Custom Monster: Meet the Molt! (PLUS 30+ other slimes!!!)

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
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Neikun
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Re: Custom Monster: Meet the Molt! (PLUS 30+ other slimes!!!

Post by Neikun »

In order to get the glow for for the amber to look quite right, you're going to need to define the new material that is written there.

Code: Select all

defineMaterial{   
   name = "machine_part_orb_trans",
   diffuseMap = "assets/textures/items/machine_part_orb_dif.tga",
   specularMap = "assets/textures/items/machine_part_orb_spec.tga",
   doubleSided = false,
   lighting = true,
   alphaTest = false,
   blendMode = "Translucent",
   textureAddressMode = "Wrap",
   glossiness = 20,
   depthBias = 0,
This goes in your material.lua
Next we open the amber_slime.MODEL in the Grimrock Model Toolkit.(GMT)
Select tools. Select settings. Make sure that the location of the asset pack and current dungeon are correct.
Select tools once again. Click Material Find/ Replace. Click the button that says Existing Material Name and select machine_part_orb
Click the box below it and type machine_part_orb_trans (like the new material you just defined)
Click replace material, then click close.
Select tools again. Click Reload Material Library. (probably not necessary, but I'm superstitious)
Next, save the model to the mod_assets/models/monsters folder
I would recommend saving it as amber_slime_trans so that you have both models.
Next, you will have to altar the model path in the amber_slime definition.
You need only change the model = line to have the path and name of your new amber model file.
If you did all these steps and added the lightName script for the amber_slime, everything should work out.

EDIT: Fun fact: The green_slime material is not translucent :o

NOTE: You can open any of the slime models in the GMT to find out what material I used. From there you can redefine the material used as I did above, set it to "Translucent" and continue on with the other steps.
Last edited by Neikun on Sun Oct 14, 2012 9:34 pm, edited 1 time in total.
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Kuningas
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Re: Custom Monster: Meet the Molt! (PLUS 30+ other slimes!!!

Post by Kuningas »

I've quoted the bulk of Neikun's work to the beginning post as well, I'll try to put the rest in once I've hit the shower (the rules of the flat are that it should happen before 22), so I'll be back right away.
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Komag
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Re: Custom Monster: Meet the Molt! (PLUS 30+ other slimes!!!

Post by Komag »

Kuningas wrote:... once I've hit the shower (the rules of the flat are that it should happen before 22)...
huh? sounds like your house has rule to take a shower before you turn 22. But I suppose you mean 10pm? :lol:
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Kuningas
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Re: Custom Monster: Meet the Molt! (PLUS 30+ other slimes!!!

Post by Kuningas »

Komag wrote:
Kuningas wrote:... once I've hit the shower (the rules of the flat are that it should happen before 22)...
huh? sounds like your house has rule to take a shower before you turn 22. But I suppose you mean 10pm? :lol:
Yup, 22 o'clock I meant. : D I have almost two years until the alternative, hardly a cause for great haste.
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crisman
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Re: Custom Monster: Meet the Molt! (PLUS 30+ other slimes!!!

Post by crisman »

O_O
30 slimes?? I'll take forever to watch them all!!!
Great job anyway, I've seen a couple and they are fantastic! I wanted to make blue and red slimes, you saved me some work :D
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Neikun
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Re: Custom Monster: Meet the Molt! (PLUS 30+ other slimes!!!

Post by Neikun »

crisman wrote:O_O
30 slimes?? I'll take forever to watch them all!!!
Great job anyway, I've seen a couple and they are fantastic! I wanted to make blue and red slimes, you saved me some work :D
8-)

Actually it's 39 extra slimes.
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Merethif
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Re: Custom Monster: Meet the Molt! (PLUS 30+ other slimes!!!

Post by Merethif »

I feel jelly alcove is coming... actually it my work if you think about all those jelly cubes with warriors remnants within.
Anyway, I propose this: http://www.youtube.com/watch?v=astISOttCQ0 as Jellogre's alternative theme song ;-)
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Neikun
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Re: Custom Monster: Meet the Molt! (PLUS 30+ other slimes!!!

Post by Neikun »

One time I made an alcove with the green_slime model. I didn't know what to do with it D:
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Re: Custom Monster: Meet the Molt! (PLUS 30+ other slimes!!!

Post by Neikun »

I think you should have the step-by-step process on how to make the slimes glow on the main post, too.
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Re: Custom Monster: Meet the Molt! (PLUS 30+ other slimes!!!

Post by Kuningas »

Oh! Sure thing, will do. I've been working on unversity-related stuff yesterday and today I took the last chance to make some autumny photographs, so I've been around here fairly little.

As an additional tip to the glow effect, I suggest using it with the temple glass wall objects too -- the window is a separate material from the bricks, so you can create a very convincing illusion of light filtering through.
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