Request: A Recent Projects List in the File Menu.
Request: Monster:setWaypoint(x, y, [depth])
Cause the monster to travel to the specified (X,Y) location ~within reason.
![Image](http://i271.photobucket.com/albums/jj125/Gizmojunk/SimpleWaypoint.jpg)
This would be for when the monster is in view of the player; (and when instant spawning isn't what's wanted).
[Depth] could perhaps be a threshold/ or limit of some kind?
* A sanity check to prevent something like this:
Request: I will not be the one to ask for monster:setAIState('Ally').
... But what about monster:setAIState('neutral')?
It might be useful to those that want a few loitering monsters; (like dwarves for instance; entities that go hostile only when attacked).