Grimoire - Another RPG Dungeon Crawler

General discussion that is not related to Grimrock goes here.
Post Reply
Neil79
Posts: 74
Joined: Thu Apr 05, 2012 2:49 pm

Grimoire - Another RPG Dungeon Crawler

Post by Neil79 »

600 hours of play possible in a single game
244+ Maps in the game to explore!
Turn-Based strategic combat
144 context sensitive magic spells
14 races, 15 professions, 50 skills
64 intelligent NPCs with 8000+ Words in Vocabulary
Full Sentence Communication with NPCs
240+ monsters each with special powers and defenses
1000+ items, Carry Containers, Global Party Inventory
30 conditions, from Confusion to Disease & Lycanthropy
Automapping, Autowalking, Autohealing
Global Map Atlas With Position Marker
Quest Journal, Hint Prompting, Help Facility, Mini-Quests
Complex LockPicking Interfaces for Doors & Chests
Challenging Puzzles and Rich Interactive Dungeons
Browsable Character Library for up to 100 characters
Up to 12 Commented Postage Stamped Savegames
Multi-themed GUI and customizable screen layouts

Enhancements Planned During Next Six Months :
Increase screen resolution to 1024x768 and viewport size to 720x600
All new title screen with animated logo
New animated intro, cutscenes and in-game animation sequences
Integration of additional monster and magic spell animations
Improvements to animation engine and transitions
Detailed improvements to user interface and icon presentation

Achievement of Funding Goals :
New music score & sound effects
Additional animation sequences to enhance all aspects of gameplay
Possible ports to IOS, Linux, IPad and Android platforms
Work begins immediately on sequel after release

Code: Select all

http://forums.overclockers.co.uk/showthread.php?p=22960317
The latest in Kickstarter, Indie & Retro News!!! http://www.indieretronews.com/ : Indie Retro on twitter https://twitter.com/Indie_RetroNEWS
User avatar
Komag
Posts: 3658
Joined: Sat Jul 28, 2012 4:55 pm
Location: Boston, USA

Re: Grimoire - Another RPG Dungeon Crawler

Post by Komag »

I would much rather have 12 hours of quality fun gaming than 600 hours of mediocre gaming. I think ALL those dungeons and skills and races and blah blah blah is just too much by far. I'd rather having something smaller, more focused, and cleaner.

But I openly and freely admit that's just my preference and point of view, and that if someone thinks this project is a dream from heaven that can be a fully legitimate point of view too.
Finished Dungeons - complete mods to play
dnf
Posts: 1
Joined: Mon Oct 15, 2012 2:51 am

Grimoire: new indie rpg in the works at indiegogo

Post by dnf »

Hi all

Grimoire is a infamous and ambitious rpg currently running a canpaign at indiegogo. It looks very ambitious and promising.

Take a look at the indiegogo website:

Code: Select all

http://www.indiegogo.com/grimoireforever
Now take a look at the video pitch(best pitch ever btw):

Code: Select all

http://www.youtube.com/watch?v=xDyXSCd2Lp0&feature=player_embedded
Thougts?
Raggie
Posts: 38
Joined: Wed Apr 11, 2012 7:54 am

Re: Grimoire: new indie rpg in the works at indiegogo

Post by Raggie »

I like what I see of the game itself, but the campaign just confuses me. Why is this not on Kickstarter? To my knowledge all the money on Indiegogo is paid, even if the project doesn't meet its goals. How likely are we to ever see a finished product if it's been "17 years in the making"? Even the video is IMO too rambling and unconvincing. And what the heck does it mean only pledgers are going to get a DRM free copy?

I hope all the best for this campaign, but I have doubts.
Raggie
Posts: 38
Joined: Wed Apr 11, 2012 7:54 am

Re: Grimoire - Another RPG Dungeon Crawler

Post by Raggie »

ClawlessVictory
Posts: 12
Joined: Sun Apr 01, 2012 2:14 am

Re: Grimoire - Another RPG Dungeon Crawler

Post by ClawlessVictory »

Highly anticipating GRIMOIRE! May 2013 can't get here soon enough...
Post Reply