EDITING CHALLENGE (WINNER: MONTIS)
Re: EDITING CHALLENGE - Reward for Winner
So we're in the voting stage now, no?
Where do I cast my vote?
Where do I cast my vote?
"I'm okay with being referred to as a goddess."
Community Model Request Thread
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Community Model Request Thread
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Re: EDITING CHALLENGE - Reward for Winner
here. I'll add up the votes and update the OP with the results as they roll in.
Grimrock Community 'FrankenDungeon 2012. Submit your entry now!: http://tinyurl.com/cnupr7h
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Behold! The HeroQuest Revival!: http://tinyurl.com/cu52ksc
- Montis
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Re: EDITING CHALLENGE - Reward for Winner
I updated my mod since I found a small mistake that can confuse a player. If you want to try my mod, please redownload it if you have downloaded it before today
- Montis
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- Location: Grimrock II 2nd playthrough (hard/oldschool)
Re: EDITING CHALLENGE - Reward for Winner
Well, may the best one win is how they say.
I'm excitedly waiting for the first votes to come in. As a contestant I'll of course take no vote.
@ HaunterV: Maybe you should update the first post / thread title with "Voting started" or something?
I'm excitedly waiting for the first votes to come in. As a contestant I'll of course take no vote.
@ HaunterV: Maybe you should update the first post / thread title with "Voting started" or something?
Re: EDITING CHALLENGE - Reward for Winner
I vote for Montis' Hypercube.
"I'm okay with being referred to as a goddess."
Community Model Request Thread
See what I'm working on right now: Neikun's Workshop
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- Edsploration
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Re: EDITING CHALLENGE - (Voting now from Oct 4th - 18th)
Well I haven't been able to beat Cubarama or Hypercube due to the game crashing with some error: "teleporterCode: cannot serialize table 'tele' with metatable".
Anyway, I am really terrified of that cube! This contest was a great idea. I'll vote for Montis - Hypercube for its clever puzzles, despite that I couldn't quite finish it.
Anyway, I am really terrified of that cube! This contest was a great idea. I'll vote for Montis - Hypercube for its clever puzzles, despite that I couldn't quite finish it.
Open Project -> Community FrankenDungeon: viewtopic.php?f=14&t=4276
- Montis
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Re: EDITING CHALLENGE - (Voting now from Oct 4th - 18th)
Thanks for the vote of confidence, but wtf crashes?Edsploration wrote:Well I haven't been able to beat Cubarama or Hypercube due to the game crashing with some error: "teleporterCode: cannot serialize table 'tele' with metatable".
Anyway, I am really terrified of that cube! This contest was a great idea. I'll vote for Montis - Hypercube for its clever puzzles, despite that I couldn't quite finish it.
I have to do some more testing I guess! Can you tell me which version you used and where exactly you crashed? I uploaded a small change today v1.0.2 but that shouldn't really affect any of the teleporters.
I tend to use destroy() a bit, maybe that's an issue here?
Last edited by Montis on Sun Oct 07, 2012 12:52 pm, edited 1 time in total.
- Edsploration
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Re: EDITING CHALLENGE - (Voting now from Oct 4th - 18th)
I was using v1.0.1, but I just tried v1.0.2 and it still happens. It seems to occur mostly when I try to save.Montis wrote: Thanks for the vote of confidence, but wtf crashes?
I have to do some more testing I guess! Can you tell me which version you used and where exactly you crashed? I uploaded a small change today v1.0.2 but that shouldn't really affect any of the teleporters.
I tend to use destroy() a bit, maybe that's an issue here?
Here's how to reproduce a crash:
1) Start Hypercube.
2) Run to and step on one of the two pressure plates in the patience puzzle.
3) Wait for the first click.
4) Save.
This way I get a different error, but it's probably related to the tele one as well: "patiencePuzzle: cannot serialize table 'plate' with metatable"
I don't really know if this is a problem with your level or Grimrock itself, or maybe just with my copy. Give it a shot would ya?
Open Project -> Community FrankenDungeon: viewtopic.php?f=14&t=4276
Re: EDITING CHALLENGE - (Voting now from Oct 4th - 18th)
that doesn't sound like a Grimrock problem - the serialize table issue has to do with how we set up tables in our scripts
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