Gloves as weapon?

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
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Obyvvatel
Posts: 30
Joined: Mon Sep 17, 2012 11:21 pm
Location: Poznań, Poland

Gloves as weapon?

Post by Obyvvatel »

How can I do this? That's what I have now:

cloneObject{
name = "rece_ktore_kalecza",
uiName = "Rece ktore kalecza",
baseObject = "leather_gloves",
strength = 2,
attackPower = 21,
}

And the gloves are armour and weapon at the same time :P
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Komag
Posts: 3656
Joined: Sat Jul 28, 2012 4:55 pm
Location: Boston, USA

Re: Gloves as weapon?

Post by Komag »

well, there are the pitfighter gloves, might take a look at those
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Obyvvatel
Posts: 30
Joined: Mon Sep 17, 2012 11:21 pm
Location: Poznań, Poland

Re: Gloves as weapon?

Post by Obyvvatel »

Ok, I didn't think about them :P
Obyvvatel
Posts: 30
Joined: Mon Sep 17, 2012 11:21 pm
Location: Poznań, Poland

Re: Gloves as weapon?

Post by Obyvvatel »

I typed that:

cloneObject{
name = "rece_ktore_kalecza",
uiName = "Rece ktore kalecza",
baseObject = "pit_gauntlets",
}

But i want to get rid of the "attack power +3 only when unarmed", and make them increasing attack power whatever the party member is holding in hand :P
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