Quick Save?

Talk about anything Legend of Grimrock 1 related here.
steff74
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Re: Quick Save?

Post by steff74 »

jfunk wrote:This is rational. Now take your fancy "logic" and get off my internet! :D
didn't you hav quick saved your internet before? very bad, now you can't reload it again :P
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Stalkingwolf
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Re: Quick Save?

Post by Stalkingwolf »

a wise man once told me "save early, save often" ;-) A quicksave function would be very nice.
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EtrianO
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Re: Quick Save?

Post by EtrianO »

Kthanid wrote: I know there's a contingent of anti-quicksave people out there (mostly because they feel it detracts from the difficulty of a game, as far as I can tell) and my response to them is always the same: Just because a quicksave (or the ability to save at any time) exists in a game does not mean that you are required to use it. People should feel free to play a game like that in any way they like. Want to save only at the start of each level? Okay, you can save there. Want to save only at healing stones? Same answer.
This sounds all very democratic and reasonable - but is not alway true. Some games are designed around the idea of being able to save only in certain places. Difficulty, loot distribution, monster placement and battle flow can be all affected by this. Also, we`re only humans - if there is a save feature then most people will just use it instead of playing the game as it was intended to be played.

I`m saying this as a former F5 addict - for years sniggered when some patient Japanese dev tried to explain reasons for this and considered a Suspend Save a ludicrous option. Also took me a loooong time to get used to this when encountering such system in games. But I did finally see the light - think Izuna on DS was responsible - and have seen the benefits, some of which Jack Dandy mentions. I stopped rushing through games, instead just going in slower pace with much more planning and understanding of a particular title`s mechanics. Let`s be honest, we mostly quickload because we didn`t pay attention to this or that - resulting in death. But what good is a "death" when you can revert in an instant? Might as well get rid of "dying" whatsoever...

Oh well, it works in some games, it doesn`t in others. Can`t imagine playing Baldur`s Gate without quick save for example. Suppose if Grimrock already has a save anywhere system then it should also have a Quicksave feature.
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Mameluk
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Re: Quick Save?

Post by Mameluk »

EtrianO wrote:Suppose if Grimrock already has a save anywhere system then it should also have a Quicksave feature.
Yes. When the game is already based around the fact that you can save and load whenever you want, quicksaving becomes only a matter of practicality, and an important one at that.

There should be an option to turn manual saving off completely (checkpoints/autosaves only). That would make things interesting... 8-)
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nianu
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Re: Quick Save?

Post by nianu »

i'm terrified i'm going to end up like Lord Perel and then save, leaving myself trapped with no way out :P i'd be stuck with only one option of starting over :(
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Sol_HSA
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Re: Quick Save?

Post by Sol_HSA »

nianu wrote:i'm terrified i'm going to end up like Lord Perel and then save, leaving myself trapped with no way out :P i'd be stuck with only one option of starting over :(
Or, well, loading the latest autosave.
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nianu
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Re: Quick Save?

Post by nianu »

oh yeah or that haha :)
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Crashbanito
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Re: Quick Save?

Post by Crashbanito »

Luckily most good quick-saves are separate to normal and auto-saves. 8-)
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nianu
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Re: Quick Save?

Post by nianu »

Crashbanito wrote:Luckily most good quick-saves are separate to normal and auto-saves. 8-)
i usually don't use quicksaves. i prefer to normal save but that's just me. and some games only let you use one save slot. i'm hoping i can have multiple save slots so i don't have to rely on autosaves as my backup plan :) or i could just suck it up and use quicksaves :P
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EtrianO
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Re: Quick Save?

Post by EtrianO »

nianu wrote:i'd be stuck with only one option of starting over :(
I guess quite a few people here could share a horror story like that. A terrible, sinking feeling . ...but it also depends on the damage, it`s not so bad if you only have to backtrack a level of two. One plus is that any time it happened to me I`ve always found some things I missed on the first go, which is cool.
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