Awesome Dungeon

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
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Neikun
Posts: 2457
Joined: Thu Sep 13, 2012 1:06 pm
Location: New Brunswick, Canada
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Re: Awesome Dungeon

Post by Neikun »

I can hardly wait
"I'm okay with being referred to as a goddess."
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LordGarth
Posts: 500
Joined: Mon Jun 18, 2012 5:07 pm
Location: Colorado USA

Re: Awesome Dungeon

Post by LordGarth »

My dungeon is so big and awesome no one will be able to survive it muhahahahaha
SpoilerShow
defineObject{
name = "Bracers_ogre",
class = "Item",
uiName = "Bracers of Ogre Strength",
model = "assets/models/items/hardstone_bracelet.fbx",
strength = 10,
slot = "Bracers",
gfxIndex = 27,
protection = 1,
weight = 0.3,

}

defineObject{
name = "Bracers_stonegolem",
class = "Item",
uiName = "Bracers of Stone Golem Strength",
model = "assets/models/items/hardstone_bracelet.fbx",
strength = 20,
slot = "Bracers",
gfxIndex = 27,
protection = 1,
weight = 0.3,

}

defineObject{
name = "Bracers_icegolem",
class = "Item",
uiName = "Bracers of Ice Golem Strength",
model = "assets/models/items/hardstone_bracelet.fbx",
strength = 30,
slot = "Bracers",
gfxIndex = 27,
protection = 1,
weight = 0.3,

}

defineObject{
name = "Bracers_magmagolem",
class = "Item",
uiName = "Bracers of Magma Golem Strength",
model = "assets/models/items/hardstone_bracelet.fbx",
strength = 40,
slot = "Bracers",
gfxIndex = 27,
protection = 1,
weight = 0.3,

}

defineObject{
name = "Bracers_stormgolem",
class = "Item",
uiName = "Bracers of Storm Golem Strength",
model = "assets/models/items/hardstone_bracelet.fbx",
strength = 50,
slot = "Bracers",
gfxIndex = 27,
protection = 1,
weight = 0.3,

}

defineObject{
name = "Bracers_goldengolem",
class = "Item",
uiName = "Bracers of Golden Golem Strength",
model = "assets/models/items/hardstone_bracelet.fbx",
strength = 60,
slot = "Bracers",
gfxIndex = 27,
protection = 1,
weight = 0.3,

}

defineObject{
name = "Bracers_shadow",
class = "Item",
uiName = "Bracers of Shadow",
model = "assets/models/items/hardstone_bracelet.fbx",
evasion = 5,
slot = "Bracers",
gfxIndex = 27,
protection = 1,
weight = 0.3,

}

defineObject{
name = "Bracers_planar",
class = "Item",
uiName = "Planar Bracers",
model = "assets/models/items/hardstone_bracelet.fbx",
evasion = 10,
slot = "Bracers",
gfxIndex = 27,
protection = 1,
weight = 0.3,

}

defineObject{
name = "Bracers_void",
class = "Item",
uiName = "Bracers of the Void",
model = "assets/models/items/hardstone_bracelet.fbx",
evasion = 15,
slot = "Bracers",
gfxIndex = 27,
protection = 1,
weight = 0.3,

}

defineObject{
name = "Bracers_ghost",
class = "Item",
uiName = "Bracers of the Ghost",
model = "assets/models/items/hardstone_bracelet.fbx",
evasion = 20,
slot = "Bracers",
gfxIndex = 27,
protection = 1,
weight = 0.3,

}

defineObject{
name = "Bracers_spectral",
class = "Item",
uiName = "Bracers of the Spectre",
model = "assets/models/items/hardstone_bracelet.fbx",
evasion = 25,
slot = "Bracers",
gfxIndex = 27,
protection = 1,
weight = 0.3,

}

defineObject{
name = "Bracers_ereathral",
class = "Item",
uiName = "Bracers of the Ereathral",
model = "assets/models/items/hardstone_bracelet.fbx",
evasion = 30,
slot = "Bracers",
gfxIndex = 27,
protection = 1,
weight = 0.3,

}

defineObject{
name = "Bracers_arcane",
class = "Item",
uiName = "Bracers of the Arcane",
model = "assets/models/items/hardstone_bracelet.fbx",
energy = 30,
willpower = 5,
slot = "Bracers",
gfxIndex = 27,
protection = 1,
weight = 0.3,

}

defineObject{
name = "Bracers_nightmare",
class = "Item",
uiName = "Bracers of Nightmares",
model = "assets/models/items/hardstone_bracelet.fbx",
energy = 50,
willpower = 10,
slot = "Bracers",
gfxIndex = 27,
protection = 1,
weight = 0.3,

}

defineObject{
name = "Bracers_chaos",
class = "Item",
uiName = "Bracers of Chaos",
model = "assets/models/items/hardstone_bracelet.fbx",
energy = 70,
willpower = 15,
slot = "Bracers",
gfxIndex = 27,
protection = 1,
weight = 0.3,

}

defineObject{
name = "Bracers_death",
class = "Item",
uiName = "Bracers of Death",
model = "assets/models/items/hardstone_bracelet.fbx",
energy = 90,
willpower = 20,
slot = "Bracers",
gfxIndex = 27,
protection = 1,
weight = 0.3,

}

defineObject{
name = "Bracers_Phantom",
class = "Item",
uiName = "Bracers of Phantoms",
model = "assets/models/items/hardstone_bracelet.fbx",
energy = 110,
willpower = 25,
slot = "Bracers",
gfxIndex = 27,
protection = 1,
weight = 0.3,

}

defineObject{
name = "Bracers_zokathra",
class = "Item",
uiName = "Bracers of Zokathra",
model = "assets/models/items/hardstone_bracelet.fbx",
energy = 130,
willpower = 30,
slot = "Bracers",
gfxIndex = 27,
protection = 1,
weight = 0.3,

}
6 new bracers for fighters, 6 for archers, 6 for wizards.

I made a ZoKathra bracer.

And now there are more than 69 floors
LG
Dungeon Master and DOOM will live forever.
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Komag
Posts: 3659
Joined: Sat Jul 28, 2012 4:55 pm
Location: Boston, USA

Re: Awesome Dungeon

Post by Komag »

I'm still not sure how to think or feel about this. But best wishes man, I hope you are having fun and that you are able to complete something you are proud of.
Finished Dungeons - complete mods to play
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Trap
Posts: 67
Joined: Mon Sep 24, 2012 2:09 am

Re: Awesome Dungeon

Post by Trap »

those items are way too OP! ;p

well.. unless your dungeon / monsters are waaay harder.
Last edited by Trap on Sun Oct 07, 2012 8:50 pm, edited 2 times in total.
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crisman
Posts: 305
Joined: Sat Sep 22, 2012 9:23 pm
Location: Italy

Re: Awesome Dungeon

Post by crisman »

Well, I guess those items are OP, because even the monsters are OP!!
If it's well balanced it'll be fine :D
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LordGarth
Posts: 500
Joined: Mon Jun 18, 2012 5:07 pm
Location: Colorado USA

Re: Awesome Dungeon

Post by LordGarth »

I will play test over and over to balance every thing so It is a good challenge.

:D

LG
Dungeon Master and DOOM will live forever.
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crisman
Posts: 305
Joined: Sat Sep 22, 2012 9:23 pm
Location: Italy

Re: Awesome Dungeon

Post by crisman »

LordGarth wrote:I will play test over and over to balance every thing so It is a good challenge.

:D

LG
eheh.
LordGath dungeon:
69 floors. Only one man testing.
Coming soon! :mrgreen: :mrgreen:
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LordGarth
Posts: 500
Joined: Mon Jun 18, 2012 5:07 pm
Location: Colorado USA

Re: Awesome Dungeon

Post by LordGarth »

It is more than 69 floors and it will be coming soon.

I am very fast and efficient.

:P

LG
Dungeon Master and DOOM will live forever.
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Darklord
Posts: 2001
Joined: Sat Mar 03, 2012 12:44 pm
Location: England

Re: Awesome Dungeon

Post by Darklord »

LordGarth wrote:It is more than 69 floors and it will be coming soon.

I am very fast and efficient.

:P

LG
I'm usually quite happy with 69 to be honest! :lol:

Daniel.
A gently fried snail slice is absolutely delicious with a pat of butter...
User avatar
LordGarth
Posts: 500
Joined: Mon Jun 18, 2012 5:07 pm
Location: Colorado USA

Re: Awesome Dungeon

Post by LordGarth »

I wanted to add more so no one knows exactly how many floors :twisted:

New leather armor are added and ready to go.

12 new wallsets are ready to go. 100s of sounds and spooky music for each floor.

Have to add more magic wands next. I will add an Ice skeleton as someone suggested in another posting.
:D
LordGarth
Dungeon Master and DOOM will live forever.
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