Awesome Dungeon

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
Majd
Posts: 4
Joined: Sun Oct 07, 2012 3:59 pm

Re: Awesome Dungeon

Post by Majd »

And not a single screenshot? It's so awesome we can't wait to actually see it!

This reminds me of the "making best most awesome MMORPG ever" threads on Unity3D forums...
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xdeath
Posts: 75
Joined: Fri Apr 13, 2012 4:23 am

Re: Awesome Dungeon

Post by xdeath »

Majd wrote:And not a single screenshot? It's so awesome we can't wait to actually see it!

This reminds me of the "making best most awesome MMORPG ever" threads on Unity3D forums...
That wasn't the Dragon based, Science based MMO was it?

Actually this isn't uncommon around mod forums. Elder Scrolls series had a lot of people announce a big mod project, that usually promised a lot, then they quit or disappeared completely.
This isn't a scam or anything, just people getting excited about a new project, then they calm down and look realistically at their goals or real life gets in the way(this happens most of the time).

I once tried to recreate Eye of the Beholder in Neverwinter Nights 2, I got pretty far before I ended up quitting(I moved out of my parents house and away from the computer).
I also joined the Beyond Skyrim team. I was a team leader for the Morrowind portion, however between college and moving into an a house with a psychotic roommate.
I left the project without a word. I could be dead for all they know. I still feel like a dick for doing that.

Point is, keep your plans on earth. Keep your goals realistic. There is nothing wrong with a challenge, but keep it reasonable.
Try NOT to exceed the Grimrock Campaign on your first project, unless you got a few other projects under your belt.
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LordGarth
Posts: 500
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Location: Colorado USA

Re: Awesome Dungeon

Post by LordGarth »

I have posted link to screenshots in other threads Here you go

http://s1336.photobucket.com/profile/lordgarth1

LG
Dungeon Master and DOOM will live forever.
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LordGarth
Posts: 500
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Location: Colorado USA

Re: Awesome Dungeon

Post by LordGarth »

First 41 floors are layed out.

I have also made a few new and stronger health potions. You all will need them
SpoilerShow
name = "potion_healinghi",
class = "Item",
uiName = "High Healing Potion",
model = "assets/models/items/flask_full.fbx",
gfxIndex = 146,
consumable = true,
potion = true,
onUseItem = function(self, champion)
playSound("consume_potion")
champion:modifyStat("health", 125)
return true
end,
weight = 0.6,
}

defineObject{
name = "potion_healingextra",
class = "Item",
uiName = "Extra Healing Potion",
model = "assets/models/items/flask_full.fbx",
gfxIndex = 146,
consumable = true,
potion = true,
onUseItem = function(self, champion)
playSound("consume_potion")
champion:modifyStat("health", 175)
return true
end,
weight = 0.6,
}

defineObject{
name = "potion_healinggreater",
class = "Item",
uiName = "Greater Healing Potion",
model = "assets/models/items/flask_full.fbx",
gfxIndex = 146,
consumable = true,
potion = true,
onUseItem = function(self, champion)
playSound("consume_potion")
champion:modifyStat("health", 225)
return true
end,
weight = 0.6,
}

defineObject{
name = "potion_healingsupreme",
class = "Item",
uiName = "Supreme Healing Potion",
model = "assets/models/items/flask_full.fbx",
gfxIndex = 146,
consumable = true,
potion = true,
onUseItem = function(self, champion)
playSound("consume_potion")
champion:modifyStat("health", 275)
return true
end,
weight = 0.6,
}

defineObject{
name = "potion_healingvi",
class = "Item",
uiName = "VI Healing Potion",
model = "assets/models/items/flask_full.fbx",
gfxIndex = 146,
consumable = true,
potion = true,
onUseItem = function(self, champion)
playSound("consume_potion")
champion:modifyStat("health", 375)
return true
end,
weight = 0.6,
}
LG
Dungeon Master and DOOM will live forever.
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Neikun
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Re: Awesome Dungeon

Post by Neikun »

375 health? sheesh.
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LordGarth
Posts: 500
Joined: Mon Jun 18, 2012 5:07 pm
Location: Colorado USA

Re: Awesome Dungeon

Post by LordGarth »

You will need it when you fight my halloween spectral ogre.

Pics coming soon.

LG
Dungeon Master and DOOM will live forever.
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LordGarth
Posts: 500
Joined: Mon Jun 18, 2012 5:07 pm
Location: Colorado USA

Re: Awesome Dungeon

Post by LordGarth »

Spectral Ogre is here

http://www.flickr.com/photos/88418394@N04/

Maybe I will put a pumpkin face on it later.

LG
Dungeon Master and DOOM will live forever.
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xdeath
Posts: 75
Joined: Fri Apr 13, 2012 4:23 am

Re: Awesome Dungeon

Post by xdeath »

LordGarth wrote:Spectral Ogre is here

http://www.flickr.com/photos/88418394@N04/

Maybe I will put a pumpkin face on it later.

LG
This helps quell some of the doubts I have been having about this mod.
To many promises usually leads to total failure(when it comes to mods), but you seem to following through with yours, so my hats off to you.

Personally I'm more into Role-Playing and story. A challenge dungeon like this is not something I would enjoy, but I know that a lot of other people would love something like this.

Good luck!
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LordGarth
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Location: Colorado USA

Re: Awesome Dungeon

Post by LordGarth »

There is no doubt about my dungeon. The story will be killing the boss of the dungeon. The Lord of Chaos. His name is Xantharmorgglumis. Of course you will have to get past all of his minions first. I have a cool opening cinematic planned.

I want to make a dungeon that will take a while to get through with lots of weapons and armors and items, etc. Bunch of monsters too.

I have 12 new wallsets that look awesome if I do say so myself. Spooky music for each floor and lots of horror sounds that will go off now and again. Lots of new sounds for monster move and attack. The sound of the phantom's move and attack is perfectly horrible.

After this game, I will be trying to make a futuristic game like DOOM. Machine guns, miniguns, lascannon, gauss gun and rail gun to name a few.

Thx,

LG
Dungeon Master and DOOM will live forever.
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LordGarth
Posts: 500
Joined: Mon Jun 18, 2012 5:07 pm
Location: Colorado USA

Re: Awesome Dungeon

Post by LordGarth »

Play testing is going very well. It is quite enjoyable actually. I have made changes already in armor value and I have made lots of monsters stronger.

All the doors and keys and lock etc. Work.

Maybe I can get a partial game out there for others to playtest and let me know what they think.

LordGarth
Dungeon Master and DOOM will live forever.
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