Community Asset Pack (C.A.P.) [Updated: 24/01/13]
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- Posts: 35
- Joined: Fri Jun 15, 2012 7:31 am
- Location: Germany
Re: Community Asset Pack (C.A.P.)?
How about an 3rd-Party Tool as an AssetManager?
It needs to get all the Assets from the defined Library.
Then one can open his Project(Init.lua) and all Project Assets are loaded into an other list.
Then the last function of the first version would be to show both codes if the mod_assets and the lib_assets have the same name. The user has than the choise of overwrite or abort.
Sounds very simple, but my synthax knowledge in any Programming language is a bit rusty. Maybe we have one in our mid who is more capable than me.
Anyways... please let that be an openSource-Project.
It needs to get all the Assets from the defined Library.
Then one can open his Project(Init.lua) and all Project Assets are loaded into an other list.
Then the last function of the first version would be to show both codes if the mod_assets and the lib_assets have the same name. The user has than the choise of overwrite or abort.
Sounds very simple, but my synthax knowledge in any Programming language is a bit rusty. Maybe we have one in our mid who is more capable than me.
Anyways... please let that be an openSource-Project.
Re: Community Asset Pack (C.A.P.)?
Very good ideas here.
I think I will split up the alcoves between alcoves that use ingame models and alcoves that use new models.
Any idea what I should name the files?
I was thinking alcoves.lua for the in-game models.
maybe custom_model_alcoves.lua for the ones with new models?
I think I will split up the alcoves between alcoves that use ingame models and alcoves that use new models.
Any idea what I should name the files?
I was thinking alcoves.lua for the in-game models.
maybe custom_model_alcoves.lua for the ones with new models?
"I'm okay with being referred to as a goddess."
Community Model Request Thread
See what I'm working on right now: Neikun's Workshop
Lead Coordinator for Legends of the Northern Realms Project
Community Model Request Thread
See what I'm working on right now: Neikun's Workshop
Lead Coordinator for Legends of the Northern Realms Project
- Message me to join in!
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- Posts: 59
- Joined: Sun Oct 14, 2012 7:13 am
Re: Community Asset Pack (C.A.P.)?
As most people who download them will understand the reasoning, it might be easier/faster to name the non-ingame models file "new_alcoves" to both signify that it's new content making them, and to decrease the time spent typing out the connection in a code. Because ouch, I'd hate typing "custom_model_alcoves.lua" for multiple different alcoves.
Re: Community Asset Pack (C.A.P.)?
You'd only have to write it once in your init.lua
"I'm okay with being referred to as a goddess."
Community Model Request Thread
See what I'm working on right now: Neikun's Workshop
Lead Coordinator for Legends of the Northern Realms Project
Community Model Request Thread
See what I'm working on right now: Neikun's Workshop
Lead Coordinator for Legends of the Northern Realms Project
- Message me to join in!
Re: Community Asset Pack (C.A.P.)?
all excellent ideas.
Grimrock Community 'FrankenDungeon 2012. Submit your entry now!: http://tinyurl.com/cnupr7h
SUBMIT YOUR ASSETS! Community Asset Pack (C.A.P.): http://tinyurl.com/bqvykrp
Behold! The HeroQuest Revival!: http://tinyurl.com/cu52ksc
SUBMIT YOUR ASSETS! Community Asset Pack (C.A.P.): http://tinyurl.com/bqvykrp
Behold! The HeroQuest Revival!: http://tinyurl.com/cu52ksc
Re: Community Asset Pack (C.A.P.)?
New submission: Ghost Archer
http://grimrock.nexusmods.com/mods/55
Maybe later I can show how I made it. But right now I have to go to work.
http://grimrock.nexusmods.com/mods/55
Maybe later I can show how I made it. But right now I have to go to work.
"I'm okay with being referred to as a goddess."
Community Model Request Thread
See what I'm working on right now: Neikun's Workshop
Lead Coordinator for Legends of the Northern Realms Project
Community Model Request Thread
See what I'm working on right now: Neikun's Workshop
Lead Coordinator for Legends of the Northern Realms Project
- Message me to join in!
Re: Community Asset Pack (C.A.P.)?
Wonderful.
Grimrock Community 'FrankenDungeon 2012. Submit your entry now!: http://tinyurl.com/cnupr7h
SUBMIT YOUR ASSETS! Community Asset Pack (C.A.P.): http://tinyurl.com/bqvykrp
Behold! The HeroQuest Revival!: http://tinyurl.com/cu52ksc
SUBMIT YOUR ASSETS! Community Asset Pack (C.A.P.): http://tinyurl.com/bqvykrp
Behold! The HeroQuest Revival!: http://tinyurl.com/cu52ksc
Re: Community Asset Pack (C.A.P.)?
Any new submissions this week?
Grimrock Community 'FrankenDungeon 2012. Submit your entry now!: http://tinyurl.com/cnupr7h
SUBMIT YOUR ASSETS! Community Asset Pack (C.A.P.): http://tinyurl.com/bqvykrp
Behold! The HeroQuest Revival!: http://tinyurl.com/cu52ksc
SUBMIT YOUR ASSETS! Community Asset Pack (C.A.P.): http://tinyurl.com/bqvykrp
Behold! The HeroQuest Revival!: http://tinyurl.com/cu52ksc
Re: Community Asset Pack (C.A.P.)?
Man, the week is only just ending!
"I'm okay with being referred to as a goddess."
Community Model Request Thread
See what I'm working on right now: Neikun's Workshop
Lead Coordinator for Legends of the Northern Realms Project
Community Model Request Thread
See what I'm working on right now: Neikun's Workshop
Lead Coordinator for Legends of the Northern Realms Project
- Message me to join in!
Re: Community Asset Pack (C.A.P.)?
Neikun wrote:Man, the week is only just ending!
lol
i should get my hands dirty ... i need orcs and mummies for something im working on.
Grimrock Community 'FrankenDungeon 2012. Submit your entry now!: http://tinyurl.com/cnupr7h
SUBMIT YOUR ASSETS! Community Asset Pack (C.A.P.): http://tinyurl.com/bqvykrp
Behold! The HeroQuest Revival!: http://tinyurl.com/cu52ksc
SUBMIT YOUR ASSETS! Community Asset Pack (C.A.P.): http://tinyurl.com/bqvykrp
Behold! The HeroQuest Revival!: http://tinyurl.com/cu52ksc