First stab at custom items

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
Post Reply
Majd
Posts: 4
Joined: Sun Oct 07, 2012 3:59 pm

First stab at custom items

Post by Majd »

Hey all,

I've been tinkering with the GR editor since yesterday, and I must say the devs made an awesome job for modders!

Anyway, I cloned the torch class and made a lantern out of it, you can download the .dat and mod_assets here:
puppeteerinteractive.com/grimrock/Dungeon2.rar

Here's the model in-game ( made in 3ds max with a metal chain texture from the game ):
SpoilerShow
Image
The model in action, gives a light and slowly burns out:
SpoilerShow
Image
Took me a bit of time to figure out how the torch icons work, and it turns out they start with gfxindex 130, and as the fuel runs out the graphics move onto gfxindex 131 - 135, while the "torch" runs out of fuel. To get the index right make sure you use a 1024x1024 image.

Image

Hopefully I can make more advanced things later on, thinking of a wallset maybe.
User avatar
Neikun
Posts: 2457
Joined: Thu Sep 13, 2012 1:06 pm
Location: New Brunswick, Canada
Contact:

Re: First stab at custom items

Post by Neikun »

Hey thanks.
This looks pretty good.

A note on your username: Did you know that when I was younger, I went by the moniker: MEJD?
"I'm okay with being referred to as a goddess."
Community Model Request Thread
See what I'm working on right now: Neikun's Workshop
Lead Coordinator for Legends of the Northern Realms Project
  • Message me to join in!
User avatar
Komag
Posts: 3658
Joined: Sat Jul 28, 2012 4:55 pm
Location: Boston, USA

Re: First stab at custom items

Post by Komag »

very nice, custom stuff like this is always awesome!
Finished Dungeons - complete mods to play
Batty
Posts: 509
Joined: Sun Apr 15, 2012 7:04 pm

Re: First stab at custom items

Post by Batty »

Maybe it could be hung on the single hook alcove?

I have the feeling there's going to be a ton of custom stuff for this game.
User avatar
crisman
Posts: 305
Joined: Sat Sep 22, 2012 9:23 pm
Location: Italy

Re: First stab at custom items

Post by crisman »

Are we called to make an alcove just for this lantern?? :mrgreen:
Anyway good job with that! Also nice icons... The few I made are barely acceptable!
Did you draw tham by 'hand'? Because... seriously, I have no idea how to make a good icon...
User avatar
Neikun
Posts: 2457
Joined: Thu Sep 13, 2012 1:06 pm
Location: New Brunswick, Canada
Contact:

Re: First stab at custom items

Post by Neikun »

I did however notice one little over sight. I noticed that you can still attack with it.
While it makes sense to attack with a torch, it doesn't make much sense to be able to attack with a lantern
"I'm okay with being referred to as a goddess."
Community Model Request Thread
See what I'm working on right now: Neikun's Workshop
Lead Coordinator for Legends of the Northern Realms Project
  • Message me to join in!
Majd
Posts: 4
Joined: Sun Oct 07, 2012 3:59 pm

Re: First stab at custom items

Post by Majd »

Thanks for the feedback all, really appreciate it!
Neikun wrote:I did however notice one little over sight. I noticed that you can still attack with it.
While it makes sense to attack with a torch, it doesn't make much sense to be able to attack with a lantern
Have you ever been hit by an iron lantern? I bet it hurts alot more than you think :D

Anyway, you're right it should be 0 damage. About the name, Majd is my actual name it's in arabic.

@batty: Is it any different than the torch holder object, or is that also considered an alcove for a single item type? I can try to make a custom holder for the lantern, just need to check out how the particles work.

@crisman: I used a render of the lantern model and then edited it a bit in photoshop. Added an outline and several glows for the different burning phases. Here's the PSD with layers and effects:

http://www.puppeteerinteractive.com/gri ... _items.psd
User avatar
Neikun
Posts: 2457
Joined: Thu Sep 13, 2012 1:06 pm
Location: New Brunswick, Canada
Contact:

Re: First stab at custom items

Post by Neikun »

Haha. I think there is a way to make it not useable as a weapon.
Perhaps just copy the defineObject{ torch
and put in your new lines, and remove the attack power line.
"I'm okay with being referred to as a goddess."
Community Model Request Thread
See what I'm working on right now: Neikun's Workshop
Lead Coordinator for Legends of the Northern Realms Project
  • Message me to join in!
User avatar
crisman
Posts: 305
Joined: Sat Sep 22, 2012 9:23 pm
Location: Italy

Re: First stab at custom items

Post by crisman »

Thank you, I'll give it a look, and thank you for the tips, I really think they are helpful.
Why I never thought taking a pic of the render? XD
Post Reply