Dungeon Editor Released!

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
theruler
Posts: 70
Joined: Sun Apr 15, 2012 11:19 am

Re: Dungeon Editor Released!

Post by theruler »

Bek wrote:
petri wrote:Guys, if you want to help us, please spread the word about the editor and the discount :)
Done.
Seconded.
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Komag
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Location: Boston, USA

Re: Dungeon Editor Released!

Post by Komag »

That's awesome, that level you made for the website name, fully functional looks like!
Finished Dungeons - complete mods to play
theruler
Posts: 70
Joined: Sun Apr 15, 2012 11:19 am

Re: Dungeon Editor Released!

Post by theruler »

Komag wrote:That's awesome, that level you made for the website name, fully functional looks like!
Indeed! Result of a 10 minute editor play!
Last room is the dot: you finish teleporting into a troll! ;-)
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Darklord
Posts: 2001
Joined: Sat Mar 03, 2012 12:44 pm
Location: England

Re: Dungeon Editor Released!

Post by Darklord »

I've been posting here and there, hopefully this should see a massive sales boost! :D

Daniel.
A gently fried snail slice is absolutely delicious with a pat of butter...
StingrayNine
Posts: 4
Joined: Fri Oct 05, 2012 5:28 pm

Re: Dungeon Editor Released!

Post by StingrayNine »

I've found a bug which crashes the editor. Using the "repeat/until(condition)" lua-function crashed my editor. I'll just have to use a while-loop instead then i guess.
Ixnatifual

Re: Dungeon Editor Released!

Post by Ixnatifual »

I use while to do all my loops anyway!
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petri
Posts: 1917
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Re: Dungeon Editor Released!

Post by petri »

Repeat/until works fine unless of course you make an infinite loop. You can make infinitely loops with while too:

-- this gets stuck in infinite loop
while true do
print("har de har")
end
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Komag
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Re: Dungeon Editor Released!

Post by Komag »

:lol: :P
Finished Dungeons - complete mods to play
ravenloft
Posts: 12
Joined: Wed Apr 04, 2012 2:46 pm

Re: Dungeon Editor Released!

Post by ravenloft »

Komag wrote:I don't know how it works on Nexus, but on Steam you go to the Community - Workshop - Grimrock, select mod, Subscribe to it, start Grimrock game, select Custom Dungeon, select mod.
mods on steam workshop works with gog version?
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Komag
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Re: Dungeon Editor Released!

Post by Komag »

I'm not sure how that would be done, but maybe
Finished Dungeons - complete mods to play
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