[ASSET] Huder's custom assets

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Batty
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Re: [ASSET] Huder's custom assets

Post by Batty »

That is excellent! Exactly what a dungeon bookcase should look like, can't wait to try it.
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HaunterV
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Re: [ASSET] Huder's custom assets

Post by HaunterV »

very awesome. is someone collecting together a community asset pack?
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Neikun
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Re: [ASSET] Huder's custom assets

Post by Neikun »

I think it might be best to put them up individually on the nexus.
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crisman
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Re: [ASSET] Huder's custom assets

Post by crisman »

Image
There! :D
If someone want it, here's the script - you cannot add any item in game but only in the editor:

Code: Select all

[spoiler]defineObject{
	name = "huder_bookcase",
	class = "Alcove",
	model = "mod_assets/models/env/huder_bookcase.fbx",
	placement = "wall",
	editorIcon = 92,
	replaceWall = true,
	anchorPos = vec(-0.9, 1.1, -0.25),
	anchorRotation = vec (70,90,0),
	targetPos = vec(-0.9, 1.1, 0.1),
	targetSize = vec(0.3, 0.3, 0.3),
onInsertItem = function (self, item)
return false
end,
}[/spoiler]
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HaunterV
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Re: [ASSET] Huder's custom assets

Post by HaunterV »

Neikun wrote:I think it might be best to put them up individually on the nexus.
true but couldnt hurt to have a place ot DL a large chunk of things in one go.
Grimrock Community 'FrankenDungeon 2012. Submit your entry now!: http://tinyurl.com/cnupr7h
SUBMIT YOUR ASSETS! Community Asset Pack (C.A.P.): http://tinyurl.com/bqvykrp
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Neikun
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Re: [ASSET] Huder's custom assets

Post by Neikun »

HaunterV wrote:
Neikun wrote:I think it might be best to put them up individually on the nexus.
true but couldnt hurt to have a place ot DL a large chunk of things in one go.
If that were the case, I would have these 'chunks' compiled of all like resources.
Example, Alcoves as a chunk. or Reskinned Monster as a chunk.

One problem you will encounter hosting large chunks for download, is upkeep when new mods are released.
You could solve that problem with an archiving sort of solution. Release packs in groups of a predetermined number.
Example: 50 reskinned monsters. 10 New monsters. 20 alcove, or 20 decorative models.
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HaunterV
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Re: [ASSET] Huder's custom assets

Post by HaunterV »

Neikun wrote:
HaunterV wrote:
Neikun wrote:I think it might be best to put them up individually on the nexus.
true but couldnt hurt to have a place ot DL a large chunk of things in one go.
If that were the case, I would have these 'chunks' compiled of all like resources.
Example, Alcoves as a chunk. or Reskinned Monster as a chunk.

One problem you will encounter hosting large chunks for download, is upkeep when new mods are released.
You could solve that problem with an archiving sort of solution. Release packs in groups of a predetermined number.
Example: 50 reskinned monsters. 10 New monsters. 20 alcove, or 20 decorative models.

Exactly what I was thinking.
Grimrock Community 'FrankenDungeon 2012. Submit your entry now!: http://tinyurl.com/cnupr7h
SUBMIT YOUR ASSETS! Community Asset Pack (C.A.P.): http://tinyurl.com/bqvykrp
Behold! The HeroQuest Revival!: http://tinyurl.com/cu52ksc
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juho
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Re: [ASSET] Huder's custom assets

Post by juho »

Some monsters may clip through the bookcase. One solution may be to integrate it into wall.
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vorebane
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Re: [ASSET] Huder's custom assets

Post by vorebane »

These look cool. What programs are you using?
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Huder
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Re: [ASSET] Huder's custom assets

Post by Huder »

vorebane wrote:These look cool. What programs are you using?
Blender - modeling ( and sometimes for backing normal maps )
Paint.Net - textures ( it can open and save .dds natively )
GMT - converting into .model
ShaderMap - generating normal and spec maps.
juho wrote:Some monsters may clip through the bookcase. One solution may be to integrate it into wall.
Ah i see, warden's weapons are clipping :/

Upadte
Fixed version
bookcase http://www.mediafire.com/?an3hwz83vpr4vw8Image
The previous vesion can be found here: http://www.mediafire.com/?7eefvar9h4hn45z
Huder's Assets newest: Wooden Shield
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