Quick Save?

Talk about anything Legend of Grimrock 1 related here.
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maskedhobo
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Re: Quick Save?

Post by maskedhobo »

I can live with that answer.
Gotta dungeon crawl before you can dungeon walk...
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petri
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Re: Quick Save?

Post by petri »

You can save at any point during the game. It would be terrible design if the game could not be interrupted whenever the player wants.
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Mameluk
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Re: Quick Save?

Post by Mameluk »

I'm an absolute save-addict. When I save my game, it must be fast, efficient and most of all... mmm... it must feel crisp and tasty.
dark
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Re: Quick Save?

Post by dark »

antti wrote:We don't have quick save/load at the moment. We could probably add them in an update, I think.

Please add this option, I can tell now that this game after watching the videos that a Quick saving is going to be a MUST. I really do not want to have to open the options and do a save each and every time I go through a big battle or beforehand. Especially puzzles that are traps.

I caught that comment to from the guy who was reviewing the game that there was no quick save.

Please add it.
jfunk
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Re: Quick Save?

Post by jfunk »

+1 for quicksave.

Not imperative, but a convenient touch.
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Darklord
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Re: Quick Save?

Post by Darklord »

Sol_HSA wrote:I don't think quicksave is NEEDED, but I do see why some people would like it.
No it isn't needed, just damn useful. :)

Daniel.
A gently fried snail slice is absolutely delicious with a pat of butter...
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Kthanid
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Re: Quick Save?

Post by Kthanid »

Agree, if you can save at any time (and really, I think that's the best way to implement saves in any game) then it's very nice to be able to map it to a single key to save time screwing around in menus.

I know there's a contingent of anti-quicksave people out there (mostly because they feel it detracts from the difficulty of a game, as far as I can tell) and my response to them is always the same: Just because a quicksave (or the ability to save at any time) exists in a game does not mean that you are required to use it. People should feel free to play a game like that in any way they like. Want to save only at the start of each level? Okay, you can save there. Want to save only at healing stones? Same answer.

The only thing a quicksave and/or the ability to save at any time adds is that the players who don't want such constraints don't have to be bound by them. No reason why everyone can't have what they want and play the game (and save the game) in whatever way works best for them.
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Crashbanito
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Re: Quick Save?

Post by Crashbanito »

While we're on the subject can we also get password saves? Not the ones that use letters, but the ones that have weird shapes that take ages to draw. :P
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jfunk
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Re: Quick Save?

Post by jfunk »

Kthanid wrote:The only thing a quicksave and/or the ability to save at any time adds is that the players who don't want such constraints don't have to be bound by them. No reason why everyone can't have what they want and play the game (and save the game) in whatever way works best for them.
This is rational. Now take your fancy "logic" and get off my internet! :D
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Mercyfulfate1988
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Re: Quick Save?

Post by Mercyfulfate1988 »

I use quicksaves in games A LOT whenever it is included. I personally would get a lot of use out of this feature.
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