Is anyone making a space hulk mod?

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Darklord
Posts: 2001
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Location: England

Re: Is anyone making a space hulk mod?

Post by Darklord »

Well this would be cool! :D

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JohnWordsworth
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Re: Is anyone making a space hulk mod?

Post by JohnWordsworth »

Finally got to finish my proof of concept sci-fi wallset from earlier (mostly used to test out the GMT). However, I think a sci-fi mod could work really well!

http://steamcommunity.com/sharedfiles/f ... =101447799

I'd love to rebuild the tileset with my own textures and make a sci-fi dungeon. Unfortunately, I think the GMT will come first, so that's a way off yet!
My Grimrock Projects Page with links to the Grimrock Model Toolkit, GrimFBX, Atlas Toolkit, QuickBar, NoteBook and the Oriental Weapons Pack.
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Darklord
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Re: Is anyone making a space hulk mod?

Post by Darklord »

Nice work John!

Daniel.
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Neikun
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Re: Is anyone making a space hulk mod?

Post by Neikun »

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LordOmega
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Re: Is anyone making a space hulk mod?

Post by LordOmega »

GW and square-enix are some of the worst when it comes to fan stuff,

talking about that, some guys tried to adapt space hulk as a PC game. they did, but had to change the name (and some other stuff): alien assault.
but releasing a mod and a full game are two different things, i have a chrono trigger texture pack on minecraft and as far as i know the maker never had any problem
AA even has some space hulk mods (http://1d4chan.org/wiki/Alien_Assault for those interested) so yeah, you should be relatively safe
good work/luck
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Komag
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Re: Is anyone making a space hulk mod?

Post by Komag »

why is everyone so worried about the name?
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Lmaoboat
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Re: Is anyone making a space hulk mod?

Post by Lmaoboat »

Just call it Star Wreckage.
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JohnWordsworth
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Re: Is anyone making a space hulk mod?

Post by JohnWordsworth »

@Komag: Games Workshop are famous for sending Cease and Desist orders to anyone and everyone that does anything that looks like a Games Workshop IP. There was a little 'Print and Play Pocket Spacehulk' game someone made that was awesome but taken down hardly no time after it was uploaded.

They're probably watching us now getting ready to throw a drop pod of Terminators at us.

A bit off topic, but did anyone play that 1st person Space Hulk game on PSOne. That was awesome, fighting hordes of gene stealers. The voice sampling was great "Ezekiel to your..." (Loads up next audio sample as you get torn apart)... "Left!". ((Thanks...))
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HaunterV
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Re: Is anyone making a space hulk mod?

Post by HaunterV »

Lmaoboat wrote:I was bored and made a script that creates a pretty convincing flickering light effect that would fit in well with a sci-fi setting.

Code: Select all

spawn("prison_ceiling_lamp", self.level, self.x, self.y, self.facing, self.id.."blink")
spawn("timer", self.level, self.x, self.y, self.facing, self.id.."timey")

timey = findEntity(self.id.."timey")
blink = findEntity(self.id.."blink")

timey:setTimerInterval(0.075)
timey:addConnector("activate", self.id, "randomblink")
timey:activate()

function randomblink()
local X = math.random(1,4)
	if X == 1 then
		blink:toggle()
	end
end

put it in my mod and i got this
SpoilerShow
script_entity_3: cannot serialize table 'timey' with metatable
stack traceback:
[C]: in function 'error'
[string "ScriptEntity.lua"]: in function 'saveValue'
[string "ScriptEntity.lua"]: in function 'saveState'
[string "GameMode.lua"]: in function 'saveGame'
[string "GameMode.lua"]: in function 'autoSave'
[string "GameMode.lua"]: in function 'newGame'
[string "GameMode.lua"]: in function 'startGame'
[string "NewGameMenu.lua"]: in function 'startGame'
[string "NewGameMenu.lua"]: in function 'update'
[string "GameMode.lua"]: in function 'update'
[string "Grimrock.lua"]: in function 'display'
[string "Grimrock.lua"]: in main chunk

OS Version 6.0

OEM ID: 0
Number of processors: 4
Page size: 4096
Processor type: 586

Total memory: 7989 MB
Free memory: 5076 MB

Display device 0:
Device name: \\.\DISPLAY1
Device string: Intel(R) HD Graphics
State flags: 00000005

Display device 1:
Device name: \\.\DISPLAY2
Device string: Intel(R) HD Graphics
State flags: 08000000

Display device 2:
Device name: \\.\DISPLAY3
Device string: NVIDIA GeForce GT 335M
State flags: 00000000

Display device 3:
Device name: \\.\DISPLAYV1
Device string: RDPDD Chained DD
State flags: 00000008

Display device 4:
Device name: \\.\DISPLAYV2
Device string: RDP Encoder Mirror Driver
State flags: 00200008

Display device 5:
Device name: \\.\DISPLAYV3
Device string: RDP Reflector Display Driver
State flags: 00200008
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Lmaoboat
Posts: 359
Joined: Wed Apr 11, 2012 8:55 pm

Re: Is anyone making a space hulk mod?

Post by Lmaoboat »

HaunterV wrote:
Lmaoboat wrote:I was bored and made a script that creates a pretty convincing flickering light effect that would fit in well with a sci-fi setting.

Code: Select all

spawn("prison_ceiling_lamp", self.level, self.x, self.y, self.facing, self.id.."blink")
spawn("timer", self.level, self.x, self.y, self.facing, self.id.."timey")

timey = findEntity(self.id.."timey")
blink = findEntity(self.id.."blink")

timey:setTimerInterval(0.075)
timey:addConnector("activate", self.id, "randomblink")
timey:activate()

function randomblink()
local X = math.random(1,4)
	if X == 1 then
		blink:toggle()
	end
end

put it in my mod and i got this
SpoilerShow
script_entity_3: cannot serialize table 'timey' with metatable
stack traceback:
[C]: in function 'error'
[string "ScriptEntity.lua"]: in function 'saveValue'
[string "ScriptEntity.lua"]: in function 'saveState'
[string "GameMode.lua"]: in function 'saveGame'
[string "GameMode.lua"]: in function 'autoSave'
[string "GameMode.lua"]: in function 'newGame'
[string "GameMode.lua"]: in function 'startGame'
[string "NewGameMenu.lua"]: in function 'startGame'
[string "NewGameMenu.lua"]: in function 'update'
[string "GameMode.lua"]: in function 'update'
[string "Grimrock.lua"]: in function 'display'
[string "Grimrock.lua"]: in main chunk

OS Version 6.0

OEM ID: 0
Number of processors: 4
Page size: 4096
Processor type: 586

Total memory: 7989 MB
Free memory: 5076 MB

Display device 0:
Device name: \\.\DISPLAY1
Device string: Intel(R) HD Graphics
State flags: 00000005

Display device 1:
Device name: \\.\DISPLAY2
Device string: Intel(R) HD Graphics
State flags: 08000000

Display device 2:
Device name: \\.\DISPLAY3
Device string: NVIDIA GeForce GT 335M
State flags: 00000000

Display device 3:
Device name: \\.\DISPLAYV1
Device string: RDPDD Chained DD
State flags: 00000008

Display device 4:
Device name: \\.\DISPLAYV2
Device string: RDP Encoder Mirror Driver
State flags: 00200008

Display device 5:
Device name: \\.\DISPLAYV3
Device string: RDP Reflector Display Driver
State flags: 00200008
Great, now who knows who many scrips I've put on the forums don't work in other people's games.
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