Yes, the animation is not (yet) controlled, and the party view would noticeably sink into the floor; so I moved the edge back, behind the camera view.Juppstein wrote:By the way Isaac, did you have to lenghten the shaft going down because of the transition animation or was there another reason for that. It looks a bit strange to me but if the animation is the reason then it would be logical.
It's an easy alternative to use the original model instead, and swap the pit for a teleporter ~it looks identical to EoB when done that way.
Later on [when it can be animated], it can be re-made to better match the one seen in EoB, and allow ladders placed on the side of hallways without the huge hole to leap over.
**If that's common to all, then I messed up the script when I packaged it; I will look at it.Grimwold wrote:Thanks for your reply. I followed all the instructions and set everything up and it works great going up and down... I just have no ladder graphic showing in the lower level. But it still works!Isaac wrote:The models are set to use the red brick wall; there are instructions in the zip. To setup ladder on the lower floor, place a Ladder_shaft, teleporter, and Ladder_Up in the cell, and set the scripts; Instructions are in the zip.
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I checked it, made a test dungeon with just the zip contents; and it works. You definitely have to place the separate Ladder_Up object on the lower floor.
I think that I will update this later, and make the downstairs shaft match the size of the upstairs pit.