[MOD] TLC book 2 spells added
- cromcrom
- Posts: 549
- Joined: Tue Sep 11, 2012 7:16 am
- Location: Chateauroux in a socialist s#!$*&% formerly known as "France"
Re: [MOD] The Lost Continent
Just to say I am making some great progress in the rebuilt skill system. They will all be on a convenient skill compendium, and buying skills will be done with skill points instead of knowledge keys
Next release will have a lot of balance fixes, thanks too some great feedback from Nexus
And I know, I am mostly talking to myself here, but who knows, some people might play the mod and say something about it somedays ^^
Next release will have a lot of balance fixes, thanks too some great feedback from Nexus
And I know, I am mostly talking to myself here, but who knows, some people might play the mod and say something about it somedays ^^
A trip of a thousand leagues starts with a step.
Re: [MOD] The Lost Continent
I'm interested, but I'm sorta waiting for it to be more finished
Finished Dungeons - complete mods to play
- cromcrom
- Posts: 549
- Joined: Tue Sep 11, 2012 7:16 am
- Location: Chateauroux in a socialist s#!$*&% formerly known as "France"
Re: [MOD] The Lost Continent
Fine, I will tell you then when the first big quest is in. And indeed, I have many more systems/skills to add first (archeology, farming, scouting, jewelry, merchants, proper medic, alchemy...)
Anyways, ongoing feedback is also helpful to tune the mod as it grows But NP, you are doing a great job here anyways
cheers
Anyways, ongoing feedback is also helpful to tune the mod as it grows But NP, you are doing a great job here anyways
cheers
A trip of a thousand leagues starts with a step.
- cromcrom
- Posts: 549
- Joined: Tue Sep 11, 2012 7:16 am
- Location: Chateauroux in a socialist s#!$*&% formerly known as "France"
Re: [MOD] The Lost Continent
Big skill rebuilt and bug/balance fix. Uploaded on steam and Nexus. See top of thread. Enjoy
A trip of a thousand leagues starts with a step.
- cromcrom
- Posts: 549
- Joined: Tue Sep 11, 2012 7:16 am
- Location: Chateauroux in a socialist s#!$*&% formerly known as "France"
Re: [MOD] The Lost Continent
New version released, see top of thread for details.
As always, comments/feedback are welcome. Sigh.
anyways, enjoy
As always, comments/feedback are welcome. Sigh.
anyways, enjoy
A trip of a thousand leagues starts with a step.
- cromcrom
- Posts: 549
- Joined: Tue Sep 11, 2012 7:16 am
- Location: Chateauroux in a socialist s#!$*&% formerly known as "France"
Re: [MOD] The Lost Continent
I am looking for stalagtites, stalagmites, both for squares and as pillars, small an big, and looking for "tree" columns. Just idea for moddelers. just in case
Enjoy
Enjoy
A trip of a thousand leagues starts with a step.
- cromcrom
- Posts: 549
- Joined: Tue Sep 11, 2012 7:16 am
- Location: Chateauroux in a socialist s#!$*&% formerly known as "France"
Re: [MOD] The Lost Continent
Hi
I finally understood the texture thingie (thanks to JohnWordsworth's amazing tool, viewtopic.php?f=14&t=3325 ) introducing Stone Snail. These fellows are quite full of iron, and can be killed to try to gather ("mine") this crafting component.
I finally understood the texture thingie (thanks to JohnWordsworth's amazing tool, viewtopic.php?f=14&t=3325 ) introducing Stone Snail. These fellows are quite full of iron, and can be killed to try to gather ("mine") this crafting component.
A trip of a thousand leagues starts with a step.
Re: [MOD] The Lost Continent
Is the mod still alive? It seems it is not accessable on nexus or on steamwork.
- cromcrom
- Posts: 549
- Joined: Tue Sep 11, 2012 7:16 am
- Location: Chateauroux in a socialist s#!$*&% formerly known as "France"
Re: [MOD] The Lost Continent
I am fed up talking to myself, and looking like a fool.
A trip of a thousand leagues starts with a step.
Re: [MOD] The Lost Continent
aww... dude, don't get frustrated so quickly.
Ours is a tiny tiny community and patience is needed above all else. Everyone and their brother at the moment is currently trying their hands at the editor, once everyone comes up for air it'll be show n tell time.
You're doing great work and should keep it up.
on the other hand, anyone that's played the mod should be kind enough to post some feedback.
Ours is a tiny tiny community and patience is needed above all else. Everyone and their brother at the moment is currently trying their hands at the editor, once everyone comes up for air it'll be show n tell time.
You're doing great work and should keep it up.
on the other hand, anyone that's played the mod should be kind enough to post some feedback.
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SUBMIT YOUR ASSETS! Community Asset Pack (C.A.P.): http://tinyurl.com/bqvykrp
Behold! The HeroQuest Revival!: http://tinyurl.com/cu52ksc