Thank you for posting up a greater heal potion. That one was definitely on the list
Further, I am keen to make an Elixir of Life potion - which heals the whole party regardless of who drinks it and restores everyone's food counter a fair bit (or a lot). I tried to adapt it from the greater heal potion but to no avail - it wont heal the party, just the one who drinks it..... Help me maybe??
Recipe- elixir of life
defineRecipe{
item = "elixir_of_life",
ingredients = {1,"flask",1,"milkreed",1,"blooddrop_blossom",2,"tar_bead"}
}
Script- elixir of life
cloneObject{
name = "elixir_of_life",
baseObject = "water_flask",
uiName = "Elixir of Life",
description = "A healing potion with properties that extend out from the user",
consumable = true,
potion = true,
onUseItem = function(self,party)
party:modifyStat("health", 100)
playSound("heal_party")
return true
end
}
Cloned from a water flask gives it the white potion look, and I would love for it to not only make the crystal heal party sound (that bit works) but also the fancy sparkly effect you get when you use a heal crystal.
Can someone please point out what I am doing wrong. I am not a modders bootlace and this dungeon editor is certainly popping that cherry lol any help much appreciated!!!!
Also on the agenda is a Resist magic potion. No work on that as of yet.....