If I had to guess (and that's all it is), I think it might be that the lever's are animated meshes, and the toolkit does not support them properly yet. I have imported the wall_lever before, and all I got in to Blender was the lever [cylinder] itself.Blichew wrote:What am I doing wrong ?
My suggestion to anyone planning to import custom models later, is to define all of your dungeon assets without [or comment out] the 'model=' override; use them in place, then replace the object definition later on when we have animated model support in the toolkit.
** About Blender: I have not seen a mesh that displays in Object Mode, but not in editor mode ... (Except... maybe when using linked appended models that exist in a different .Blend file; but this isn't what you have).
Yes. Next on my list is to alter the Iron_Door model to not clip the pull-chain on one side ~although I do believe that Juho is doing this for the Asset Pack ~when updated.Has anyone tried re-modeling stuff from original asset pack ?