In Lua files, Why .fbx and not .model & .animation

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moronickname
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In Lua files, Why .fbx and not .model & .animation

Post by moronickname »

I have been reading the .lua files of monsters, wallset, etc... and in all of the references to the models and animations are to .fbx files, and not to .model and .animation, any idea why?
maybe a version from dev-phase while testing and creating new models?
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JohnWordsworth
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Re: In Lua files, Why .fbx and not .model & .animation

Post by JohnWordsworth »

I presume that the guys at Almost Human had some tools that would automatically covert FBX files to .model/.animation, possibly even based on the files referenced from the .lua. So perhaps they had to reference the original .fbx files that the 3D team generated so that it would be converted to .model at the time they hit "build" or "deploy".
My Grimrock Projects Page with links to the Grimrock Model Toolkit, GrimFBX, Atlas Toolkit, QuickBar, NoteBook and the Oriental Weapons Pack.
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moronickname
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Re: In Lua files, Why .fbx and not .model & .animation

Post by moronickname »

yeah, probably is that.
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