[ASSET] Huder's custom assets
Re: [ASSET] Huder's custom assets
That is excellent! Exactly what a dungeon bookcase should look like, can't wait to try it.
Re: [ASSET] Huder's custom assets
very awesome. is someone collecting together a community asset pack?
Grimrock Community 'FrankenDungeon 2012. Submit your entry now!: http://tinyurl.com/cnupr7h
SUBMIT YOUR ASSETS! Community Asset Pack (C.A.P.): http://tinyurl.com/bqvykrp
Behold! The HeroQuest Revival!: http://tinyurl.com/cu52ksc
SUBMIT YOUR ASSETS! Community Asset Pack (C.A.P.): http://tinyurl.com/bqvykrp
Behold! The HeroQuest Revival!: http://tinyurl.com/cu52ksc
Re: [ASSET] Huder's custom assets
I think it might be best to put them up individually on the nexus.
"I'm okay with being referred to as a goddess."
Community Model Request Thread
See what I'm working on right now: Neikun's Workshop
Lead Coordinator for Legends of the Northern Realms Project
Community Model Request Thread
See what I'm working on right now: Neikun's Workshop
Lead Coordinator for Legends of the Northern Realms Project
- Message me to join in!
Re: [ASSET] Huder's custom assets
There!
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If someone want it, here's the script - you cannot add any item in game but only in the editor:
Code: Select all
[spoiler]defineObject{
name = "huder_bookcase",
class = "Alcove",
model = "mod_assets/models/env/huder_bookcase.fbx",
placement = "wall",
editorIcon = 92,
replaceWall = true,
anchorPos = vec(-0.9, 1.1, -0.25),
anchorRotation = vec (70,90,0),
targetPos = vec(-0.9, 1.1, 0.1),
targetSize = vec(0.3, 0.3, 0.3),
onInsertItem = function (self, item)
return false
end,
}[/spoiler]
Re: [ASSET] Huder's custom assets
true but couldnt hurt to have a place ot DL a large chunk of things in one go.Neikun wrote:I think it might be best to put them up individually on the nexus.
Grimrock Community 'FrankenDungeon 2012. Submit your entry now!: http://tinyurl.com/cnupr7h
SUBMIT YOUR ASSETS! Community Asset Pack (C.A.P.): http://tinyurl.com/bqvykrp
Behold! The HeroQuest Revival!: http://tinyurl.com/cu52ksc
SUBMIT YOUR ASSETS! Community Asset Pack (C.A.P.): http://tinyurl.com/bqvykrp
Behold! The HeroQuest Revival!: http://tinyurl.com/cu52ksc
Re: [ASSET] Huder's custom assets
If that were the case, I would have these 'chunks' compiled of all like resources.HaunterV wrote:true but couldnt hurt to have a place ot DL a large chunk of things in one go.Neikun wrote:I think it might be best to put them up individually on the nexus.
Example, Alcoves as a chunk. or Reskinned Monster as a chunk.
One problem you will encounter hosting large chunks for download, is upkeep when new mods are released.
You could solve that problem with an archiving sort of solution. Release packs in groups of a predetermined number.
Example: 50 reskinned monsters. 10 New monsters. 20 alcove, or 20 decorative models.
"I'm okay with being referred to as a goddess."
Community Model Request Thread
See what I'm working on right now: Neikun's Workshop
Lead Coordinator for Legends of the Northern Realms Project
Community Model Request Thread
See what I'm working on right now: Neikun's Workshop
Lead Coordinator for Legends of the Northern Realms Project
- Message me to join in!
Re: [ASSET] Huder's custom assets
Neikun wrote:If that were the case, I would have these 'chunks' compiled of all like resources.HaunterV wrote:true but couldnt hurt to have a place ot DL a large chunk of things in one go.Neikun wrote:I think it might be best to put them up individually on the nexus.
Example, Alcoves as a chunk. or Reskinned Monster as a chunk.
One problem you will encounter hosting large chunks for download, is upkeep when new mods are released.
You could solve that problem with an archiving sort of solution. Release packs in groups of a predetermined number.
Example: 50 reskinned monsters. 10 New monsters. 20 alcove, or 20 decorative models.
Exactly what I was thinking.
Grimrock Community 'FrankenDungeon 2012. Submit your entry now!: http://tinyurl.com/cnupr7h
SUBMIT YOUR ASSETS! Community Asset Pack (C.A.P.): http://tinyurl.com/bqvykrp
Behold! The HeroQuest Revival!: http://tinyurl.com/cu52ksc
SUBMIT YOUR ASSETS! Community Asset Pack (C.A.P.): http://tinyurl.com/bqvykrp
Behold! The HeroQuest Revival!: http://tinyurl.com/cu52ksc
Re: [ASSET] Huder's custom assets
Some monsters may clip through the bookcase. One solution may be to integrate it into wall.
Follow me on Twitter: @JuhoMakingStuff
Re: [ASSET] Huder's custom assets
These look cool. What programs are you using?
Re: [ASSET] Huder's custom assets
Blender - modeling ( and sometimes for backing normal maps )vorebane wrote:These look cool. What programs are you using?
Paint.Net - textures ( it can open and save .dds natively )
GMT - converting into .model
ShaderMap - generating normal and spec maps.
Ah i see, warden's weapons are clipping :/juho wrote:Some monsters may clip through the bookcase. One solution may be to integrate it into wall.
Upadte
Fixed version
bookcase http://www.mediafire.com/?an3hwz83vpr4vw8
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The previous vesion can be found here: http://www.mediafire.com/?7eefvar9h4hn45z
Huder's Assets newest: Wooden Shield