How can I do this? That's what I have now:
cloneObject{
name = "rece_ktore_kalecza",
uiName = "Rece ktore kalecza",
baseObject = "leather_gloves",
strength = 2,
attackPower = 21,
}
And the gloves are armour and weapon at the same time
Gloves as weapon?
Re: Gloves as weapon?
well, there are the pitfighter gloves, might take a look at those
Finished Dungeons - complete mods to play
Re: Gloves as weapon?
Ok, I didn't think about them
Re: Gloves as weapon?
I typed that:
cloneObject{
name = "rece_ktore_kalecza",
uiName = "Rece ktore kalecza",
baseObject = "pit_gauntlets",
}
But i want to get rid of the "attack power +3 only when unarmed", and make them increasing attack power whatever the party member is holding in hand
cloneObject{
name = "rece_ktore_kalecza",
uiName = "Rece ktore kalecza",
baseObject = "pit_gauntlets",
}
But i want to get rid of the "attack power +3 only when unarmed", and make them increasing attack power whatever the party member is holding in hand