Can someone please give feedback (I have the gog version) if the stuff of the following lists was also "squashed" (I will remove the fixed stuff from the list):
From Psy's 1.1.4 Bugthread :
- Hitting monsters through blocked tunnels with spell: Ice Shards, spell bypasses objects (Psy)
- Casting an offensive spell while moving backwards will trigger it in the tile you're standing in, causing damage (hapro)
- burnt-out-torches still burn in wall sockets
- irritating delayed notification of the damage after closing the rune-menu viewtopic.php?f=12&t=863&start=10#p10773
- skulls in containers don't give their benefit (viewtopic.php?f=12&t=1904)
- inability to open multiple containers at the same time (aro viewtopic.php?f=12&t=754&p=8543&hilit=container#p8543)
- inability to put a container in another (like putting the bag in the chest)
- level6 walkabout bug (draken viewtopic.php?f=12&t=2227)
- font problems in extrem high resolutions (viewtopic.php?f=12&t=2236)
- menu accessability problems and font size problems in resolutions <1024x786 (viewtopic.php?f=12&t=2324&p=26685#p26685) (320x200 ... LOG is almost ready for mobile devices! )
- minor weight glitches (viewtopic.php?f=12&t=2198, viewtopic.php?f=3&t=2007&p=23324&hilit=bug#p23277)
- windowed mode unresizeable & option menu not scrollable -> resolution not changeable if to big resolution was chosen (Prometheusmfd viewtopic.php?f=12&t=2620, Kouen viewtopic.php?f=12&t=754&start=350#p30369)
- potions can't be drunk from hand, only from inventar. also, multiple potions are not mixed in mortar (http://www.gbase.de/pc/reviews/11558/Le ... 9__p2.html)
- damage splash animation hiddes health & energy bar (viewtopic.php?f=3&t=2688)
- with Eyefinite/sourround display setups the interface is sticking to the right edge of the display, LoG being a mouse-centric game is barely playable. What's more, the automap screen is messed up.viewtopic.php?f=12&t=498
- timed puzzles are heavily FPS dependend (it seems), around 15-35fps it seems impossible to solve the last iron door puzzle (and sword of nex is hard)
- Party of glass bug/missing party shadows (Dr.Disaster viewtopic.php?f=3&t=2996)
- sometimes secret walls can be identified by some shine through of light on the floor or ceiling. (CaspianRoach viewtopic.php?f=12&t=778&p=8809&hilit=secrets+bug#p8769) [img]http://i46.tinypic.com/im7ynn.jpg[/img]
- secret doors/walls can be identfied by trying to throw something on it while standing in front of it, normal walls don't allow this
- damage of thrown obejcts seems unrelated to theri weight, thrown paper note makes a significant damage to enemies
- a overburdened party can magically lose weight by taking something of the party inventory in the "mouse-hand" and is able to move again(viewtopic.php?f=3&t=2007&p=23324&hilit=bug#p23277)
- party of 4 unnamed prisoners bug (NOT FIXED in 1.3.1)
- (some more "debatable" bugs on Psy's thread)
Fixed from Psy's Thread with 1.2.12
- exp indicator don't take the level of the monster into into account
- no exp if dead strike came by non-physical damage like from Dismantler elemental damage or poison over time
- exp is awarded according to the position in the party, so if there is reordering potentially the wrong prisoner got the exp
- party of 4 unnamed prisoners bug
- map descriptions&map text in resolutions fro res. < 1024x768!
- text scaling fixed for res. < 1024x768 (beside bold head lines)