Is anyone making a space hulk mod?
Re: Is anyone making a space hulk mod?
Well this would be cool!
Daniel.
Daniel.
A gently fried snail slice is absolutely delicious with a pat of butter...
- JohnWordsworth
- Posts: 1397
- Joined: Fri Sep 14, 2012 4:19 pm
- Location: Devon, United Kingdom
- Contact:
Re: Is anyone making a space hulk mod?
Finally got to finish my proof of concept sci-fi wallset from earlier (mostly used to test out the GMT). However, I think a sci-fi mod could work really well!
http://steamcommunity.com/sharedfiles/f ... =101447799
I'd love to rebuild the tileset with my own textures and make a sci-fi dungeon. Unfortunately, I think the GMT will come first, so that's a way off yet!
http://steamcommunity.com/sharedfiles/f ... =101447799
I'd love to rebuild the tileset with my own textures and make a sci-fi dungeon. Unfortunately, I think the GMT will come first, so that's a way off yet!
My Grimrock Projects Page with links to the Grimrock Model Toolkit, GrimFBX, Atlas Toolkit, QuickBar, NoteBook and the Oriental Weapons Pack.
Re: Is anyone making a space hulk mod?
Nice work John!
Daniel.
Daniel.
A gently fried snail slice is absolutely delicious with a pat of butter...
Re: Is anyone making a space hulk mod?
I didn't know you were a singer?
John Woodworth, everyone. Talents out the wazoo.
John Woodworth, everyone. Talents out the wazoo.
"I'm okay with being referred to as a goddess."
Community Model Request Thread
See what I'm working on right now: Neikun's Workshop
Lead Coordinator for Legends of the Northern Realms Project
Community Model Request Thread
See what I'm working on right now: Neikun's Workshop
Lead Coordinator for Legends of the Northern Realms Project
- Message me to join in!
Re: Is anyone making a space hulk mod?
GW and square-enix are some of the worst when it comes to fan stuff,
talking about that, some guys tried to adapt space hulk as a PC game. they did, but had to change the name (and some other stuff): alien assault.
but releasing a mod and a full game are two different things, i have a chrono trigger texture pack on minecraft and as far as i know the maker never had any problem
AA even has some space hulk mods (http://1d4chan.org/wiki/Alien_Assault for those interested) so yeah, you should be relatively safe
good work/luck
talking about that, some guys tried to adapt space hulk as a PC game. they did, but had to change the name (and some other stuff): alien assault.
but releasing a mod and a full game are two different things, i have a chrono trigger texture pack on minecraft and as far as i know the maker never had any problem
AA even has some space hulk mods (http://1d4chan.org/wiki/Alien_Assault for those interested) so yeah, you should be relatively safe
good work/luck
Re: Is anyone making a space hulk mod?
why is everyone so worried about the name?
Finished Dungeons - complete mods to play
Re: Is anyone making a space hulk mod?
Just call it Star Wreckage.
- JohnWordsworth
- Posts: 1397
- Joined: Fri Sep 14, 2012 4:19 pm
- Location: Devon, United Kingdom
- Contact:
Re: Is anyone making a space hulk mod?
@Komag: Games Workshop are famous for sending Cease and Desist orders to anyone and everyone that does anything that looks like a Games Workshop IP. There was a little 'Print and Play Pocket Spacehulk' game someone made that was awesome but taken down hardly no time after it was uploaded.
They're probably watching us now getting ready to throw a drop pod of Terminators at us.
A bit off topic, but did anyone play that 1st person Space Hulk game on PSOne. That was awesome, fighting hordes of gene stealers. The voice sampling was great "Ezekiel to your..." (Loads up next audio sample as you get torn apart)... "Left!". ((Thanks...))
They're probably watching us now getting ready to throw a drop pod of Terminators at us.
A bit off topic, but did anyone play that 1st person Space Hulk game on PSOne. That was awesome, fighting hordes of gene stealers. The voice sampling was great "Ezekiel to your..." (Loads up next audio sample as you get torn apart)... "Left!". ((Thanks...))
My Grimrock Projects Page with links to the Grimrock Model Toolkit, GrimFBX, Atlas Toolkit, QuickBar, NoteBook and the Oriental Weapons Pack.
Re: Is anyone making a space hulk mod?
Lmaoboat wrote:I was bored and made a script that creates a pretty convincing flickering light effect that would fit in well with a sci-fi setting.Code: Select all
spawn("prison_ceiling_lamp", self.level, self.x, self.y, self.facing, self.id.."blink") spawn("timer", self.level, self.x, self.y, self.facing, self.id.."timey") timey = findEntity(self.id.."timey") blink = findEntity(self.id.."blink") timey:setTimerInterval(0.075) timey:addConnector("activate", self.id, "randomblink") timey:activate() function randomblink() local X = math.random(1,4) if X == 1 then blink:toggle() end end
put it in my mod and i got this
SpoilerShow
script_entity_3: cannot serialize table 'timey' with metatable
stack traceback:
[C]: in function 'error'
[string "ScriptEntity.lua"]: in function 'saveValue'
[string "ScriptEntity.lua"]: in function 'saveState'
[string "GameMode.lua"]: in function 'saveGame'
[string "GameMode.lua"]: in function 'autoSave'
[string "GameMode.lua"]: in function 'newGame'
[string "GameMode.lua"]: in function 'startGame'
[string "NewGameMenu.lua"]: in function 'startGame'
[string "NewGameMenu.lua"]: in function 'update'
[string "GameMode.lua"]: in function 'update'
[string "Grimrock.lua"]: in function 'display'
[string "Grimrock.lua"]: in main chunk
OS Version 6.0
OEM ID: 0
Number of processors: 4
Page size: 4096
Processor type: 586
Total memory: 7989 MB
Free memory: 5076 MB
Display device 0:
Device name: \\.\DISPLAY1
Device string: Intel(R) HD Graphics
State flags: 00000005
Display device 1:
Device name: \\.\DISPLAY2
Device string: Intel(R) HD Graphics
State flags: 08000000
Display device 2:
Device name: \\.\DISPLAY3
Device string: NVIDIA GeForce GT 335M
State flags: 00000000
Display device 3:
Device name: \\.\DISPLAYV1
Device string: RDPDD Chained DD
State flags: 00000008
Display device 4:
Device name: \\.\DISPLAYV2
Device string: RDP Encoder Mirror Driver
State flags: 00200008
Display device 5:
Device name: \\.\DISPLAYV3
Device string: RDP Reflector Display Driver
State flags: 00200008
stack traceback:
[C]: in function 'error'
[string "ScriptEntity.lua"]: in function 'saveValue'
[string "ScriptEntity.lua"]: in function 'saveState'
[string "GameMode.lua"]: in function 'saveGame'
[string "GameMode.lua"]: in function 'autoSave'
[string "GameMode.lua"]: in function 'newGame'
[string "GameMode.lua"]: in function 'startGame'
[string "NewGameMenu.lua"]: in function 'startGame'
[string "NewGameMenu.lua"]: in function 'update'
[string "GameMode.lua"]: in function 'update'
[string "Grimrock.lua"]: in function 'display'
[string "Grimrock.lua"]: in main chunk
OS Version 6.0
OEM ID: 0
Number of processors: 4
Page size: 4096
Processor type: 586
Total memory: 7989 MB
Free memory: 5076 MB
Display device 0:
Device name: \\.\DISPLAY1
Device string: Intel(R) HD Graphics
State flags: 00000005
Display device 1:
Device name: \\.\DISPLAY2
Device string: Intel(R) HD Graphics
State flags: 08000000
Display device 2:
Device name: \\.\DISPLAY3
Device string: NVIDIA GeForce GT 335M
State flags: 00000000
Display device 3:
Device name: \\.\DISPLAYV1
Device string: RDPDD Chained DD
State flags: 00000008
Display device 4:
Device name: \\.\DISPLAYV2
Device string: RDP Encoder Mirror Driver
State flags: 00200008
Display device 5:
Device name: \\.\DISPLAYV3
Device string: RDP Reflector Display Driver
State flags: 00200008
Grimrock Community 'FrankenDungeon 2012. Submit your entry now!: http://tinyurl.com/cnupr7h
SUBMIT YOUR ASSETS! Community Asset Pack (C.A.P.): http://tinyurl.com/bqvykrp
Behold! The HeroQuest Revival!: http://tinyurl.com/cu52ksc
SUBMIT YOUR ASSETS! Community Asset Pack (C.A.P.): http://tinyurl.com/bqvykrp
Behold! The HeroQuest Revival!: http://tinyurl.com/cu52ksc
Re: Is anyone making a space hulk mod?
Great, now who knows who many scrips I've put on the forums don't work in other people's games.HaunterV wrote:Lmaoboat wrote:I was bored and made a script that creates a pretty convincing flickering light effect that would fit in well with a sci-fi setting.Code: Select all
spawn("prison_ceiling_lamp", self.level, self.x, self.y, self.facing, self.id.."blink") spawn("timer", self.level, self.x, self.y, self.facing, self.id.."timey") timey = findEntity(self.id.."timey") blink = findEntity(self.id.."blink") timey:setTimerInterval(0.075) timey:addConnector("activate", self.id, "randomblink") timey:activate() function randomblink() local X = math.random(1,4) if X == 1 then blink:toggle() end end
put it in my mod and i got thisSpoilerShowscript_entity_3: cannot serialize table 'timey' with metatable
stack traceback:
[C]: in function 'error'
[string "ScriptEntity.lua"]: in function 'saveValue'
[string "ScriptEntity.lua"]: in function 'saveState'
[string "GameMode.lua"]: in function 'saveGame'
[string "GameMode.lua"]: in function 'autoSave'
[string "GameMode.lua"]: in function 'newGame'
[string "GameMode.lua"]: in function 'startGame'
[string "NewGameMenu.lua"]: in function 'startGame'
[string "NewGameMenu.lua"]: in function 'update'
[string "GameMode.lua"]: in function 'update'
[string "Grimrock.lua"]: in function 'display'
[string "Grimrock.lua"]: in main chunk
OS Version 6.0
OEM ID: 0
Number of processors: 4
Page size: 4096
Processor type: 586
Total memory: 7989 MB
Free memory: 5076 MB
Display device 0:
Device name: \\.\DISPLAY1
Device string: Intel(R) HD Graphics
State flags: 00000005
Display device 1:
Device name: \\.\DISPLAY2
Device string: Intel(R) HD Graphics
State flags: 08000000
Display device 2:
Device name: \\.\DISPLAY3
Device string: NVIDIA GeForce GT 335M
State flags: 00000000
Display device 3:
Device name: \\.\DISPLAYV1
Device string: RDPDD Chained DD
State flags: 00000008
Display device 4:
Device name: \\.\DISPLAYV2
Device string: RDP Encoder Mirror Driver
State flags: 00200008
Display device 5:
Device name: \\.\DISPLAYV3
Device string: RDP Reflector Display Driver
State flags: 00200008