The Custom Alcove Thread. (Neikun, Batty and Crisman)
Re: (Object Assets) Empty Catacomb as Alcove and other alcov
defineObject{
name = "shaft_mace",
class = "Item",
uiName = "Improvised Mace",
model = "assets/models/items/machine_part/machine_part_junk5.fbx",
skill = "maces",
requiredLevel = 3,
gfxIndex = 104,
attackPower = 29,
accuracy = -10,
coolDownTime = 5,
attackMethod = "meleeAttack",
attackSwipe = "vertical",
attackSound = "swipe_heavy",
impactSound = "impact_blunt",
weight = 15.0,
}
Here is the improvised shaft mace
Be sure to change the onInsertItem function so that it recognizes the new item.
name = "shaft_mace",
class = "Item",
uiName = "Improvised Mace",
model = "assets/models/items/machine_part/machine_part_junk5.fbx",
skill = "maces",
requiredLevel = 3,
gfxIndex = 104,
attackPower = 29,
accuracy = -10,
coolDownTime = 5,
attackMethod = "meleeAttack",
attackSwipe = "vertical",
attackSound = "swipe_heavy",
impactSound = "impact_blunt",
weight = 15.0,
}
Here is the improvised shaft mace
Be sure to change the onInsertItem function so that it recognizes the new item.
"I'm okay with being referred to as a goddess."
Community Model Request Thread
See what I'm working on right now: Neikun's Workshop
Lead Coordinator for Legends of the Northern Realms Project
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Re: (Object Assets) Empty Catacomb as Alcove and other alcov
Neikun, these shaft sockets and shaft mace you've made, are looking really awesome. You're genius
As you haven't post any pictures of your latest creation yet, I'm providing one below (hope you don't mind), because picture speaks louder than thousand words.
(To those who has just joined this thread: Yes, that piece sticking out can be picked up and used as a weapon!)
And below some additional screenshots of the Dragon Mouth socket created by crisman (I think the frontal screenshot doesn't show fully how amazingly you've made it).
The orb sits nicely on the tongue, deep inside the dragon's mouth.
As you haven't post any pictures of your latest creation yet, I'm providing one below (hope you don't mind), because picture speaks louder than thousand words.
(To those who has just joined this thread: Yes, that piece sticking out can be picked up and used as a weapon!)
And below some additional screenshots of the Dragon Mouth socket created by crisman (I think the frontal screenshot doesn't show fully how amazingly you've made it).
The orb sits nicely on the tongue, deep inside the dragon's mouth.
Last edited by Merethif on Sat Oct 06, 2012 4:27 pm, edited 2 times in total.
Re: (Object Assets) Empty Catacomb as Alcove and other alcov
Thank you Merethif.
A bit of an oversight on my part. Thanks for showing everyone.
A bit of an oversight on my part. Thanks for showing everyone.
"I'm okay with being referred to as a goddess."
Community Model Request Thread
See what I'm working on right now: Neikun's Workshop
Lead Coordinator for Legends of the Northern Realms Project
Community Model Request Thread
See what I'm working on right now: Neikun's Workshop
Lead Coordinator for Legends of the Northern Realms Project
- Message me to join in!
Re: (Object Assets) Empty Catacomb as Alcove and other alcov
thank you for the pics, I couldn't find a really good spot for taking them!
Re: (Object Assets) Empty Catacomb as Alcove and other alcov
EDIT: How are called the curtains in the editor??? I see one behind the dragon, I looked for them for ages but could not figure that out!crisman wrote:thank you for the pics, I couldn't find a really good spot for taking them!
Re: (Object Assets) Empty Catacomb as Alcove and other alcov
gobelins
"I'm okay with being referred to as a goddess."
Community Model Request Thread
See what I'm working on right now: Neikun's Workshop
Lead Coordinator for Legends of the Northern Realms Project
Community Model Request Thread
See what I'm working on right now: Neikun's Workshop
Lead Coordinator for Legends of the Northern Realms Project
- Message me to join in!
Re: (Object Assets) Empty Catacomb as Alcove and other alcov
Thank you very much, I was getting crazy... ^_^Neikun wrote:gobelins
(never heard 'gobelin' in my entire life... )
Re: (Object Assets) Empty Catacomb as Alcove and other alcov
It's an older word. I had to look it up, too haha.
Oh, if you want a look at some of my source files, visit the Trials of Turnulsk cancellation thread.
Oh, if you want a look at some of my source files, visit the Trials of Turnulsk cancellation thread.
"I'm okay with being referred to as a goddess."
Community Model Request Thread
See what I'm working on right now: Neikun's Workshop
Lead Coordinator for Legends of the Northern Realms Project
Community Model Request Thread
See what I'm working on right now: Neikun's Workshop
Lead Coordinator for Legends of the Northern Realms Project
- Message me to join in!
Re: (Object Assets) Empty Catacomb as Alcove and other alcov
Great work guys, thank you.
Re: (Object Assets) Empty Catacomb as Alcove and other alcov
I'm finishing up a sword in a daemon head's mouth alcove now.
Here's an image to build anticipation.
Sorry it's taking long to get the script out to you guys. There are a lot of things that look good in a daemon head's mouth.
EDIT: And now the scripting:
Here's an image to build anticipation.
Sorry it's taking long to get the script out to you guys. There are a lot of things that look good in a daemon head's mouth.
EDIT: And now the scripting:
Code: Select all
defineObject{
name = "mouth_socket_weapon",
class = "Alcove",
anchorPos = vec(0, 1.1, -0.38),
anchorRotation = vec(0,90,0),
targetPos = vec(0, 1.1, -0.38),
targetSize = vec(0.3, 0.3, 0.3),
placement = "wall",
onInsertItem = function(self, item)
local allowed = {"long_sword", "shaman_staff", "nex_sword", "dismantler", "lightning_blade",
"lightning_blade_empty", "legionary_spear", "fire_blade", "fire_blade_empty", "dagger", "whitewood_wand",
"ancient_axe", "great_axe", "torch", "torch_everburning", "arrow", "cold_arrow", "cold_quarrel", "fire_arrow", "fire_quarrel", "poison_arrow",
"poison_quarrel", "quarrel", "shock_arrow", "shock_quarrel", "assassin_dagger", "battle_axe","cudgel","fist_dagger", "knoffer",
"throwing_knife", "knife", "machete","shuriken","venom_edge", "venom_edge_empty", }
for i = 1, #allowed do
if item.name == allowed[i] then
return item.name == allowed[i] and self:getItemCount() == 0
end
end
end,
editorIcon = 92,
}
"I'm okay with being referred to as a goddess."
Community Model Request Thread
See what I'm working on right now: Neikun's Workshop
Lead Coordinator for Legends of the Northern Realms Project
Community Model Request Thread
See what I'm working on right now: Neikun's Workshop
Lead Coordinator for Legends of the Northern Realms Project
- Message me to join in!