Some More Questions
- welchdrew
- Posts: 15
- Joined: Thu Sep 27, 2012 3:20 am
- Location: Home of the Yoopers, Michigan's Upper Peninsula
Some More Questions
Just a few more questions I would like to ask.
1. When will the Cow on Wheels be available for modders to use? (I made a whole secret cow level in my map, seriously could not resist.)
2. How do you clone items? I would like to make a Cow Key.
3. Is it possible to clone things like Locks? Id like to make a Cow Lock.
4. Ive seen some posts on making models, I have some ideas for new equipment and enemies. Where can I get the modeler?
5. I know its dialouge is hardcoded into the game, but is it at least possible to make the cube "Shut Up" entirely?(No Dialouge at all)
6. Is it possible to script a Miniboss/Sub-Boss?
I know some of these questions are very newbie questions, but some help would be excellent.
1. When will the Cow on Wheels be available for modders to use? (I made a whole secret cow level in my map, seriously could not resist.)
2. How do you clone items? I would like to make a Cow Key.
3. Is it possible to clone things like Locks? Id like to make a Cow Lock.
4. Ive seen some posts on making models, I have some ideas for new equipment and enemies. Where can I get the modeler?
5. I know its dialouge is hardcoded into the game, but is it at least possible to make the cube "Shut Up" entirely?(No Dialouge at all)
6. Is it possible to script a Miniboss/Sub-Boss?
I know some of these questions are very newbie questions, but some help would be excellent.
Re: Some More Questions
1. Very soon. I think I can promise that I can get it prepared for "public consumption" during this week.welchdrew wrote:Just a few more questions I would like to ask.
1. When will the Cow on Wheels be available for modders to use? (I made a whole secret cow level in my map, seriously could not resist.)
2. How do you clone items? I would like to make a Cow Key.
3. Is it possible to clone things like Locks? Id like to make a Cow Lock.
4. Ive seen some posts on making models, I have some ideas for new equipment and enemies. Where can I get the modeler?
5. I know its dialouge is hardcoded into the game, but is it at least possible to make the cube "Shut Up" entirely?(No Dialouge at all)
6. Is it possible to script a Miniboss/Sub-Boss?
I know some of these questions are very newbie questions, but some help would be excellent.
2. Here's a guide on how to clone items: http://www.grimrock.net/modding/creating-custom-assets/
3. Yup.
4. You can use pretty much any 3D modeling software. There's a lot of different options but Blender 3D is a popular free alternative. Beware though that if you haven't done any 3d modeling before, it will take time and dedication to learn.
5. I'm afraid not.
6. Sure.
Steven Seagal of gaming industry
Re: Some More Questions
Just a follow-up:
Just a yes/no question, no specifics
Do you have anything else in store (even some left-overs from development times) what might come out following The Cow?1. Very soon. I think I can promise that I can get it prepared for "public consumption" during this week.
Just a yes/no question, no specifics
- welchdrew
- Posts: 15
- Joined: Thu Sep 27, 2012 3:20 am
- Location: Home of the Yoopers, Michigan's Upper Peninsula
Re: Some More Questions
Awww, I had ideas on making the cube an unkillable enemy that the player must avoid on certain floors. (3 different floors to be exact)antti wrote: I'm afraid not.
There would be safe areas that the cube cant enter.(Found out the cube is affected by teleporters, I hope that is never changed. Since Ill be using teleporters to block the cube from entering the safe areas.) So I just didnt want the cube to be blabering its nonsense at me while doing puzzles and stuff.
Re: Some More Questions
I think with the cow we're all done. Although the cow thing will include one bonus asset that you've already seen but which you might not remember!Blichew wrote:Just a follow-up:Do you have anything else in store (even some left-overs from development times) what might come out following The Cow?1. Very soon. I think I can promise that I can get it prepared for "public consumption" during this week.
Just a yes/no question, no specifics
Steven Seagal of gaming industry
Re: Some More Questions
Oh I love riddles. Time to go watch all the official videos again =D
EDIT: IT'S THE RAY GUN!
Oh man. Ray gun. oh yeah.
Conspiracy Keannu time: What if cows and ray guns has something to do with the next Almost Human game release? :0
EDIT: IT'S THE RAY GUN!
Oh man. Ray gun. oh yeah.
Conspiracy Keannu time: What if cows and ray guns has something to do with the next Almost Human game release? :0
"I'm okay with being referred to as a goddess."
Community Model Request Thread
See what I'm working on right now: Neikun's Workshop
Lead Coordinator for Legends of the Northern Realms Project
Community Model Request Thread
See what I'm working on right now: Neikun's Workshop
Lead Coordinator for Legends of the Northern Realms Project
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- welchdrew
- Posts: 15
- Joined: Thu Sep 27, 2012 3:20 am
- Location: Home of the Yoopers, Michigan's Upper Peninsula
Re: Some More Questions
Is it possible to script a music change purely for the miniboss/sub-boss? So the music goes away after the miniboss/sub-boss is defeated?
Re: Some More Questions
Not as such, no. The music system in LoG is unfortunately rather bare bones.welchdrew wrote:Is it possible to script a music change purely for the miniboss/sub-boss? So the music goes away after the miniboss/sub-boss is defeated?
Steven Seagal of gaming industry
Re: Some More Questions
you can always use playSound but the music will have to be in .wav format which will greatly increase mod's size...
Re: Some More Questions
It's also much less optimal this way as far as memory consumption is concerned: the .ogg music will be streamed whereas the .wav sound effects are always kept in memory.Blichew wrote:you can always use playSound but the music will have to be in .wav format which will greatly increase mod's size...
Steven Seagal of gaming industry