[ASSET] Huder's custom assets

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Huder
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[ASSET] Huder's custom assets

Post by Huder »

Hi i made this thread to share my custom models and textures with you. Here comes first:

Update You can spot some shadows glithes, i will redone all models if John's GMT will support .fbx format.

Environment
Pedestal
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Material script ( i forgot about that in readme )

defineMaterial{
name = "huder_pedestal",
diffuseMap = "mod_assets/textures/env/huder_pedestal_dif.tga",
specularMap = "mod_assets/textures/env/huder_pedestal_spec.tga",
normalMap = "mod_assets/textures/env/huder_pedestal_normal.tga",
doubleSided = false,
lighting = true,
alphaTest = false,
blendMode = "Opaque",
textureAddressMode = "Wrap",
glossiness = 20,
depthBias = 0,
}
Image
Image
Bookcase
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Image
The previous vesion can be found here: http://www.mediafire.com/?7eefvar9h4hn45z
Items
Wooden Shield
Image
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Image
Last edited by Huder on Thu Oct 18, 2012 10:45 pm, edited 6 times in total.
Huder's Assets newest: Wooden Shield
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Neikun
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Re: [ASSET] Huder's custom assets

Post by Neikun »

Very nice! I look forward to more
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Batty
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Re: [ASSET] Huder's custom assets

Post by Batty »

heyyy the lanterns in the house nice work on that table!

wait till alcove mafia gets at it :lol:

edit: must already be an alcove I think
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Komag
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Re: [ASSET] Huder's custom assets

Post by Komag »

looks good, nice work!
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Neikun
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Re: [ASSET] Huder's custom assets

Post by Neikun »

Batty wrote:heyyy the lanterns in the house nice work on that table!

wait till alcove mafia gets at it :lol:

edit: must already be an alcove I think
Looks like a regular altar to me.
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Ciccipicci
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Re: [ASSET] Huder's custom assets

Post by Ciccipicci »

Textures doesn't work for me using your readme.
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Neikun
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Re: [ASSET] Huder's custom assets

Post by Neikun »

You also copied the textures to your mod_assets/textures folder into a folder named env, right?
You also copied the model to your mod_assets/models folder into a folder named env, right?
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Huder
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Re: [ASSET] Huder's custom assets

Post by Huder »

Ah right i forgot to add material script xD
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defineMaterial{
name = "huder_pedestal",
diffuseMap = "mod_assets/textures/env/huder_pedestal_dif.tga",
specularMap = "mod_assets/textures/env/huder_pedestal_spec.tga",
normalMap = "mod_assets/textures/env/huder_pedestal_normal.tga",
doubleSided = false,
lighting = true,
alphaTest = false,
blendMode = "Opaque",
textureAddressMode = "Wrap",
glossiness = 20,
depthBias = 0,
}
Huder's Assets newest: Wooden Shield
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Ciccipicci
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Re: [ASSET] Huder's custom assets

Post by Ciccipicci »

:D now working great! There's a hope to see a circular one?
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Huder
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Re: [ASSET] Huder's custom assets

Post by Huder »

Ciccipicci wrote::D now working great! There's a hope to see a circular one?
Round shapes has ugly shading in current version of GMT. When GMT will support .fbx format i will do this.


Something cool for alcove mafia :D
It's not scripted as alcove i'm bad at scripting so i made only decoration.
bookcase http://www.mediafire.com/?7eefvar9h4hn45z
Image
Huder's Assets newest: Wooden Shield
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