EDITOR Feature Requests (not bugs!)
Re: EDITOR Feature Requests (not bugs!)
Request: Doors with pull-chains on only one side; (perhaps this could be done by disabling the pull-chains (as normal), and adding a separate place-able pull-chain as a button/prop in the same place as the pull-chain would normally be).
Request: Add open and close methods to the wall-button; for buttons that can be set to only close or only open ~not toggle.
Request: Height and offset methods for locks and buttons and levers. This will allow 'keypads', switch banks (in one cell), and custom placement for cloned secret button buttons.
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Request:Ignore these if it's a real hassle or overly complicated [switch banks and messing with the doors].
Request: Add open and close methods to the wall-button; for buttons that can be set to only close or only open ~not toggle.
Request: Height and offset methods for locks and buttons and levers. This will allow 'keypads', switch banks (in one cell), and custom placement for cloned secret button buttons.
____________________________________
Request:Ignore these if it's a real hassle or overly complicated [switch banks and messing with the doors].
Last edited by Isaac on Tue Oct 02, 2012 12:40 pm, edited 3 times in total.
Re: EDITOR Feature Requests (not bugs!)
In this case the "toggle" of the button is just the "Event", not to be confused with the "Action", which can already be set to only open or only close instead of "toggle"Isaac wrote:Request: Add open and close methods to the wall-button; for buttons that can be set to only close or only open ~not toggle.
Finished Dungeons - complete mods to play
Re: EDITOR Feature Requests (not bugs!)
Ah ha. (The things you miss while having fun; Now I can erase the script for that )Komag wrote:In this case the "toggle" of the button is just the "Event", not to be confused with the "Action", which can already be set to only open or only close instead of "toggle"Isaac wrote:Request: Add open and close methods to the wall-button; for buttons that can be set to only close or only open ~not toggle.
Re: EDITOR Feature Requests (not bugs!)
You can have exact control of wall decorations by defining a new wall set and changing the wallDecorations section (and probably removing the lines there). You would then need to manually place hooks and chains anywhere else in your dungeon if you want them.Neikun wrote:One related question: for a given wall type there are slight variations, e.g. with or without hooks, etc. Is there a way to fix wall facings to a particular look? As it is, as the "lift" operator gets transported to the next floor sometimes the wall changes. I'd rather have it look all the same, to give the appearance of being inside a "lift" car.
Finished Dungeons - complete mods to play
Re: EDITOR Feature Requests (not bugs!)
I don't remember saying that.. xP
"I'm okay with being referred to as a goddess."
Community Model Request Thread
See what I'm working on right now: Neikun's Workshop
Lead Coordinator for Legends of the Northern Realms Project
Community Model Request Thread
See what I'm working on right now: Neikun's Workshop
Lead Coordinator for Legends of the Northern Realms Project
- Message me to join in!
Re: EDITOR Feature Requests (not bugs!)
OOPS! I was deleting and fixing the triple quote quote quote thing and mixed up the names, I meant davehca!
Finished Dungeons - complete mods to play
Re: EDITOR Feature Requests (not bugs!)
It would be nice if the editor would show, maybe in the inspector, all the entities picked, when selecting multiple ones with dragging a mouse.
- Montis
- Posts: 340
- Joined: Sun Apr 15, 2012 1:25 am
- Location: Grimrock II 2nd playthrough (hard/oldschool)
Re: EDITOR Feature Requests (not bugs!)
Request:
party:getChampionByOrdinal(number)
returns the champion with the requested ordinal number
party:getChampionByOrdinal(number)
returns the champion with the requested ordinal number
Re: EDITOR Feature Requests (not bugs!)
Request: add hook onClick({no idea about parameters thou}) for every placeable object.
(Unless it is possible to cloneObject a wall button that can be hidden - but still clickable - behind a wall or decoration, i.e. daemon_head)
(Unless it is possible to cloneObject a wall button that can be hidden - but still clickable - behind a wall or decoration, i.e. daemon_head)
Re: EDITOR Feature Requests (not bugs!)
Placing a daemon head on a wall along with a wall button does hide it with the button still clickable. The button coincides with the nose. Click on the nose to open doors, etc.Blichew wrote:Request: add hook onClick({no idea about parameters thou}) for every placeable object.
(Unless it is possible to cloneObject a wall button that can be hidden - but still clickable - behind a wall or decoration, i.e. daemon_head)