Spiderweb Beautification and other stuff...

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
Batty
Posts: 509
Joined: Sun Apr 15, 2012 7:04 pm

Re: Spiderweb Beautification and other stuff...

Post by Batty »

I'm gonna stick stuff up there just to frustrate people. :lol:
User avatar
xdeath
Posts: 75
Joined: Fri Apr 13, 2012 4:23 am

Re: Spiderweb Beautification and other stuff...

Post by xdeath »

Either I'm an idiot, or the short sword doesn't have any texture.

I used the long sword texture in materials, but the grip isn't darkened.
User avatar
Neikun
Posts: 2457
Joined: Thu Sep 13, 2012 1:06 pm
Location: New Brunswick, Canada
Contact:

Re: Spiderweb Beautification and other stuff...

Post by Neikun »

You could attach a lever to a "destructive force" flip the switch and BOOOOOOOOOM
hudPrint("That wasn't supposed to happen...") lol
"I'm okay with being referred to as a goddess."
Community Model Request Thread
See what I'm working on right now: Neikun's Workshop
Lead Coordinator for Legends of the Northern Realms Project
  • Message me to join in!
Batty
Posts: 509
Joined: Sun Apr 15, 2012 7:04 pm

Re: Spiderweb Beautification and other stuff...

Post by Batty »

xdeath wrote:Either I'm an idiot, or the short sword doesn't have any texture.

I used the long sword texture in materials, but the grip isn't darkened.
Nope, I forgot it :lol: the .dds is in the .zip file now so download again and I added the definitions to the first post, should be all good.
Belblindd
Posts: 27
Joined: Tue Oct 09, 2012 4:13 pm

Re: Spiderweb Beautification and other stuff...

Post by Belblindd »

crisman wrote:Ah didn't notice you put the codes in the first post :D
Now works perfectly.
I hope you like this spot
Image
EDIT: here's the code
SpoilerShow

Code: Select all

defineObject{
      name = "web_shaft_alcove",
      class = "Alcove",
      anchorPos = vec(-1, 4.2, -2.5),
	anchorRotation = vec(15, 50, 2),
      targetPos = vec(0, 1, 0),
      targetSize = vec(0.6, 0.5, 0.6),
      model = "mod_assets/models/env/web_shaft.fbx",
      placement = "wall",
      replacesWall = false,
      editorIcon = 92,
	onInsertItem = function(self, item)
	return false
end,
}
Damn sweet alcove you got there!
Too bad I'm playing without mouse-look, I'd be hopelessly stuck in your dungeon! :D
User avatar
Neikun
Posts: 2457
Joined: Thu Sep 13, 2012 1:06 pm
Location: New Brunswick, Canada
Contact:

Re: Spiderweb Beautification and other stuff...

Post by Neikun »

You can disable mouslook?
I think the only way to have this puzzle be fair is to have something that tells or suggests the player looks up.
Like a note, "A spider napped my key and took it to her web in the ceiling and I can't reach the web to cut it down! FML -Guard #1"
"I'm okay with being referred to as a goddess."
Community Model Request Thread
See what I'm working on right now: Neikun's Workshop
Lead Coordinator for Legends of the Northern Realms Project
  • Message me to join in!
Belblindd
Posts: 27
Joined: Tue Oct 09, 2012 4:13 pm

Re: Spiderweb Beautification and other stuff...

Post by Belblindd »

Yes, it's possible in the "Options" menu.
And yes, a hint would be nice and fair!

Again: Awesome work!
Batty
Posts: 509
Joined: Sun Apr 15, 2012 7:04 pm

Re: Spiderweb Beautification and other stuff...

Post by Batty »

I've made a bunch of gobelins, here is one from my zoological series:
SpoilerShow
Image
Also, on the floor, is a fighter's tome I made for the fighter category of the Tome Library, it's not entirely finished but tell me what you think.
User avatar
Neikun
Posts: 2457
Joined: Thu Sep 13, 2012 1:06 pm
Location: New Brunswick, Canada
Contact:

Re: Spiderweb Beautification and other stuff...

Post by Neikun »

I don't recognize the animal, but might I suggest placing it on a redish hue gobelin?
I love custom books. All custom books are good custom books.

I like books so much that it was to my eternal disappointment that the tome material did not stretch properly over the slime model.
"I'm okay with being referred to as a goddess."
Community Model Request Thread
See what I'm working on right now: Neikun's Workshop
Lead Coordinator for Legends of the Northern Realms Project
  • Message me to join in!
User avatar
Komag
Posts: 3656
Joined: Sat Jul 28, 2012 4:55 pm
Location: Boston, USA

Re: Spiderweb Beautification and other stuff...

Post by Komag »

I like that gobelin! It looks very old and faded, great
Finished Dungeons - complete mods to play
Post Reply