[Bug?] Shields do not take protection

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Huff
Posts: 18
Joined: Fri Jun 22, 2012 9:47 pm

[Bug?] Shields do not take protection

Post by Huff »

Was playing with the idea of protection stats on shields. Apparently the game does not like that and simply ignores it.

Code: Select all

cloneObject
{
	name = "buckler",
	uiName = "Bucker",
	baseObject = "round_shield",
	protection = 2,
	evasion = 8,
	strength = 1,
}
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Neikun
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Joined: Thu Sep 13, 2012 1:06 pm
Location: New Brunswick, Canada
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Re: [Bug?] Shields do not take protection

Post by Neikun »

It's part of the design.
Related: Loincloth's attackPower = 1 appears to be a hard coded thing because any item I put it on that's not a weapon doesn't change anything.
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