Whats you favourite grid based Dungeon Crawler

Talk about anything Legend of Grimrock 1 related here.
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Spathi
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Location: Melbourne Australia

Re: Whats you favourite grid based Dungeon Crawler

Post by Spathi »

I wish I could have cheated in this one, really wanted to like it but kept starving to death, so never made it past the first level.
http://www.mobygames.com/game/zx-spectr ... ds-sorcery

p.s. Perilous Swamp was the first computer one I played, was addictive for 1981, lol
http://www.zx81stuff.org.uk/zx81/emulat ... es&scale=2
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Bokonon
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Re: Whats you favourite grid based Dungeon Crawler

Post by Bokonon »

For me absolutely amazing Perihelion on Amiga. I was f*cking scared sometimes (remember some running from some radioctive complex), very atmospheric graphics, decadent postapocalyptic cyberpunk RPG.
Echnaton
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Re: Whats you favourite grid based Dungeon Crawler

Post by Echnaton »

For me defenetly DM2.
It had a great atmossphere with the rain and the big dungeon you had to work for to get in. (collecting the 4 keys).
It had traders, monsters with very different skills and behavior, and epic riddles. I actually liked it more than DM1
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synthetictruism
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Location: UK

Re: Whats you favourite grid based Dungeon Crawler

Post by synthetictruism »

does anyone remember "Syzygy" from the old Dragon 32? It was made by Microdeal back in the day... You moved with the cursor keys, as I remember, down corridors etc like your usual cell-based RPG, but anything else you did worked via a text interface.
Welcome back brave adventurers.
It is too bad you did not discover the true secret of the firestaff. Now that I have it I have no further need for you.
HaganeSteel
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Re: Whats you favourite grid based Dungeon Crawler

Post by HaganeSteel »

Hard for me to say.

I'm pretty new to this genre. I grew up on JRPGs, but always wanted to sink my teeth into a long juicy, CRPG.

So I bought a bunch from GOG. :D

Might & Magic VI isn't grid-based, but it's still one of the best western CRPGs I've ever played in my life. I didn't take to Might & Magic VII, surprisingly. I guess spending 150+ hours on VI burned me out.

Lands of Lore is great, and far more accessible than many other games in this genre, which I liked, but I actually fell into a trap many hours into the game that would've forced me to lose two hours of gameplay. I got impatient and haven't touched it since.

Still, I think I'd have to say the older Might & Magic games and especially Wizardry I are my favorites. Haven't beaten any of them yet, though.

What makes Might & Magic so great is that it's a game first, and a realistic medieval fantasy survival simulator second. Might & Magic, especially the older ones, have just the right amount of depth and accessibility. The gameplay is fast, fun and whacky without being stupid. The simulation elements aren't tacked on - they're integral to the core gameplay - and aren't so overcomplicated that I felt bogged down by them. I like that!

Realms of Arkania is a good effort, but I feel The Dark Eye system is tacked on and just overcomplicates things. It's different from how Baldur's Gate, for example, uses the AD&D system. In Baldur's Gate, the AD&D system was reworked into the core gameplay; it laid down a solid foundation for Baldur's Gate's gameplay. In RoA, however, it feels like they used The Dark Eye system just because they could, not because it enhanced the gameplay or gave them a foundation upon which to build something great.

Unnecessary depth - that is, depth that isn't a part of the core gameplay - or depth that isn't put to any use, is how I define "overcomplicated".

Ishar is good - reminds me a lot of Might & Magic, but I feel Might & Magic had a better balance of turn-based and real time elements. Ishar becomes a frantic exercise in button mashing. Still great, though. The open world exploration feels very Metroid-like somehow.

I have not played EotB, but I desperately want to. I'm hoping, praying, it comes to GOG, but I know that there are issues with the D&D license and Atari, so I won't count on it.

I'd like to see Wizardry on GOG too, as I haven't played much in the way of them either, and I feel they are probably some of the best overall, especially after playing Jagged Alliance and getting a feel for how skilled these developers are.

Wizardry is now owned by some Japanese company, though, so fat chance of that happening. Ugh. Sigh.

Oh well.

So far the winner is Might & Magic for me by a pretty wide margin. It's like the DOOM of CRPGs. They just did everything right.
EtrianO
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Re: Whats you favourite grid based Dungeon Crawler

Post by EtrianO »

HaganeSteel wrote: Realms of Arkania is a good effort, but I feel The Dark Eye system is tacked on and just overcomplicates things. It's different from how Baldur's Gate, for example, uses the AD&D system. In Baldur's Gate, the AD&D system was reworked into the core gameplay; it laid down a solid foundation for Baldur's Gate's gameplay. In RoA, however, it feels like they used The Dark Eye system just because they could, not because it enhanced the gameplay or gave them a foundation upon which to build something great.

Unnecessary depth - that is, depth that isn't a part of the core gameplay - or depth that isn't put to any use, is how I define "overcomplicated".
Internet is a beautiful thing, eh. You can always find someone who has a view exactly opposite from yours ;)

For me, its AD&D rules in Baldur`s Gate that sometimes stick out like sore thumb. Long story short - impossible to marry with their rather confused real time-but-pausable combat system. Not saying it was broken - far from it - but nowhere near total control you get from a turn based system. Which is probably why they got rid of the license later on and just did their own thing (well - "own" as in "totally based on" :). And why a game like TOEE can thrive on these rules.

Nothing wrong with a bit of overcomplication I`d say - its a relative thing anyway - not in an RPG at least. I`d rather have that, than oversimplification, for sure. Arkania - still one of the favourites for me.


In totally unrelated news, I just learned that Kickstarter continues to amaze: http://kotaku.com/5898926/the-shadowrun ... ays-wanted - well it says it all in the link name really :) It`s apparently gonna be :"2D & turn-based" - too good to be true?
And they only want 500K - can`t really say no can you... Goddamit though, I`m sure nobody will come out and revive the GoldBox saga (sob)...
killking403
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Joined: Wed Apr 04, 2012 6:44 pm

Re: Whats you favourite grid based Dungeon Crawler

Post by killking403 »

this is my first first person grid dungeon crawler, and im glad i found this game, im going to make an lp of it :D
( of course ill do it blind)
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Crashbanito
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Re: Whats you favourite grid based Dungeon Crawler

Post by Crashbanito »

Hopefully not literally. ;)
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killking403
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Joined: Wed Apr 04, 2012 6:44 pm

Re: Whats you favourite grid based Dungeon Crawler

Post by killking403 »

lol :lol: well im just wondering if i have legal rights to post on youtube, its going to be my first lets play and i dont want to get into trouble :/
Jesugandalf
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Re: Whats you favourite grid based Dungeon Crawler

Post by Jesugandalf »

Undoubtedly, the best Dungeon Crawler there is is the first Lands of Lore, closely followed by the Eye of the Beholder games. True gems, the four of them.
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