_hooks_wall.fbx",
	placement = "wall",
	editorIcon = 92,
}

defineObject{
	name = "metal_hooks_chain_wall",
	class = "Decoration",
	model = "assets/models/env/metal_hooks_chain_wall.fbx",
	placement = "wall",
	editorIcon = 92,
}
And both of these seem to work just as I want them too. But then I started trying to do the pillar decorations:

Code: Select all

defineObject{
	name = "metal_hook_pillar",
	class = "Decoration",
	model = "assets/models/env/metal_hook_pillar.fbx",
	placement = "wall",
	editorIcon = 92,
}
And this gives me a hook that I can put on walls, but hangs in the air when I try to put it on a pillar.
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Neikun
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Re: placing pillar decorations manually

Post by Neikun »

Huh... You raise a good point. I've never thought about it.
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Komag
Posts: 3658
Joined: Sat Jul 28, 2012 4:55 pm
Location: Boston, USA

Re: placing pillar decorations manually

Post by Komag »

I could use this in one section - any good approach? Some sort of offset, put on wall next to it?
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Batty
Posts: 509
Joined: Sun Apr 15, 2012 7:04 pm

Re: placing pillar decorations manually

Post by Batty »

try:

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placement = "pillar",
although I'm not really sure what you're trying to do. However, all models can be very simply moved to any position using the GMT.
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Komag
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Joined: Sat Jul 28, 2012 4:55 pm
Location: Boston, USA

Re: placing pillar decorations manually

Post by Komag »

[slaps forehead] DUH, I don't have the editor open, should have checked for that pillar placement option before asking!
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