I have to grab a quick lunch before I collapse. Back in approx 45 mins. Thank you for the help so far, I hope we can nail this one fast.petri wrote:To speed this up, may I add you as a friend in Steam and text chat with you? If so what's your Steam ID?Trap wrote:well looks like it's the same - 6ae510b0bb2e70fb6094d5f6d041c368
Am I the Only one seeing this issue??
Release Candidate 1 (version 1.3.0) is out!
Re: Release Candidate 1 (version 1.3.0) is out!
Re: Release Candidate 1 (version 1.3.0) is out!
I just had my first hard crash of the editor. It's listed as 'not responding'; using 24 to 27 % CPU (and a stable 477,688k).
I don't think I can help with what caused it, although... [forebodingly], I was pushing a button (many times) when it happened.
*I have had to kill the process.
I can say though, that I loaded a simple map and cast Fireburst with Sancsaron.
I will see if I can reproduce the crash.
I don't think I can help with what caused it, although... [forebodingly], I was pushing a button (many times) when it happened.
*I have had to kill the process.
I can say though, that I loaded a simple map and cast Fireburst with Sancsaron.
I will see if I can reproduce the crash.
Re: Release Candidate 1 (version 1.3.0) is out!
Back from lunch...
Re: Release Candidate 1 (version 1.3.0) is out!
I don't have a problem casting spells either.
"I'm okay with being referred to as a goddess."
Community Model Request Thread
See what I'm working on right now: Neikun's Workshop
Lead Coordinator for Legends of the Northern Realms Project
Community Model Request Thread
See what I'm working on right now: Neikun's Workshop
Lead Coordinator for Legends of the Northern Realms Project
- Message me to join in!
Re: Release Candidate 1 (version 1.3.0) is out!
my spells are fine too, I even tried loading up my 4-mage save game and all their spells work fine
Finished Dungeons - complete mods to play
Re: Release Candidate 1 (version 1.3.0) is out!
Ahha, finally found a repro for this issue. If you have the asset pack extracted in the Grimrock folder, next to the executable all spells will fail.
@Trap, can you confirm that you have "assets" folder in your Grimrock game folder? To workaround, please place the asset pack somewhere else.
EDIT: this same issue causes potions to disappear when consumed. And probably other strange issues too...
@Trap, can you confirm that you have "assets" folder in your Grimrock game folder? To workaround, please place the asset pack somewhere else.
EDIT: this same issue causes potions to disappear when consumed. And probably other strange issues too...
Re: Release Candidate 1 (version 1.3.0) is out!
default party can be customized (create a save game, rename it as default_party.dat and copy it to mod_assets folder)
I try this and it not working...(main game)
Is this working for mod the main game or create dungeon ???
I have windows 7 where mod_assets folder
I try this and it not working...(main game)
Is this working for mod the main game or create dungeon ???
I have windows 7 where mod_assets folder
Re: Release Candidate 1 (version 1.3.0) is out!
The default party can only be customized for mod dungeons.
Re: Release Candidate 1 (version 1.3.0) is out!
Will it be possible to had this for the main game option.
Make default party (for mod,main game,and everything else).
just and idea maybe i am to late....
Make default party (for mod,main game,and everything else).
just and idea maybe i am to late....
Re: Release Candidate 1 (version 1.3.0) is out!
Unfortunately the main game is not moddable.Bruce wrote:Will it be possible to had this for the main game option.
Make default party (for mod,main game,and everything else).
just and idea maybe i am to late....