EDITING CHALLENGE II: Updated 12/11/12 post mortum

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
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HaunterV
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EDITING CHALLENGE II: Updated 12/11/12 post mortum

Post by HaunterV »

Alright everyone, I was going to poke and subtly prod the community for answers to see if this would even be possible then I figured, to hell with it. The whole point of the editing challenges in my opinion it to push everyone to do what was previously thought undo-able. So without further ado I bring you the next challenge:

The Warden
Image

The Challenge:

The Warden has something you want, you have to take it from him.

Create a puzzle revolving around the theme of stealing from the Warden.

I envision at least one variation of chess, or a sliding puzzles or even something more wildly ambitious! The theme is whats important here.
Animate the inanimate! Bring life to the lifeless! Remember most of all that the dungeon is to be fun above all else; atmosphere, challenge level, and a million other variables will need to come together for the winner to be crowned.


The Guidelines:
  • - Keep your dungeon short and sweet, we don't really need any sweeping epics here... 1-2 floors should be more than sufficient.
    - The player must solve a puzzle in an adjacent room by moving an inanimate object with controls in the room they the player are standing. This should open the way to some item of value to The Warden.
    - Combat can show up in this challenge, but it's not the focus I'm aiming for. Tension is more what I'm looking for here.
    -The Warden can also be an obstacle or enemy for the player to overcome but not really necessary. Just having him in another room you can see into being all angry and warden-like is good enough.
    - 1 submission per person

The Reward:
A game TBA by Monday Oct. 15th. Given out over steam or maybe GoG.


Contest start Date: Oct. 11th 2012
Entry due date: Oct. 31st 2012
Voting period: Nov. 1st 2012 - Nov. 8th 2012
Prize hand out(s): Nov. 9th 2012

Please base your votes on final versions and let authors know if something is broken so they can fix it.

Entrants:

Warden's Workshop : https://dl.dropbox.com/u/12843270/Warden%20Workshop.dat By: BeNNyBiLL

The Big Friendly Warden :
SpoilerShow
Image
http://grimrock.nexusmods.com/mods/81
http://steamcommunity.com/sharedfiles/f ... =105862865
By: Edsploration
Last edited by HaunterV on Mon Nov 12, 2012 3:59 pm, edited 11 times in total.
Grimrock Community 'FrankenDungeon 2012. Submit your entry now!: http://tinyurl.com/cnupr7h
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HaunterV
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Re: EDITING CHALLENGE II: Golem

Post by HaunterV »

Once again I will not be entering as I still have my own dungeon to finish.

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Nest of Faryulmon
viewtopic.php?f=14&t=3437
Grimrock Community 'FrankenDungeon 2012. Submit your entry now!: http://tinyurl.com/cnupr7h
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Neikun
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Re: EDITING CHALLENGE II: Golem

Post by Neikun »

Do you mean the warden monster?
I think you should say that specifically so people don't think they have to create a golem or something.
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HaunterV
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Re: EDITING CHALLENGE II: Golem

Post by HaunterV »

Well i want to leave it fairly open to interpretation. Originally I was thinking some form of almost a crane game or something where you are on one side of a fence manipulating levers and pressure plates or buttons and controlling sometihng like a statue and moving it through an obsticle course of sorts like from pressure point a to pressure point b on the other side of the room in order to open the door of the room you are standing in.

or

the warden is fine if you want to use a more combat oriented approach.

another thought is we know there is an on player death hook, what if control of the warden was handed over to the player? and the warden has to go seek out a healing crystal to ressurrect the player?

i was also hoping somene would make an almost console looking altar with a series of runes on it that could be manipulated so the player doesnt have to look away from the 'action' in the room where the dragonstatue, (or warrior statue, goromorg statue, etc...) they are controlling is taking place.
Grimrock Community 'FrankenDungeon 2012. Submit your entry now!: http://tinyurl.com/cnupr7h
SUBMIT YOUR ASSETS! Community Asset Pack (C.A.P.): http://tinyurl.com/bqvykrp
Behold! The HeroQuest Revival!: http://tinyurl.com/cu52ksc
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HaunterV
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Re: EDITING CHALLENGE II: Warden's Woe

Post by HaunterV »

Changed the Theme of the Challenge hopefully its not so confusing now.
Grimrock Community 'FrankenDungeon 2012. Submit your entry now!: http://tinyurl.com/cnupr7h
SUBMIT YOUR ASSETS! Community Asset Pack (C.A.P.): http://tinyurl.com/bqvykrp
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Neikun
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Re: EDITING CHALLENGE II: Warden's Woe

Post by Neikun »

Ohh. So it wasn't about a creature in general, just that you have to control something else.
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Kuningas
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Re: EDITING CHALLENGE II: Warden's Woe

Post by Kuningas »

I just might put my skills to the test with this one -- provided I can get myself working on it on the side of my main project. (which, admittedly, is in a state of being stuck at the moment, so maybe a change would be refreshing...)

I gotta confess something, thouhg -- I still haven't completed the game, and I've actually never seen these guys in-game. : P
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Montis
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Re: EDITING CHALLENGE II: Warden's Woe

Post by Montis »

I would have a few ideas but since Xcom was released this week I probably won't take the time to realize them. So I guess this contest will not get an entry from me. Good luck for the others :)
When destiny calls, the chosen have no choice.

My completed dungeon (LoG1): Hypercube
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HaunterV
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Re: EDITING CHALLENGE II: Warden's Woe

Post by HaunterV »

Montis wrote:I would have a few ideas but since Xcom was released this week I probably won't take the time to realize them. So I guess this contest will not get an entry from me. Good luck for the others :)
You have until the end of the month dude :P at least scribble some things down on paper before you count yourself out.

Kuningas wrote:I just might put my skills to the test with this one -- provided I can get myself working on it on the side of my main project. (which, admittedly, is in a state of being stuck at the moment, so maybe a change would be refreshing...)

I gotta confess something, thouhg -- I still haven't completed the game, and I've actually never seen these guys in-game. : P
It's like going for a walk when you are suffering writers block. Maybe knocking away at this one will loosen something up for you in your other project. Even if it means you don't enter into this contest.



Side note. Prize will be determined by amount of interest I see in this thread/idea. It will be worth at least as much as the previous contest.
Grimrock Community 'FrankenDungeon 2012. Submit your entry now!: http://tinyurl.com/cnupr7h
SUBMIT YOUR ASSETS! Community Asset Pack (C.A.P.): http://tinyurl.com/bqvykrp
Behold! The HeroQuest Revival!: http://tinyurl.com/cu52ksc
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Montis
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Re: EDITING CHALLENGE II: Warden's Woe

Post by Montis »

HaunterV wrote:
Montis wrote:I would have a few ideas but since Xcom was released this week I probably won't take the time to realize them. So I guess this contest will not get an entry from me. Good luck for the others :)
You have until the end of the month dude :P at least scribble some things down on paper before you count yourself out.
Well I also have some other stuff that I want to do and my own dungeons that have to get finished at some stage. There's not only your contests, you know :)

But we'll see if I'll find enough time. Probably not though.
When destiny calls, the chosen have no choice.

My completed dungeon (LoG1): Hypercube
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