Elevator test

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
User avatar
Trap
Posts: 67
Joined: Mon Sep 24, 2012 2:09 am

Re: Elevator test

Post by Trap »

I never thought about using elevators... /shrug

hehe these are awesome.
User avatar
Komag
Posts: 3658
Joined: Sat Jul 28, 2012 4:55 pm
Location: Boston, USA

Re: Elevator test

Post by Komag »

that was pretty cool, somewhat convincing!
Finished Dungeons - complete mods to play
Batty
Posts: 509
Joined: Sun Apr 15, 2012 7:04 pm

Re: Elevator test

Post by Batty »

That was the ogre service elevator, nice!
User avatar
Edsploration
Posts: 104
Joined: Wed Sep 19, 2012 4:32 pm

Re: Elevator test

Post by Edsploration »

Amazing. Now we just need a script to handle items left on these virtual dungeon levels. And to kindly ask the player not to look at the map. :lol:
Open Project -> Community FrankenDungeon: viewtopic.php?f=14&t=4276
User avatar
Leki
Posts: 550
Joined: Wed Sep 12, 2012 3:49 pm

Re: Elevator test

Post by Leki »

Edsploration wrote:Amazing. Now we just need a script to handle items left on these virtual dungeon levels. And to kindly ask the player not to look at the map. :lol:
Heh, my elevator is not "virtual" - you can find him on map, its part of the level, you can drop items there, fight inside (during movement as well) , monsters can step in and out, you can go upstairs and call elevator to you etc... :twisted:
I'm the Gate I'm the Key.
Dawn of Lore
User avatar
Edsploration
Posts: 104
Joined: Wed Sep 19, 2012 4:32 pm

Re: Elevator test

Post by Edsploration »

Oh, right, teleporters, identical walls. I have been fooled by the magician! But what a good show it was!
Open Project -> Community FrankenDungeon: viewtopic.php?f=14&t=4276
flatline

Re: Elevator test

Post by flatline »

Leki wrote:
Edsploration wrote:Amazing. Now we just need a script to handle items left on these virtual dungeon levels. And to kindly ask the player not to look at the map. :lol:
Heh, my elevator is not "virtual" - you can find him on map, its part of the level, you can drop items there, fight inside (during movement as well) , monsters can step in and out, you can go upstairs and call elevator to you etc... :twisted:
Nice!

I suspect it might be hard to make it look like it moves more than one floor, if it is to go both up and down? Clipping of overlapping secret doors?
User avatar
Leki
Posts: 550
Joined: Wed Sep 12, 2012 3:49 pm

Re: Elevator test

Post by Leki »

flatline wrote:
Leki wrote:
Edsploration wrote:Amazing. Now we just need a script to handle items left on these virtual dungeon levels. And to kindly ask the player not to look at the map. :lol:
Heh, my elevator is not "virtual" - you can find him on map, its part of the level, you can drop items there, fight inside (during movement as well) , monsters can step in and out, you can go upstairs and call elevator to you etc... :twisted:
Nice!

I suspect it might be hard to make it look like it moves more than one floor, if it is to go both up and down? Clipping of overlapping secret doors?
Actually its easy. But there is another trick - I will upload improved elevator tonight and source files soon (I have to polish it first) :-)
I'm the Gate I'm the Key.
Dawn of Lore
tymur
Posts: 27
Joined: Fri Jan 25, 2013 7:22 pm

Re: Elevator test

Post by tymur »

Thats AWSOME! Where I can get source for my dungeon?
User avatar
Leki
Posts: 550
Joined: Wed Sep 12, 2012 3:49 pm

Re: Elevator test

Post by Leki »

tymur wrote:Thats AWSOME! Where I can get source for my dungeon?
HERE: viewtopic.php?f=14&t=3931&p=40578&hilit ... nky#p40578
I'm the Gate I'm the Key.
Dawn of Lore
Post Reply