EDITOR Feature Requests (not bugs!)
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- Posts: 12
- Joined: Fri Oct 05, 2012 1:37 am
Re: EDITOR Feature Requests (not bugs!)
A means to pin notes to specific rooms. The notes may be a todo list for example.
Re: EDITOR Feature Requests (not bugs!)
You could put scripts and just comment out note lines, but it would be nice to have a unique object/icon for notesgamefanatic wrote:A means to pin notes to specific rooms. The notes may be a todo list for example.
Finished Dungeons - complete mods to play
Re: EDITOR Feature Requests (not bugs!)
Add ability to tie buttons to levers and vise versa in editor not script.
The FORCE is with me!!!
Re: EDITOR Feature Requests (not bugs!)
How about using cut'n'paste then?Komag wrote:Request: way to move items/objects up or down a level.
Copy and then Paste on the new level gets the job done, but then I have to go back and delete the original. This is a low priority though
Re: EDITOR Feature Requests (not bugs!)
What do you mean by tieing buttons to levers?Brodie301 wrote:Add ability to tie buttons to levers and vise versa in editor not script.
Re: EDITOR Feature Requests (not bugs!)
hmm, sorta forgot about "cut" because it's not useful on the same level since paste is only the original location. But yeah, that works better
Finished Dungeons - complete mods to play
Re: EDITOR Feature Requests (not bugs!)
I think he just means connect. Right now if you connect one to the other the Action is greyed out
Finished Dungeons - complete mods to play
Re: EDITOR Feature Requests (not bugs!)
What Komag said.
I want to connect a button to a lever or a lever to a button without scripting.
I want to connect a button to a lever or a lever to a button without scripting.
The FORCE is with me!!!
Re: EDITOR Feature Requests (not bugs!)
Yeah but connecting a button to a lever makes some sense (I can only assume that you want to flip the switch with a button?). Connecting a lever to a button I don't get. What are you trying to do?
Re: EDITOR Feature Requests (not bugs!)
Still just trying stuff out since its all new to me and don't know lua.
But let's say i pull a lever to activate then push a button I want the button push to deactivate the lever but if I push the button first then pull the lever it stays active.
But let's say i pull a lever to activate then push a button I want the button push to deactivate the lever but if I push the button first then pull the lever it stays active.
The FORCE is with me!!!