Awesome Dungeon
Re: Awesome Dungeon
I can hardly wait
"I'm okay with being referred to as a goddess."
Community Model Request Thread
See what I'm working on right now: Neikun's Workshop
Lead Coordinator for Legends of the Northern Realms Project
Community Model Request Thread
See what I'm working on right now: Neikun's Workshop
Lead Coordinator for Legends of the Northern Realms Project
- Message me to join in!
Re: Awesome Dungeon
My dungeon is so big and awesome no one will be able to survive it muhahahahaha
6 new bracers for fighters, 6 for archers, 6 for wizards.
I made a ZoKathra bracer.
And now there are more than 69 floors
LG
SpoilerShow
defineObject{
name = "Bracers_ogre",
class = "Item",
uiName = "Bracers of Ogre Strength",
model = "assets/models/items/hardstone_bracelet.fbx",
strength = 10,
slot = "Bracers",
gfxIndex = 27,
protection = 1,
weight = 0.3,
}
defineObject{
name = "Bracers_stonegolem",
class = "Item",
uiName = "Bracers of Stone Golem Strength",
model = "assets/models/items/hardstone_bracelet.fbx",
strength = 20,
slot = "Bracers",
gfxIndex = 27,
protection = 1,
weight = 0.3,
}
defineObject{
name = "Bracers_icegolem",
class = "Item",
uiName = "Bracers of Ice Golem Strength",
model = "assets/models/items/hardstone_bracelet.fbx",
strength = 30,
slot = "Bracers",
gfxIndex = 27,
protection = 1,
weight = 0.3,
}
defineObject{
name = "Bracers_magmagolem",
class = "Item",
uiName = "Bracers of Magma Golem Strength",
model = "assets/models/items/hardstone_bracelet.fbx",
strength = 40,
slot = "Bracers",
gfxIndex = 27,
protection = 1,
weight = 0.3,
}
defineObject{
name = "Bracers_stormgolem",
class = "Item",
uiName = "Bracers of Storm Golem Strength",
model = "assets/models/items/hardstone_bracelet.fbx",
strength = 50,
slot = "Bracers",
gfxIndex = 27,
protection = 1,
weight = 0.3,
}
defineObject{
name = "Bracers_goldengolem",
class = "Item",
uiName = "Bracers of Golden Golem Strength",
model = "assets/models/items/hardstone_bracelet.fbx",
strength = 60,
slot = "Bracers",
gfxIndex = 27,
protection = 1,
weight = 0.3,
}
defineObject{
name = "Bracers_shadow",
class = "Item",
uiName = "Bracers of Shadow",
model = "assets/models/items/hardstone_bracelet.fbx",
evasion = 5,
slot = "Bracers",
gfxIndex = 27,
protection = 1,
weight = 0.3,
}
defineObject{
name = "Bracers_planar",
class = "Item",
uiName = "Planar Bracers",
model = "assets/models/items/hardstone_bracelet.fbx",
evasion = 10,
slot = "Bracers",
gfxIndex = 27,
protection = 1,
weight = 0.3,
}
defineObject{
name = "Bracers_void",
class = "Item",
uiName = "Bracers of the Void",
model = "assets/models/items/hardstone_bracelet.fbx",
evasion = 15,
slot = "Bracers",
gfxIndex = 27,
protection = 1,
weight = 0.3,
}
defineObject{
name = "Bracers_ghost",
class = "Item",
uiName = "Bracers of the Ghost",
model = "assets/models/items/hardstone_bracelet.fbx",
evasion = 20,
slot = "Bracers",
gfxIndex = 27,
protection = 1,
weight = 0.3,
}
defineObject{
name = "Bracers_spectral",
class = "Item",
uiName = "Bracers of the Spectre",
model = "assets/models/items/hardstone_bracelet.fbx",
evasion = 25,
slot = "Bracers",
gfxIndex = 27,
protection = 1,
weight = 0.3,
}
defineObject{
name = "Bracers_ereathral",
class = "Item",
uiName = "Bracers of the Ereathral",
model = "assets/models/items/hardstone_bracelet.fbx",
evasion = 30,
slot = "Bracers",
gfxIndex = 27,
protection = 1,
weight = 0.3,
}
defineObject{
name = "Bracers_arcane",
class = "Item",
uiName = "Bracers of the Arcane",
model = "assets/models/items/hardstone_bracelet.fbx",
energy = 30,
willpower = 5,
slot = "Bracers",
gfxIndex = 27,
protection = 1,
weight = 0.3,
}
defineObject{
name = "Bracers_nightmare",
class = "Item",
uiName = "Bracers of Nightmares",
model = "assets/models/items/hardstone_bracelet.fbx",
energy = 50,
willpower = 10,
slot = "Bracers",
gfxIndex = 27,
protection = 1,
weight = 0.3,
}
defineObject{
name = "Bracers_chaos",
class = "Item",
uiName = "Bracers of Chaos",
model = "assets/models/items/hardstone_bracelet.fbx",
energy = 70,
willpower = 15,
slot = "Bracers",
gfxIndex = 27,
protection = 1,
weight = 0.3,
}
defineObject{
name = "Bracers_death",
class = "Item",
uiName = "Bracers of Death",
model = "assets/models/items/hardstone_bracelet.fbx",
energy = 90,
willpower = 20,
slot = "Bracers",
gfxIndex = 27,
protection = 1,
weight = 0.3,
}
defineObject{
name = "Bracers_Phantom",
class = "Item",
uiName = "Bracers of Phantoms",
model = "assets/models/items/hardstone_bracelet.fbx",
energy = 110,
willpower = 25,
slot = "Bracers",
gfxIndex = 27,
protection = 1,
weight = 0.3,
}
defineObject{
name = "Bracers_zokathra",
class = "Item",
uiName = "Bracers of Zokathra",
model = "assets/models/items/hardstone_bracelet.fbx",
energy = 130,
willpower = 30,
slot = "Bracers",
gfxIndex = 27,
protection = 1,
weight = 0.3,
}
name = "Bracers_ogre",
class = "Item",
uiName = "Bracers of Ogre Strength",
model = "assets/models/items/hardstone_bracelet.fbx",
strength = 10,
slot = "Bracers",
gfxIndex = 27,
protection = 1,
weight = 0.3,
}
defineObject{
name = "Bracers_stonegolem",
class = "Item",
uiName = "Bracers of Stone Golem Strength",
model = "assets/models/items/hardstone_bracelet.fbx",
strength = 20,
slot = "Bracers",
gfxIndex = 27,
protection = 1,
weight = 0.3,
}
defineObject{
name = "Bracers_icegolem",
class = "Item",
uiName = "Bracers of Ice Golem Strength",
model = "assets/models/items/hardstone_bracelet.fbx",
strength = 30,
slot = "Bracers",
gfxIndex = 27,
protection = 1,
weight = 0.3,
}
defineObject{
name = "Bracers_magmagolem",
class = "Item",
uiName = "Bracers of Magma Golem Strength",
model = "assets/models/items/hardstone_bracelet.fbx",
strength = 40,
slot = "Bracers",
gfxIndex = 27,
protection = 1,
weight = 0.3,
}
defineObject{
name = "Bracers_stormgolem",
class = "Item",
uiName = "Bracers of Storm Golem Strength",
model = "assets/models/items/hardstone_bracelet.fbx",
strength = 50,
slot = "Bracers",
gfxIndex = 27,
protection = 1,
weight = 0.3,
}
defineObject{
name = "Bracers_goldengolem",
class = "Item",
uiName = "Bracers of Golden Golem Strength",
model = "assets/models/items/hardstone_bracelet.fbx",
strength = 60,
slot = "Bracers",
gfxIndex = 27,
protection = 1,
weight = 0.3,
}
defineObject{
name = "Bracers_shadow",
class = "Item",
uiName = "Bracers of Shadow",
model = "assets/models/items/hardstone_bracelet.fbx",
evasion = 5,
slot = "Bracers",
gfxIndex = 27,
protection = 1,
weight = 0.3,
}
defineObject{
name = "Bracers_planar",
class = "Item",
uiName = "Planar Bracers",
model = "assets/models/items/hardstone_bracelet.fbx",
evasion = 10,
slot = "Bracers",
gfxIndex = 27,
protection = 1,
weight = 0.3,
}
defineObject{
name = "Bracers_void",
class = "Item",
uiName = "Bracers of the Void",
model = "assets/models/items/hardstone_bracelet.fbx",
evasion = 15,
slot = "Bracers",
gfxIndex = 27,
protection = 1,
weight = 0.3,
}
defineObject{
name = "Bracers_ghost",
class = "Item",
uiName = "Bracers of the Ghost",
model = "assets/models/items/hardstone_bracelet.fbx",
evasion = 20,
slot = "Bracers",
gfxIndex = 27,
protection = 1,
weight = 0.3,
}
defineObject{
name = "Bracers_spectral",
class = "Item",
uiName = "Bracers of the Spectre",
model = "assets/models/items/hardstone_bracelet.fbx",
evasion = 25,
slot = "Bracers",
gfxIndex = 27,
protection = 1,
weight = 0.3,
}
defineObject{
name = "Bracers_ereathral",
class = "Item",
uiName = "Bracers of the Ereathral",
model = "assets/models/items/hardstone_bracelet.fbx",
evasion = 30,
slot = "Bracers",
gfxIndex = 27,
protection = 1,
weight = 0.3,
}
defineObject{
name = "Bracers_arcane",
class = "Item",
uiName = "Bracers of the Arcane",
model = "assets/models/items/hardstone_bracelet.fbx",
energy = 30,
willpower = 5,
slot = "Bracers",
gfxIndex = 27,
protection = 1,
weight = 0.3,
}
defineObject{
name = "Bracers_nightmare",
class = "Item",
uiName = "Bracers of Nightmares",
model = "assets/models/items/hardstone_bracelet.fbx",
energy = 50,
willpower = 10,
slot = "Bracers",
gfxIndex = 27,
protection = 1,
weight = 0.3,
}
defineObject{
name = "Bracers_chaos",
class = "Item",
uiName = "Bracers of Chaos",
model = "assets/models/items/hardstone_bracelet.fbx",
energy = 70,
willpower = 15,
slot = "Bracers",
gfxIndex = 27,
protection = 1,
weight = 0.3,
}
defineObject{
name = "Bracers_death",
class = "Item",
uiName = "Bracers of Death",
model = "assets/models/items/hardstone_bracelet.fbx",
energy = 90,
willpower = 20,
slot = "Bracers",
gfxIndex = 27,
protection = 1,
weight = 0.3,
}
defineObject{
name = "Bracers_Phantom",
class = "Item",
uiName = "Bracers of Phantoms",
model = "assets/models/items/hardstone_bracelet.fbx",
energy = 110,
willpower = 25,
slot = "Bracers",
gfxIndex = 27,
protection = 1,
weight = 0.3,
}
defineObject{
name = "Bracers_zokathra",
class = "Item",
uiName = "Bracers of Zokathra",
model = "assets/models/items/hardstone_bracelet.fbx",
energy = 130,
willpower = 30,
slot = "Bracers",
gfxIndex = 27,
protection = 1,
weight = 0.3,
}
I made a ZoKathra bracer.
And now there are more than 69 floors
LG
Dungeon Master and DOOM will live forever.
Re: Awesome Dungeon
I'm still not sure how to think or feel about this. But best wishes man, I hope you are having fun and that you are able to complete something you are proud of.
Finished Dungeons - complete mods to play
Re: Awesome Dungeon
those items are way too OP! ;p
well.. unless your dungeon / monsters are waaay harder.
well.. unless your dungeon / monsters are waaay harder.
Last edited by Trap on Sun Oct 07, 2012 8:50 pm, edited 2 times in total.
Re: Awesome Dungeon
Well, I guess those items are OP, because even the monsters are OP!!
If it's well balanced it'll be fine
If it's well balanced it'll be fine

Re: Awesome Dungeon
I will play test over and over to balance every thing so It is a good challenge.
LG

LG
Dungeon Master and DOOM will live forever.
Re: Awesome Dungeon
eheh.LordGarth wrote:I will play test over and over to balance every thing so It is a good challenge.
![]()
LG
LordGath dungeon:
69 floors. Only one man testing.
Coming soon!


Re: Awesome Dungeon
It is more than 69 floors and it will be coming soon.
I am very fast and efficient.
LG
I am very fast and efficient.

LG
Dungeon Master and DOOM will live forever.
Re: Awesome Dungeon
I'm usually quite happy with 69 to be honest!LordGarth wrote:It is more than 69 floors and it will be coming soon.
I am very fast and efficient.
![]()
LG

Daniel.
A gently fried snail slice is absolutely delicious with a pat of butter...
Re: Awesome Dungeon
I wanted to add more so no one knows exactly how many floors
New leather armor are added and ready to go.
12 new wallsets are ready to go. 100s of sounds and spooky music for each floor.
Have to add more magic wands next. I will add an Ice skeleton as someone suggested in another posting.
LordGarth

New leather armor are added and ready to go.
12 new wallsets are ready to go. 100s of sounds and spooky music for each floor.
Have to add more magic wands next. I will add an Ice skeleton as someone suggested in another posting.

LordGarth
Dungeon Master and DOOM will live forever.