Auto-map

Talk about anything Legend of Grimrock 1 related here.
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HarpoonIPA
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Re: Auto-map

Post by HarpoonIPA »

petri wrote:Don't worry, it doesn't show secret doors.
That's great to know, I was wondering how you were going to work around that. I assume there will be some special achievements that will be won when not using a map also.
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nackidno
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Re: Auto-map

Post by nackidno »

Is it possible to make notes on the auto map? or put descriptive markers in case you want to point out something of interest?
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Jack Dandy
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Re: Auto-map

Post by Jack Dandy »

nackidno wrote:...
Yep, they showed that in one of their blog posts.
It's one of the reasons I'm tempted to use the map- I love these kind of features!
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nackidno
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Re: Auto-map

Post by nackidno »

Oh ok thanks! I haven't followed this game too long so I don't know a lot about the features. :P
Everything is hard before it becomes easy
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Anaraavi
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Re: Auto-map

Post by Anaraavi »

I am an older gamer at 56 y.o. and have played RPG's for a looooooooong time hehe.

Back in the day playing the Eye of the Beholder and Bloodwych games, I spent many hours slowly mapping everthything, marking switches, stairs up/down, traps, finds etc on paper I graphed out myself in 5mm squares, and colour coded them all. Alas long gone now, still not sure what happened to them?

Right now having found Grimrock, I was instantly reminded of 'Stonekeep' and decided to download a copy from GoG at a reasonable price. In Stonekeep I use the map and it has facility to leave notes as well as showing hidden walls ONLY AFTER you have found them yourself first. I don't mind either system to be honest, either self made or ingame generated maps, so long as the maps ARE generated as one explores and not already set out for you.

I am looking forward to Legend of Grimrock a great deal, having found it due toa review on Rock, Paper, Shotgun sometime in the last couple of weeks.

So to the developers, a big thanks for a type of game that is now relatively thin on the ground. :)
The Journey Is Everything
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Jack Dandy
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Re: Auto-map

Post by Jack Dandy »

Woah! We got ourselves a veteran here. Impressive!
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Sol_HSA
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Re: Auto-map

Post by Sol_HSA »

Yes, you can write notes on the automap.
Yes, it shows hidden areas once you've been there.
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DJK
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Re: Auto-map

Post by DJK »

Glad it doesn't auto map secret places ... I do agree using a generated map does spoil the wonders of being lost after testing your luck on a tele pad... So not sure if I'll use it or not.. remember stepping in my first tele Eye 1 (level 2) and it threw me right to that shiny golden keyhole which alas I did not have a key for at that time, also it took me a while in that ever changing labyrinth to get my bearings and was reliefed to suddenly realize I was back at where I jumped in, that feeling would be lost with auto map ofcourse...
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Darklord
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Re: Auto-map

Post by Darklord »

Will we have teleporters and sections that spin you in circles and such? IE will having automap on make the game substantially easier, or is it just a time saver?

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Sol_HSA
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Re: Auto-map

Post by Sol_HSA »

Darklord wrote:Will we have teleporters and sections that spin you in circles and such? IE will having automap on make the game substantially easier, or is it just a time saver?
not having played the game without the auto-map, it's hard to say... But I guess there's a few places where the automap does make things significantly easier.

The game is definitely solvable without the automap, though.
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